Explosives rules (no ontology)

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Assuming default Failure Threshold of 6...

Score Explosive power Pain multiplier Effects
11 and 12 Direct hit 1x damage May cause severed limbs
9 to 10 Close-hit 0.75x damage May cause severed limbs
7 to 8 Far-hit 0.5x damage May cause wounds
5 to 6 Distant-hit 0.25x damage May cause wounds
3 to 4 Failed 0x damage Blast misses
2 Critical failure 0x damage Weapon fails to function (dud...)

Explosives work in a particular way. In most cases, the following steps are observed:

  • 1) The user must choose an intended target to attack with the explosive. An user can choose anything he/she wants as an intended target; even cover, or simply a general area (between enemies).
  • 2) The dice roll usually determines the explosive power. Refer to the table above.
  • 3) The intended target of an explosive will suffer from the according Pain, but also, if applicable, one of several effects: wounds or severed limbs; the affected body parts being chosen at random with @bodyaim.
  • 4) Splash damage will hit everything on the intended target's side, but aside from the intended target itself, victims of splash damage alone will suffer from Pain only. If the intended target defined in 3) was a general area and not a precise target (an enemy or a body part of one), then the damage will be exclusively dealt via splash damage and there will be no risk of limb loss.

Special notes regarding explosives

  • 1: It must be noted that for thrown and fired explosives, such as grenade launchers, hand grenades or rocket launchers, since the hit is dependent on the total score:
  • 2: Fragmentation grenades produce shrapnel upon exploding and affects all encounters on the same side as the target unless they are behind cover, in which case the piece of cover will absorb the shrapnel first. Every grenade can send a different amount of shrapnel; thus a shrapnel roll must be made (for example the M67 can send between 0 and 12, so a 1d13-1 roll is made), and there must be one roll for every encounter caught in the blast. The only exception to this is if there is cover; in which case only one roll is made.
  • 3: FRAG-12 and Explosive arrows work essentially like bullets in regular firearms. There is no splash damage (also known as localized explosion, it only affects the target), and thus no random @bodyaim affected (will affect the body part aimed at), and is considered to be always a direct hit, with the relevant effects on damage and limb loss risks.
  • 4: Planted explosives such as C4 charges, as their name suggest, follow special rules concerning their use, which may cause differences in how to attempt setting them off. For more information, read the articles about the concerned weapons.

See also