Delicatessen (no ontology)

From Mazeworld

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(Rules of a delicatessen)
 
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| '''Vendor'''
| '''Vendor'''
| colspan="2" | Food merchant
| colspan="2" | Food merchant
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|-
 
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| '''Scripted?'''
 
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| colspan="2" | '''No'''
 
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|-
 
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| <span style="font-size:80%;">'''Random [[Room|roomstyle]]?'''</span>
 
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| colspan="2" | '''Yes''': Kitchen
 
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|}
</div>
</div>
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=== Rules of a delicatessen ===
=== Rules of a delicatessen ===
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*Sells '''24''' random [[List of food items|foods]]
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*Sells '''12''' random types of [[List of food items|food]]
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*Only sells '''one''' exemplary of every food item displayed.
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*Sells '''2d4''' exemplaries of every food type displayed.
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*Sells '''1d4-1''' [[water canteen|water canteens]] (empty), for 50 P$ a piece.
*Buys back food items for '''50%''' of their value.
*Buys back food items for '''50%''' of their value.
*'''Accepts''' credit.
*'''Accepts''' credit.
*'''Accepts''' [[Valuable|valuables]] and will exchange them for money or credit.
*'''Accepts''' [[Valuable|valuables]] and will exchange them for money or credit.
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*For four foods bought, the fifth is free
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*Delivery service: The shop may transfer all purchases to the Contestant's bank vault instead of being given in person, for a fee (200 P$ in a town shop, 800 P$ in an UA shop)
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When threatened, a '''food merchant''' will attempt calming down the [[Contestant|contestant]] by offering him/her the stolen swag for free. This is however a trap; the stolen food will be [[Poison|spiked with cyanide]].<br />
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When threatened, a '''food merchant''' will attempt defending themselves with their handgun or any other item they can use.<br />
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Threatening or attacking a food merchant gives the contestant a [[Wanted Level|code orange]], and killing one instantly increases it to a [[Wanted Level|code red]].
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Threatening or attacking a food merchant can give the contestant a [[Wanted Level|code orange]], and killing one can increase it to a [[Wanted Level|code red]].
If a food merchant dies, they will drop the following:
If a food merchant dies, they will drop the following:
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*Syringe of [[Cyanide|cyanide]]
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*[[Glock 17]]
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*His/her clothes: A [[T-shirt|t-shirt]], a [[Baseball cap|baseball cap]], [[mountain pants]] and [[regular shoes]]
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*[[Load-bearing gear]]: 1x Utility rig
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*2x Glock 9mm 17-round magazines
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*[[Clothing and armor]]: T-Shirt, Baseball cap, Mountain pants, Regular shoes
*A [[Valuable|big purse]]
*A [[Valuable|big purse]]
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*All the food in the shop, as well as the shop's till, are '''locked''' in the crate they came from, and so permanently.
 
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=== Products sold ===
 
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*[[Food]]
 
== See also ==
== See also ==
*[[Encounters]], section Shops and Services
*[[Encounters]], section Shops and Services
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*The [[daron bryant|DF Chef]] for a service dedicated to selling high-quality food that can only be eaten on the spot
 
*[[Food]]
*[[Food]]

Latest revision as of 13:48, 19 March 2017

A delicatessen (sometimes simply a deli) is a business in Mazeworld specialized in buying and selling food items. They double as a restaurant of sorts, since food can be eaten on the spot, or taken away. People in charge of delicatessen are called food merchants.

Rules of a delicatessen

  • Sells 12 random types of food
  • Sells 2d4 exemplaries of every food type displayed.
  • Sells 1d4-1 water canteens (empty), for 50 P$ a piece.
  • Buys back food items for 50% of their value.
  • Accepts credit.
  • Accepts valuables and will exchange them for money or credit.
  • Delivery service: The shop may transfer all purchases to the Contestant's bank vault instead of being given in person, for a fee (200 P$ in a town shop, 800 P$ in an UA shop)

When threatened, a food merchant will attempt defending themselves with their handgun or any other item they can use.
Threatening or attacking a food merchant can give the contestant a code orange, and killing one can increase it to a code red.

If a food merchant dies, they will drop the following:

See also