Damage chart (no ontology)

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Revision as of 16:30, 10 March 2017 by SU Tempest (Talk | contribs)

Example damage chart, to understand the meanings of the abbreviations and terms used.

Damage type LDV C1 C2 C3 A1 A2 A3 A4 A5
damage type +2 77% 66% 55% 44% 33% 22% 11% 1%
  • LDV is short for Limb Damage Value.
  • C1-C3 and A1-A5 refer to Armor Class.
  • The percentage values refer to the amount of Pain sustained by a target with that Armor Class (barring any other modifiers)

Damage types:

  • Blunt-type
  • Sharp-type
  • Piercing-type
  • Explosive-type - Special, see Explosives rules.
  • Bullet-type - No clothing proofs exist against this damage type. Deals 0.1 damage per hit, unless clothing is bullet-proof.
    • Trauma plates may negate clothing damage from Bullet-type hits. See the article for more info.
  • Special family: No clothing proofs exist against this damage type. Damage is almost always the same across all Armor Classes, making such attacks typically very dangerous due to their flat damage curve.
    • Special - The plain version. Always deals 1 dmg to clothing.
    • Spec-Fire - Such attacks can set on fire its targets, unless they are fire-retardant or somehow immune to fire. (Damage by Pain still applies even if the attack fails to set on fire.)
    • Spec-Ice - Such attacks are Frost attacks.
    • Spec-Elec - Such attacks cause After-shocks. Certain attacks can also cause stunning.
    • Spec-Aqua - Such attacks cause Water-fills. Such attacks may also immediately put out fires, removing the "Set on fire" effect instantly.
    • Spec-Acid - Such attacks cause Acid degradation.

See also