Charging (no ontology)

From Mazeworld

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* The charge can also be performed with firearms if they have '''affixed bayonets''' - it then becomes a '''bayonet charge''', but the principle and rulings remain the exact same.
* The charge can also be performed with firearms if they have '''affixed bayonets''' - it then becomes a '''bayonet charge''', but the principle and rulings remain the exact same.
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Charging can only be performed once per turn, as it will put the attacker within melee range of their target's side, but it can be aimed at any body part or specific target. '''Please note that [[cover]] may protect a creature targeted by a charging attack''' - charging counts as a '''ranged''' attack which places the attacker on the target's side at the end - therefore, if there is cover in the way, depending on the target's Exposure and the aimed body part, cover may protect the target.
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Charging can only be performed once per turn (only 1 Charging attack per turn), and it requires the target to be on a different Side of the battlespace, even though it is a melee attack, it cannot be performed if the target is already within melee range (on the same Side).
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Charging imparts no particular penalties, other than it can only allow one hit per turn. If an attack performed while Charging successfully hits the target, the weapon deals 1.5x [[Pain]] and [[Limb damage]] due to the extra strength and momentum.
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If an attack performed while Charging successfully hits the target, the weapon deals 1.5x [[Pain]] and [[Limb damage]], due to the extra strength and momentum.
== See also ==
== See also ==
* [[Abilities]]
* [[Abilities]]

Revision as of 00:51, 29 December 2017

Charging is an ability, which consists in using a melee Class 5 Long weapon with a Piercing damage type attack (this excludes: Ranged melee weapons, Nailed plank, Pick-axe), and charging forwards, point first, into an enemy in a single, powerful attack.

  • The charge can also be performed with firearms if they have affixed bayonets - it then becomes a bayonet charge, but the principle and rulings remain the exact same.

Charging can only be performed once per turn (only 1 Charging attack per turn), and it requires the target to be on a different Side of the battlespace, even though it is a melee attack, it cannot be performed if the target is already within melee range (on the same Side).

If an attack performed while Charging successfully hits the target, the weapon deals 1.5x Pain and Limb damage, due to the extra strength and momentum.

See also