Inebriation (no ontology)

From Mazeworld

(Difference between revisions)
(Effects)
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Inebriation, as the name suggests, distorts and alters the [[Contestant|contestant]]'s mental and physical states, through speech impediments, altered behavior, and deterioration of motor skills.
Inebriation, as the name suggests, distorts and alters the [[Contestant|contestant]]'s mental and physical states, through speech impediments, altered behavior, and deterioration of motor skills.
 +
 +
The Inebriation statistic is measured in '''Inebriation points''', which are then divided by the Contestant's current amount of [[Blood]]. The result is an '''Inebriation percentage''', which determines the intensity of the effects sustained.
{|
{|
| '''Rate'''
| '''Rate'''
-
| 0%;39%
+
| 0.0%
-
| colspan="2" | 40%;69%
+
| colspan="2" | 0.1;19.9%
-
| colspan="2" | 70%;99%
+
| colspan="2" | 20.0;39.9%
-
| colspan="2" | 100%
+
| colspan="2" | 40.0%;69.9%
 +
| colspan="2" | 70.0%;99.9%
 +
| colspan="2" | ≥100%
|-
|-
| '''Condition'''
| '''Condition'''
| <span style="color: green">Sober</span>
| <span style="color: green">Sober</span>
 +
| colspan="2" | <span style="color: green">Buzzed</span>
 +
| colspan="2" |<span style="color: yellow">Tipsy</span>
| colspan="2" | <span style="color: yellow">Drunk</span>
| colspan="2" | <span style="color: yellow">Drunk</span>
-
| colspan="2" | <span style="color: orange">Blurred</span>
+
| colspan="2" | <span style="color: orange">Smashed</span>
-
| colspan="2" | <span style="color: red">Maximum</span>
+
| colspan="2" | <span style="color: red">Wasted</span>
|}
|}
-
*Inebriation decreases naturally at a rate of '''-1% per turn'''.
+
*Inebriation decreases naturally at a rate of '''-0.1 point per turn'''.
*Inebriation can be lowered through visiting a [[Hospital room]], attempting to [[Throwing up|throw up]] voluntarily, or simply waiting it out and sober up naturally.
*Inebriation can be lowered through visiting a [[Hospital room]], attempting to [[Throwing up|throw up]] voluntarily, or simply waiting it out and sober up naturally.
=== Effects ===
=== Effects ===
The various stages of inebriation may cause different [[Secondary effects]]:
The various stages of inebriation may cause different [[Secondary effects]]:
 +
 +
*<span style="color: green">Sober</span>:
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** No effects.
 +
 +
*<span style="color: green">Buzzed</span>:
 +
** No effects.
 +
 +
*<span style="color: yellow">Tipsy</span>:
 +
** Decreased accuracy (FT+1)
 +
** [[Secondary effect#Stress|Relaxation]]
*<span style="color: yellow">Drunk</span>:
*<span style="color: yellow">Drunk</span>:
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** Decreased Pain Sensitivity (-10%)
** Decreased Pain Sensitivity (-10%)
** [[Agility]] '''-1'''
** [[Agility]] '''-1'''
-
** [[Secondary effect#Stress|Relaxation]]
+
** [[Secondary effect#Stress|Intense relaxation]]
-
*<span style="color: orange">Blurred</span>:
+
*<span style="color: orange">Smashed</span>:
** Decreased accuracy (FT+2)
** Decreased accuracy (FT+2)
** Decreased Pain Sensitivity (-20%)
** Decreased Pain Sensitivity (-20%)
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** [[Secondary effect#Stress|Intense relaxation]]
** [[Secondary effect#Stress|Intense relaxation]]
-
*Hitting <span style="color: red">Maximum Inebriation</span>:
+
*<span style="color: red">Wasted</span>:
-
** [[Throwing up|Vomiting]] occurs
+
** Decreased accuracy (FT+2)
-
** [[Secondary effect#Body-affecting|Alcohol poisoning]] for 50 turns
+
** Decreased Pain Sensitivity (-20%)
-
** Instant +10.0% [[Fatigue]]
+
** [[Agility]] '''-2'''
 +
** [[Secondary effect#Stress|Intense relaxation]]
 +
** [[Secondary effect#Body-affecting|Nausea]]
 +
** [[Secondary effect#Body-affecting|Alcohol poisoning]]
== See also ==
== See also ==

Revision as of 22:57, 10 April 2017

The Inebriation rate is one of the vital statistics tracked on every contestant. Inebriation increases when the contestant consumes alcoholic beverages.

Inebriation, as the name suggests, distorts and alters the contestant's mental and physical states, through speech impediments, altered behavior, and deterioration of motor skills.

The Inebriation statistic is measured in Inebriation points, which are then divided by the Contestant's current amount of Blood. The result is an Inebriation percentage, which determines the intensity of the effects sustained.

Rate 0.0% 0.1;19.9% 20.0;39.9% 40.0%;69.9% 70.0%;99.9% ≥100%
Condition Sober Buzzed Tipsy Drunk Smashed Wasted
  • Inebriation decreases naturally at a rate of -0.1 point per turn.
  • Inebriation can be lowered through visiting a Hospital room, attempting to throw up voluntarily, or simply waiting it out and sober up naturally.

Effects

The various stages of inebriation may cause different Secondary effects:

  • Sober:
    • No effects.
  • Buzzed:
    • No effects.

See also