Chief butler (no ontology)
From Mazeworld
A chief butler is the direct superior to standard butlers. Chief butlers are promoted butlers, "commanding" a group varying between 5 and 30 maids and assigning them work in a set of rooms. Chief butlers are either promoted by the Game Masters, or their employers/owners, and are also given the task to protect their subordinates.
For this purpose, they are required by law to be issued a sidearm, a handbag, ammunition for the sidearm, as well as a purse, to be considered a chief butler, again either by the GMs, or their employers/owners.
Chief butlers are always male(/X-male), but have a female(/X-female) counterpart, the head maid.
Although this is rarer, chief butlers can also be directly employed by other inhabitants of the Mazes, typically to serve as the leader of already previously employed butlers. They are often paid a higher wage than standard butlers, but aside from the task of protecting and assigning work to their subordinates, chief butlers usually do the same tasks and jobs as standard ones.
Two types of chief butlers can be distinguished:
- Chief butlers not working for anyone in particular in the Mazes are given work by the Game Masters themselves, and are paid a default wage of 120 P$/day. Typically, a chief butler is promoted after a few years of work as a normal butler, or as the GMs see fit.
- Chief butlers employed or owned by someone else, for whom they will work exclusively. Traditionally, on top of their subordinate supervision duties, a chief butler will have a closer relationship to their employers/owners and are better trusted than standard butlers to clean, for example, the employer/owner's room, or watching their belongings or personal effects. Chief butlers are in this sense, closer to being personal bodyguards and confidants.
A chief butler is considered part of the Maze Personnel and is usually respected as such. Despite this, it remains one of the lowest ranking jobs in the Mazes. They are naturally less common than their subordinates and are more rarely seen.
As it takes a certain amount of time for a non-privately employed/owned butler to reach the status of chief butler, they are most of the time already employed/owned butlers who have been chosen or promoted by their employers for the job. Reasons for the promotion are variable, ranging from simple trust, to experience in the job, or even expertise in other, non-butlerwork related skills (typically marksmanship, due to their assigned weapon).
Specifications
AC | Perk | HEAD group | BODY group | LIMBS group | EXTR. group | Weak points | ||||||
Human | None | 1 head | Upper body, Lower body | 2 arms, 2 legs | 2 hands, 2 feet, teeth | 2 eyes(F), genitals |
Skeleton type | CBT? | CUW? | LAW? | ||||
Human | Yes | Yes | Yes |
Other data
- Is peaceful.
- Can talk.
- Is always male(♂) or X-male(☿).
- Backup call ability: A chief butler can use a phone to make a call for backup. Summons two butlers with 1 random weapon and 1 full magazine (or equivalent) each.
- ETA: 1d4+1 turns.
- Cooldown period (can't call again for backup after they arrive): 20 turns.
Equipment
- Clothing and armor:
- Headgear: None
- Top: Tuxedo with shirt
- Body armor: None
- Arms addon: None
- Bottom: Tuxedo trousers
- Legs addon: None
- Footwear: Leather shoes
- Load-bearing gear: 1x Utility rig, 1x Default belt
- 1 extra magazine for their weapons, if applicable
- A purse
- Other items: Mobile phone with full battery.
Disguise
This lists only the required clothing the contestant needs for the disguise to be successful. Note that wearing a HEV Suit or an EOD Suit cancels immediately the disguise as these suits cover the entirety of the wearer's clothes and are, as such, unsuitable for disguising.
- Butler / Chief butler (male/X-male): Tuxedo with shirt, Tuxedo trousers, Leather shoes
Gallery
Image needed!