Delicatessen (no ontology)

From Mazeworld

(Difference between revisions)
(Rules of a delicatessen)
(Rules of a delicatessen)
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When threatened, a '''food merchant''' will attempt defending themselves with their handgun or any other item they can use.<br />
When threatened, a '''food merchant''' will attempt defending themselves with their handgun or any other item they can use.<br />
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Threatening or attacking a food merchant gives the contestant a [[Wanted Level|code orange]], and killing one instantly increases it to a [[Wanted Level|code red]].
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Threatening or attacking a food merchant can give the contestant a [[Wanted Level|code orange]], and killing one can increase it to a [[Wanted Level|code red]].
If a food merchant dies, they will drop the following:
If a food merchant dies, they will drop the following:
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*[[Clothing and armor]]: T-Shirt, Baseball cap, Mountain pants, Regular shoes
*[[Clothing and armor]]: T-Shirt, Baseball cap, Mountain pants, Regular shoes
*A [[Valuable|big purse]]
*A [[Valuable|big purse]]
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*All the food in the shop, as well as the shop's till, are '''locked''' in the crate they came from, and so permanently.
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*All the food in the shop, as well as the shop's till, are permanently '''locked''' in the crate they came from.
=== Products sold ===
=== Products sold ===

Revision as of 03:08, 5 June 2014

A delicatessen (sometimes simply a deli) is a business in Mazeworld specialized in buying and selling food items. They double as a restaurant of sorts, since food can be eaten on the spot, or taken away. People in charge of delicatessen are called food merchants.

Rules of a delicatessen

  • Sells 8 random types of food
  • Sells 2d4 exemplaries of every food type displayed.
  • Buys back food items for 50% of their value.
  • Accepts credit.
  • Accepts valuables and will exchange them for money or credit.
  • Buy 8 items or more and receive a 10% discount on the total amount to pay on checkout.

When threatened, a food merchant will attempt defending themselves with their handgun or any other item they can use.
Threatening or attacking a food merchant can give the contestant a code orange, and killing one can increase it to a code red.

If a food merchant dies, they will drop the following:

  • Glock 17
  • Load-bearing gear: 1x Utility rig
  • 2x Glock 9mm 17-round magazines
  • Clothing and armor: T-Shirt, Baseball cap, Mountain pants, Regular shoes
  • A big purse
  • All the food in the shop, as well as the shop's till, are permanently locked in the crate they came from.

Products sold

See also

  • Encounters, section Shops and Services
  • The DF Chef for a service dedicated to selling high-quality food that can only be eaten on the spot