List of body armors (no ontology)

From Mazeworld

(Difference between revisions)
(Variable AC)
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* '''CO''': [[Crafting]]-only item. Such items do not have prices.
* '''CO''': [[Crafting]]-only item. Such items do not have prices.
* '''P''': [[Trauma plate]] carriers - these vests can be upgraded with trauma plates.
* '''P''': [[Trauma plate]] carriers - these vests can be upgraded with trauma plates.
-
* '''CR''': Can be cut into [[Crafting#Crafting ingredients|Rags]], with rag yield multiplier (0.5x or 2x). No multiplier listed = 1x.
+
* '''RagOK''': Can be cut into [[Crafting#Crafting ingredients|Rags]], with rag yield multiplier (0.5x or 2x). No multiplier listed = 1x.
-
* '''MD x''': Maximum clothing durability is '''x''' units instead of 4 (extends the "brand new" range; e.g. '''MD 5''' means '''Max durability 5''')
+
* '''MC x''': Maximum condition is '''x''' units instead of the default 4 ('''MC 5''' means '''Max condition 5''')
* '''Str +xx''': Increases [[Statistics|Strength]] by xx percent (e.g. '''Str +10%''' means '''Strength +10%''')
* '''Str +xx''': Increases [[Statistics|Strength]] by xx percent (e.g. '''Str +10%''' means '''Strength +10%''')
* '''Agi +x''': Increases [[Agility]] by x (e.g. '''Agi +1''' means '''Agility +1''')
* '''Agi +x''': Increases [[Agility]] by x (e.g. '''Agi +1''' means '''Agility +1''')
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| 5
| 5
| 90 P$
| 90 P$
-
| '''CR-2x'''
+
| '''RagOK-2x'''
|-
|-
| Light D armor vest
| Light D armor vest
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| Unsp.
| Unsp.
| ''N/A''
| ''N/A''
-
| '''P''', '''R''', '''M!''', '''X!''', '''MD 5''', '''Str +30''', '''Agi +1'''
+
| '''P''', '''R''', '''M!''', '''X!''', '''MC 6''', '''Str +30''', '''Agi +1'''
|-
|-
| Powered Combat Vest
| Powered Combat Vest

Revision as of 03:34, 17 January 2019

Tags

The tags used in the table refer to secondary effects.

  • R: Fire-retardant
  • M!: Half melee damage
  • X!: Explosion-proof
  • CO: Crafting-only item. Such items do not have prices.
  • P: Trauma plate carriers - these vests can be upgraded with trauma plates.
  • RagOK: Can be cut into Rags, with rag yield multiplier (0.5x or 2x). No multiplier listed = 1x.
  • MC x: Maximum condition is x units instead of the default 4 (MC 5 means Max condition 5)
  • Str +xx: Increases Strength by xx percent (e.g. Str +10% means Strength +10%)
  • Agi +x: Increases Agility by x (e.g. Agi +1 means Agility +1)

List

Name AC Limbs covered Blunt Sharp Piercing Weight Cost Tags
Composite armor vest A4 Upper body PROOF PROOF PROOF 9 N/A CO, R, M!, P
Dou-sode armor A1 Upper body, Shoulders PROOF PROOF Resistant Unsp. 725 P$ M!
EOD suit A3 Whole body except Head, Hands PROOF Resistant Resistant Unsp. 1800 P$ M!, X!
Flak jacket A1 Upper body PROOF Resistant Resistant 14 400 P$ P
Heavy D armor vest A4 Upper body PROOF PROOF PROOF 9 1000 P$ M!, P
Heavy K armor vest A3 Upper body PROOF Resistant Resistant 9 600 P$ P
Heavy T armor vest A3 Upper body PROOF Resistant Resistant 9 750 P$ R, P
Heavy stab vest A1 Upper body PROOF PROOF PROOF 9 550 P$ M!
Lab coat C3 Upper body, Lower body, Arms Resistant Resistant Not resistant 5 90 P$ RagOK-2x
Light D armor vest A3 Upper body PROOF PROOF PROOF 5 750 P$ P
Light K armor vest A2 Upper body PROOF Resistant Resistant 5 500 P$ P
Light T armor vest A2 Upper body PROOF Resistant Resistant 5 550 P$ R, P
Light stab vest C3 Upper body PROOF PROOF Resistant 5 250 P$ M!
Medieval cuirass A2 Upper body PROOF PROOF Resistant Unsp. 600 P$ M!
Power Armor Suit A5 Whole body except Head, Hands PROOF PROOF PROOF Unsp. N/A P, R, M!, X!
Power Armor Suit Mark II A5 Whole body except Head, Hands PROOF PROOF PROOF Unsp. N/A P, R, M!, X!, MC 6, Str +30, Agi +1
Powered Combat Vest A5 Upper body PROOF PROOF PROOF 14 2500 P$ P, M!
SRA Riot vest A3 Upper body, Shoulders PROOF PROOF PROOF 14 1100 P$ P, M!

Extra information

Extra tags:

  • VarAC: Variable Armor Class.

Affected clothing:

  • Power Armor Suit, Power Armor Suit Mark II, YPA, YPA Mark II: VarAC (1 battery repairs 1.00 condition)
  • Powered Combat Vest: VarAC (1 battery repairs 0.50 condition)

Variable AC

Armor with Variable AC has a condition meter, and AC changes according to current condition.

  • 3.01 points and above: A5
  • 2.01 - 3.00 points: A4
  • 1.01 - 2.00 points: A3
  • 0.01 - 1.00 points: A2
  • 0.00 points: A1. Note that at 0 points, a VarAC piece of armor does not actually break down.

Protection ratings (either as Armor Class or as AC tier increases) listed on the event lines assume it is fully charged. For event lines with protection rating displayed as AC tier +X, treat it as follows:

  • 3.01 points and above: AC tier increase as listed
  • 2.01 - 3.00 points: As listed minus one (-1)
  • 1.01 - 2.00 points: As listed minus two (-2)
  • 0.01 - 1.00 points: As listed minus three (-3)
  • 0.00 points: As listed minus four (-4).

Variable AC clothing can be "repaired" by charging them with HITB batteries. Battery/condition ratios are displayed above. Inserting one HITB battery into a VarAC piece of armor costs 1 turn.

See also