Inebriation (no ontology)

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Revision as of 22:00, 12 June 2012 by Keiji (Talk | contribs)

The Inebriation rate is one of the vital statistics tracked on every contestant. Inebriation increases when the contestant consumes alcoholic beverages.

Inebriation, as the name suggests, distorts and alters the contestant's mental and physical statuses, through speech impediments, altered behavior, accuracy decreases, and other such effects.

Rate 0%;39% 40%;69% 70%;99% 100%
Condition Sober Drunk Blurred Pass out
  • Inebriation decreases naturally at a rate of -1% per turn, including during fights.
  • At 100%, the contestant will first vomit, greatly affecting Hunger, then pass out, forcing him/her to sleep for 10 turns and resetting the Inebriation rate to 0%. This may be a major problem if it happens in the middle of a fight.
  • Inebriation can be lowered through urinating, taking a dump, or by visiting a medic or a nurse. The former is a scripted event.

Effects

See also