Damage chart (no ontology)

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Revision as of 19:35, 12 June 2012 by SU Tempest (Talk | contribs)
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Example damage chart, to understand the meanings of the abbreviations and terms used.

Type Unarm. Light Hardskin Kevlar-2 Kevlar-3 Kevlar-4 HEV
Bullet 100% 100% 80% 70% 45% 25% 4%

Type = Damage type.

  • Blunt hit - This damage type does not benefit from the 5x headshot multiplier.
  • Sharp hit
  • Piercing hit
  • Explosive - This damage type is able to do splash damage, which, depending on the distance between the explosion and the target, serves as a multiplier of damage received.
  • Bullet - This damage type is NOT affected by clothing and armor proofs (there is no bullet-proof clothing)
  • Special (Fire, acid) - This damage type is NOT affected by proofs NOR armor class (it always deals the same amount of damage)

Unarm. = Unarmored, also known as Naked AC
Light = Light, clothing-level protection
Hardskin = Hard skin-grade protection
Kevlar-x = Type x Kevlar-grade protection - either 2, 3 or 4
HEV = HEV Suit-grade protection.

Deadly = Assured kill
Destructive = Severely damaging hit, between 70 and 99% Pain
Threatening = Highly damaging hit, between 40 and 69% Pain
Damaging = Damaging hit, between 6 and 39% Pain
Negligible = Negligible damage or immunity, 5% Pain and under
Data provided on torso hits - please read gameplay mechanics for more info on other body areas.

See also