Bionic augmentations (no ontology)

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Bionic augmentations, commonly shortened to just bionics or augs, are specially crafted human body enhancements that can improve various aspects of the receiver's body and performance. In essence, any being that has received augmentations is usually referred to as an augmented person, an aug, or an H+ (H referring to Human, as augmentations are for humans only).

In MazeWorld, augmentations are enhancements that can modify or improve the contestant's body, upgrading various aspects of his or her performance; and so permanently. They can only be found in a bionics workshop, of which only one exists in the Mazes, and is the only location where those implants are designed, produced and sold.

Consequently, the scientific field of biological engineering is the subject of a Science Team in the Mazes, but is comprised of only one person; Lance Chaosclaw, the only bionics engineer in all of Mazeworld. He is the only person who can install and remove implants; they cannot be used directly by the contestant.

There exists in the Mazes an intellectual movement of small size but of relative importance, which is related to augs and the wish for improving all humans as a whole, it is called transhumanism. Lance Chaosclaw is a devout transhumanist and believes that the entire human genre should be born enhanced in the same way he "enhances" people via installing implants on clients.

Bionic implants may only be installed on humans and halflings, as Lance refuses to work on anything that isn't "human or para-human", and does not consider youkai, for example, to fit the definition.

Function

Bionic augmentations work on the principle of bases and the augmentations proper. Bases can be seen as the 'hardware'; they are the physical body part replacements, while augmentations are the 'software', which offer the proper ability enhancements. Bases alone can sometimes provide bonuses, but the real source of enhanced abilities come from the augmentations.

Bases are non-removable; once the Contestant has chosen to get a body part augmented, he/she cannot revert back to natural body parts. Augmentations however, can be replaced and modified at the customer's leisure, as long as money allows. It must be noted that once an augmentation is removed, it must be paid for again.

A third factor to take in account is a statistic called Power Pool, or simply PP. Having enough money to pay for an augmentation isn't sufficient; the customer's body must have sufficient energy reserves to be able to handle it, and each aug has a PP cost. This is where PP comes in play ; the more bases installed on the customer's body, the more PP they dispose of to install augmentations.

Bases

Name Power Pool Cost Notes
Bionic Arm PP +20 1000 P$ Can be installed twice (one per arm). Replaces arm and hand.
Bionic Leg PP +25 1250 P$ Can be installed twice (one per leg). Replaces leg and foot.
Brainpower Cerebral Enhancement Platform PP +25 500 P$ Has no effects on its own.
Bionic Eyes PP +10 1000 P$ Replaces natural eyes. Impervious to damage.
Chest Augmentation Platform PP +40 2000 P$ Has no effects on its own.
Dermal Armor PP +0 250 P$ Has no effects on its own; augmentations determine toughness

Augmentations

Note that the effects between leveling augmentations do not stack. For example, upgrading Muscular fiber enhancement from lv1 to lv2 does not result in stacking both effects - the superior level's effects replace the inferior's effects instead. This also means the PP costs are replaced instead of stacking.

Bionic Arm augs

Name Power Pool P$ cost Effects Notes
Muscular fiber enhancement, lv1 PP -5 550 P$ Strength +10%
Muscular fiber enhancement, lv2 PP -10 1100 P$ Strength +20% Requires lv1 installed.
Arm skeletal toughness treatment PP -15 1650 P$ Implanted arm+hand become un-breakable
Arm tissue damage resistance, lv1 PP -10 1100 P$ Max limb HP increase - Arm +10, Hand +5
Arm tissue damage resistance, lv2 PP -20 2200 P$ Max limb HP increase - Arm +20, Hand +10 Requires lv1 installed
Weapon aug: Ripperclaws PP -10 1100 P$ User gains retractable claws which allow Blunt/Sharp-type punching

Bionic Leg augs

Name Power Pool P$ cost Effects Notes
Leg skeletal toughness treatment PPR -15 1650 P$ Implanted leg+foot become un-breakable
Leg tissue damage resistance, lv1 PPR -5 1100 P$ Max limb HP increase - Leg +10, Foot +5
Leg tissue damage resistance, lv2 PPR -10 2200 P$ Max limb HP increase - Leg +10, Foot +5 Requires lv1 installed
Ninja Speed implant, lv1 PPR -5 550 P$ Escaping, slipping past unnoticed and taking cover now have fixed FT 5
Ninja Speed implant, lv2 PPR -10 1100 P$ Escaping, slipping past unnoticed and taking cover now have fixed FT 4 Requires lv1 installed
True Ninja Speed implant, lv3 PPR -20 2200 P$ Escaping, slipping past unnoticed and taking cover now auto-succeed without the need to roll Requires lv2 installed

Brainpower augs

Name Power Pool P$ cost Effects Notes

Bionic Eyes

Name Power Pool P$ cost Effects Notes

Chest Platform augs

Name Power Pool P$ cost Effects Notes

Dermal Armor augs

Name Power Pool P$ cost Effects Notes

Extra augs

An augmented person may choose 1 "Extra" augmentation, but only if they have at least 1 base already installed.

Name Power Pool P$ cost Effects Notes

See also