Archaeologist (no ontology)

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{|
 
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| '''Common name'''
 
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| colspan="2" | Archaeologist
 
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|-
 
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| '''Other names'''
 
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| colspan="2" | Archeo
 
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|-
 
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| '''Category'''
 
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| colspan="2" | Human
 
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|-
 
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| '''Average height'''
 
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| colspan="2" | '''Varies''' <span style="font-size:70%;">([[Physio code]])</span>
 
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|-
 
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| '''Alignment'''
 
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| colspan="2" | <span style="color: #00ff00">Peaceful</span>
 
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|-
 
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| [[Ally Join|Can be tamed?]]
 
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| colspan="2" | <span style="color: #00ff00">Yes</span>
 
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|-
 
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| '''Body type'''
 
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| colspan="2" | Soft flesh
 
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|-
 
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| '''Armor class'''
 
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| colspan="2" | See overview
 
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|-
 
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| '''Strength perk'''
 
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| colspan="2" | '''None'''
 
|}
|}
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An '''archaeologist''' (colloquially, '''archeos''') is a member of the Maze Personnel who is employed by the Game Masters to explore less controlled areas of the Mazes, particularly the outside areas, but generally any unpopulated or less regulated rooms. Archaeologists know about religious legends concerning the [[Cardinal Gods]], the '''youkai''' and are knowledgeable in mythology in general, allowing them to know what a mythical creature is and what might be their traits.
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An '''archaeologist''' (colloquially, '''archeo''', plural '''archeos''') is a member of the Maze Personnel who is employed to explore the [[Uncivilized Area]], for the purpose of uncovering and studying ancient artifacts, objects, and other traces of the past civilizations of the Mazes, as well as preserve their existence and teach about them to the future generations.  
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The work of archaeologist in the Mazes allow them to access areas usually restricted, such as the &quot;far lands&quot; of outside areas, otherwise unreachable by contestants due to the presence of a [[mazeworld's layout|force field]]. When investigating in outside areas, archaeologists are tasked to report about what they find that could be useful for the mazes; creatures, resources, treasures, anything useful. In a way, they are the scouts of Mazeworld's untamed areas; this is what defined their reputation as adventurers.
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They are also well-known for their knowledge in mineralogy and anything regarding valuable materials. They are experts in the identification of [[Valuable|valuables]], and thus are the one person a [[Contestant|contestant]] wants to meet for [[Identification|identifying]] unknown gems.
They are also well-known for their knowledge in mineralogy and anything regarding valuable materials. They are experts in the identification of [[Valuable|valuables]], and thus are the one person a [[Contestant|contestant]] wants to meet for [[Identification|identifying]] unknown gems.
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Working as an archaeologist is Mazeworld is regarded as quite an original choice, as there aren't that many of them in the mazes. They are paid on a day-to-day basis in exchange of their work. An archaeologist gains in average '''120 P$/day'''.
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Like their [[scientist]] colleagues, archaeologists sometimes also become '''teachers'''.
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'''Specifications of an archaeologist…'''
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They are paid on a day-to-day basis in exchange of their work. An archaeologist gains on average '''120 P$/day'''.
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*'''Armor class:''' Regulated by clothing and armor
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=== Specifications ===
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*'''HEAD group:''' Head
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*'''BODY group:''' Upper and lower body
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*'''LIMBS group:''' 2 arms, 2 legs
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*'''EXTREMITIES group:''' 2 prehensile hands, 2 feet, mouth with teeth ('''facial''')
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*'''WEAK POINTS:''' 2 eyes ('''facial''')
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*'''Skeleton type:''' Human ([[Broken limb|Human broken limbs rules]])
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*'''Body type:''' Soft flesh
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*'''Can be tamed:''' <span style="color: #00ff00">Yes</span> - By making use of convincing power
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*'''Can use weapons and firearms:''' Yes, and will actively use them
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*'''Are they protected by the [[Wanted Level|law]]:''' Yes - Attacking one warrants a Code Orange, killing one warrants a Code Red.
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*Other notes: '''Mineral expert''' ; Can identify [[Valuable|valuables]] instantly.
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*'''Carry the following weapons:'''
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{|
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| '''AC'''
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| colspan="2" | '''Perk'''
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| colspan="2" | '''HEAD group'''
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| colspan="2" | '''BODY group'''
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| colspan="2" | '''LIMBS group'''
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| colspan="2" | '''EXTR. group'''
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| colspan="2" | '''Weak points'''
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|-
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| ''Human''
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| colspan="2" | None
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| colspan="2" | 1 head
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| colspan="2" | Upper body, Lower body
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| colspan="2" | 2 arms, 2 legs
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| colspan="2" | 2 hands, 2 feet, teeth
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| colspan="2" | 2 eyes'''(F)''', genitals
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|}
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*Class 3: [[Colt Python]]
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{|
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*Class 5 Long: [[Bullwhip]]
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| colspan="2" | '''Skeleton type'''
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| colspan="2" | '''CBT?'''
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| colspan="2" | '''CUW?'''
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| colspan="2" | '''LAW?'''
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|-
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| colspan="2" | Human
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| colspan="2" | Yes
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| colspan="2" | Yes
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| colspan="2" | Yes
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|}
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*'''Wear the following clothes:'''
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<span style="font-size:80%;">[[Encounter specs|How to read this?]]</span>
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*Headgear: [[Cowboy hat]]
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=== Other data ===
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*Top: [[T-shirt]]
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*Bottom: [[Mountain pants]]
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*Footwear: [[Hiking shoes]]
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*[[Backpack]]: '''72P LBE''' which contains 3 full Python speedloaders.
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Archaeologists are one of the more specialized kind of Maze Personnel, working exclusively in a particular domain. They remain nonetheless useful to the [[Contestant|contestant]], which may meet one of them for [[Identification|identification]] of any unidentified [[Valuable|valuable]] they carry, composing the archeo's primary service. The fee for identification is '''50 P$''' per item.
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*'''Is peaceful'''
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*'''Can talk'''.
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*'''Gem expert''': Can identify [[Valuables#Gems|gems]].
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*'''Is covetous''': Actively seeking for valuables.
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Additionally, they often propose an alternative service, in the form of valuable tips or information about possible rooms or dangers that await ahead of the contestant; which they will give in exchange of extra money.
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===== Equipment =====
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*[[Weapon|Weapons]]:
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** Class 3: [[Colt Python]]
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** Class 5S: [[Bullwhip]]
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They are among the <span style="color: #00ff00">peaceful</span> creatures in the mazes, and are among the most useful. Because they are <span style="color: #00ff00">peaceful</span>, it is evidently not supposed to be a target for the [[Contestant|contestant]] - and should not be bothered; Archaeologists carry at all time their signature weapon, a [[Colt Python]] chambered in [[.357 Magnum]], which is far from being a weak weapon; they will not hesitate to use it against any threat they meet.<br />
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*[[Clothing and armor]]:
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Threatening or attacking an archaeologist is unlawful and instantly gives the contestant a [[Wanted Level|code orange]] wanted level. Killing one is worthy of a '''code red'''.
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**Headgear: Cowboy hat
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**Top: T-Shirt
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**Body armor: None
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**Arms addon: None
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**Bottom: Mountain pants
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**Legs addon: None
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**Footwear: Hiking shoes
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Being humans, archeos are of course intelligent and capable of conversation on various subjects, although they have a definite preference on talking about discoveries, adventures and of course minerals. It is moderately difficult to convince an archaeologist of joining the contestant [[Ally Join|as an ally]], although one may use their adventuring fiber as a convincing point.
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*[[Load-bearing equipment]]: Gunfighter belt + Field pack
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** 3x full speedloaders for Colt Python
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As allies, they will usually stay loyal to the [[Contestant|contestant]], although the fact they are '''covetous''' must be taken in account; valuables easily distract them. They have the advantage of providing '''automatic identification''' of any unknown valuables the contestant might come across, as well as the fact they are not reluctant nor afraid of fighting if the need arises. As such, ally archeos are relatively versatile and are quite interesting to have around.
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=== Identification service ===
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Archaeologists can only be encountered at random in the [[Room|rooms]], although they are a [[Gameplay mechanics|scripted encounter]], appearing '''every 90 rooms'''.
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Archaeologists are one of the more specialized kind of Maze Personnel, working exclusively in a particular domain. They remain nonetheless useful to the [[Contestant|contestant]], which may meet one of them for [[Identification|identification]] of any unidentified [[Valuable|valuable]] they carry, composing the archeo's primary service. The fee for identification is '''50 P$''' per item.
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=== Famous archaeologists ===
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Additionally, they often propose an alternative service, in the form of valuable tips or information about possible rooms or dangers that await ahead of the contestant; which they will give in exchange of extra money.
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*[[Marcus McBride]]
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=== Disguise ===
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As allies, they will usually stay loyal to the [[Contestant|contestant]], although the fact they are '''covetous''' must be taken in account; valuables easily distract them. They have the advantage of providing '''automatic identification''' of any unknown valuables the contestant might come across, as well as the fact they are not reluctant nor afraid of fighting if the need arises. As such, ally archeos are relatively versatile and are quite interesting to have around.
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A [[Contestant|contestant]] can disguise as an archaeologist if the following conditions are met:
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*Wearing the exact same clothes as an archaeologist (additional armor allowed)
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'''Effects of the disguise:'''
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*Fellow archaeologists, [[Dwarf|dwarves]] of all kinds and [[Peaceful scientist|scientists]] all become <span style="color: #00ff00">peaceful</span> to the contestant
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*All members of the Maze Personnel become <span style="color: white">neutral</span> to the contestant (+ applicable perverted variants)
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*All other creatures are unaffected.
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== Gallery ==
== Gallery ==

Latest revision as of 20:53, 22 November 2016

An archaeologist (colloquially, archeo, plural archeos) is a member of the Maze Personnel who is employed to explore the Uncivilized Area, for the purpose of uncovering and studying ancient artifacts, objects, and other traces of the past civilizations of the Mazes, as well as preserve their existence and teach about them to the future generations.

They are also well-known for their knowledge in mineralogy and anything regarding valuable materials. They are experts in the identification of valuables, and thus are the one person a contestant wants to meet for identifying unknown gems.

Like their scientist colleagues, archaeologists sometimes also become teachers.

They are paid on a day-to-day basis in exchange of their work. An archaeologist gains on average 120 P$/day.

Specifications

AC Perk HEAD group BODY group LIMBS group EXTR. group Weak points
Human None 1 head Upper body, Lower body 2 arms, 2 legs 2 hands, 2 feet, teeth 2 eyes(F), genitals
Skeleton type CBT? CUW? LAW?
Human Yes Yes Yes

How to read this?

Other data

  • Is peaceful
  • Can talk.
  • Gem expert: Can identify gems.
  • Is covetous: Actively seeking for valuables.
Equipment
  • Clothing and armor:
    • Headgear: Cowboy hat
    • Top: T-Shirt
    • Body armor: None
    • Arms addon: None
    • Bottom: Mountain pants
    • Legs addon: None
    • Footwear: Hiking shoes

Identification service

Archaeologists are one of the more specialized kind of Maze Personnel, working exclusively in a particular domain. They remain nonetheless useful to the contestant, which may meet one of them for identification of any unidentified valuable they carry, composing the archeo's primary service. The fee for identification is 50 P$ per item.

Additionally, they often propose an alternative service, in the form of valuable tips or information about possible rooms or dangers that await ahead of the contestant; which they will give in exchange of extra money.

As allies, they will usually stay loyal to the contestant, although the fact they are covetous must be taken in account; valuables easily distract them. They have the advantage of providing automatic identification of any unknown valuables the contestant might come across, as well as the fact they are not reluctant nor afraid of fighting if the need arises. As such, ally archeos are relatively versatile and are quite interesting to have around.

Gallery

Image needed!

See also