Load-bearing equipment (no ontology)

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'''Load-bearing equipment''' (often shortened as LBE) is arguably the most important type of item that is given to the [[Contestant|contestant]] in the [[Startgame|beginning]] of his/her adventure in [[Mazeworld]]. LBE gear is what allows the contestant to have an inventory and carry items.
'''Load-bearing equipment''' (often shortened as LBE) is arguably the most important type of item that is given to the [[Contestant|contestant]] in the [[Startgame|beginning]] of his/her adventure in [[Mazeworld]]. LBE gear is what allows the contestant to have an inventory and carry items.
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It '''may be worn by creatures who don't wear clothing and armor''', on the conditions that '''if they can pick up and use firearms, they can wear LBE'''. Please check individual encounter articles to know if a certain species can do so.
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LBE '''may be worn by creatures who don't wear clothing and armor''', on the conditions that '''if they can pick up and use firearms, they can wear LBE'''. Please check individual encounter articles to know if a certain species can do so.
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There are different kinds of LBE in the game:
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There are 4 different LBE categories:
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* '''Tactical vests''' (or just vests)
 +
* '''Backpacks''' (packs)
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* '''Utility belts''' (belts)
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* '''Leg rigs''' (rigs)
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*The standard backpack, a bog standard backpack
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Up to 1 of each (2 for leg rigs) can be worn at the same type by Contestants and any creature capable of carrying weapons.
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*The handbag, a small sack with lighter straps and limited capacity
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*The advanced backpack, an upgrade of the standard one containing more space
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*The combat backpack, a large military-grade rucksack
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*The 72 Pattern LBE, a vest composed of simple, specialized pouches with no "free" space
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Putting on, or removing a piece of LBE, takes '''1 turn'''.
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*The IIFS LBE, a vest with several specialized pouches with little space for other objects
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*The RM22SF LBE, a vest with pouches of all sizes with some space for other objects
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*The PLCE LBE/Pack combo, a vest and pack offering a standard backpack-sized bag and specialized pouches
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*The MOLLE LBE/Pack combo, a military-grade vest and pack duo offering an advanced backpack-sized bag and specialized pouches
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*The Il Duce webbing, a specialized vest made to carry several extra handguns plus ammo.
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Transferring inventory (any amount of items) between the floor and a piece of LBE (both ways), or from one piece of LBE to another, takes '''1 turn'''.
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*The RPG Carrier vest, a specialized vest made to carry rocket launcher or RPG ammunition easily.
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*The Medic LBE/Pack, a vest and pack made to carry medical supplies easily.
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*The Eagle Recon backpack, a high-capacity backpack made for alternate weapon configurations.
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*The TIMS Double Pack, a double backpack system with lots of special space for various item types.
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== Weight ==
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"Upgrading", or generally transferring inventory to another piece of LBE (such as when finding a backpack of better capacity than the current one) takes '''3 turns''': 1 turn to transfer inventory, 1 turn to remove the old LBE, and 1 turn to put on the new LBE.
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The most important capability of a backpack, other than the fact it enables the contestant's inventory, is that it has a '''limited weight capacity'''. Weight is expressed in "units", and every kind of backpack has a different maximum capacity. It is impossible to go over this capacity period; if the backpack becomes full, it cannot carry any more. Most items have a weight of '''1''', but there are items with different weights, such as pieces of [[Clothing and armor|clothing, armor]], or [[Weapon|weapons]] as among the heaviest, while other items such as [[Ammunition|ammunition]] or [[Parallar|money]], weighing as little as '''0.01''' unit per item. Rarely, there exists a few '''weightless''' items whose size and weight are insignificant to the backpack.
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Every backpack is equipped with a '''money pouch''', a special container which is made to carry money. It can carry up to 2000 [[Parallar|P$]] before being full, providing the contestant with a safe area to store money in without being concerned about weight.
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Most load-bearing equipment items '''can be folded down''' in order to be carried into other LBE items, under certain conditions only:
 +
* In order to fold a LBE item down, it must be '''empty''' and it must be '''foldable''' (not all LBE items can be folded down).
 +
* Once folded down, a LBE item '''cannot be worn nor can items be inserted into it'''.
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* Folding and unfolding an LBE item '''takes one turn'''.
 +
* Foldable LBE items have a carry weight.
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** All tactical vests fold down to Weight 5.
 +
** All utility belts fold down to Weight 3.
 +
** All leg rigs fold down to Weight 2.
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** Only certain backpacks are foldable, and those that can be folded each have a different Weight - see [[List of backpacks]] for more details.
 +
* It may occasionally '''tolerated''' to drag unfoldable backpacks over short distances, but it should not be considered a reliable method of transporting extra unfoldable backpacks.
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Most articles of the wiki speaking about a specific item that has a weight will list it.
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Example event lines:
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* Unfolded: '''[LBE] (Tactical vest) AK chest rig - Capacity 2 units + Ammo 1 (6 mags only, max tier: Large) + Class 4 pouch (max 4, max wgt/item 2)'''
 +
* Folded: '''[LBE] (Tactical vest) AK chest rig - Folded down - Weight: 5'''
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<span style="color: red">Exceeding the maximum capacity</span> is not recommended, as it will overload the backpack. It gives the '''reduced strength''' [[Secondary effect|secondary effect]] indefinitely, until the total weight of carried objects again goes under or equals the maximum limit.
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== Capacity ==
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Every piece of load-bearing gear can have two traits: a '''main''' carrying capacity, and one or multiple '''specialized''' carrying capacities.
 +
All of those capacities are expressed in weight units, and show the maximum weight they can carry in items.
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=== Standard backpack ===
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Main carrying capacity denotes the capability to carry anything within the listed maximum amount of weight units.
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A standard, frameless backpack made mostly of cloth. The standard backpack has a maximum capacity of '''50''' units, which is good for starting contestants but may, over time, be a bit too limited for the needs of middle or end of game. Like the others, it can be found in a [[clothes shop]] or a [[pawn shop]]. This backpack's straps will rip at '''60''' units.
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Specialized carrying capacity, on the other hand, denotes the capability to carry only a certain type of item, as well as limits in quantity, max individual weight or max total weight, which is usually described clearly on the LBE event line.
 +
* For example, an ammunition pouch described as ''(8 mags only, max size tier: Large)'', means that this pouch can only carry up to 8 magazines, and each magazine must not exceed the Large size tier, otherwise they cannot be carried in that pouch and must be stored somewhere else.
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=== Handbag ===
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It must be noted that '''backpacks''' all have a [[Parallar|money pouch]] (which allows the Contestant to carry up to 20 units of coins without impact on the rest of the inventory), and '''belts''' enable the ability to carry [[Key item|key items]] other than the [[Cardinal Amulets]]. Without a backpack, no money pouch, and without a belt, no key items.
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The handbag is an optional &quot;backpack&quot; that is sometimes found in the mazes, at a [[clothes shop]] or a [[pawn shop]]. It is not really a &quot;back&quot; pack per se, but counts as such. In Mazeworld, their maximum capacity of '''20''' units prevent them from carrying too much items. A word of advice though, it is very easy to overload; the straps will rip off starting at '''24''' units.
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=== Advanced backpack ===
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It must be noted that there is a difference between '''items that are immediately accessible''' and '''items that are inaccessible'''.<br/>
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The advanced backpack is an upgraded version of the standard backpack. It is larger, has an internal frame, and more carrying space. A major improvement over its standard cousin, it is a must have for every contestant. Its maximum capacity of '''90''' units allows for a reliable amount of space, which may be used for spare weapons for players who have multiple weapon configurations. It is able to sustain overloading better than its smaller variants, as straps will rip at '''102''' units carried.
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=== Combat backpack ===
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Are considered ''immediately accessible'':
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The best backpack of the game, it is a military-grade backpack with an external frame. Even larger than the advanced backpack, its very generous maximum capacity of '''140''' units allows for multiple spare weapons, lots of space for ammunition, and is very suited to carrying [[Crafting|crafting materials]] in bulk. Its overload resistance is very high, as the straps will remain in place until '''168''' units carried.
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* When '''NOT in combat''', any item in the current room is considered to be immediately accessible.
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* When in combat, items that are equipped, spared in a tactical vest, utility rig or leg rig, or in a set-down backpack.
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* When in combat, items that are on the floor, on the condition that they are on the [[Gameplay mechanics#Battlespace|same side]] as the Contestant.
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=== 72 Pattern load-bearing equipment ===
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Are considered ''inaccessible'':
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The '''72 Pattern''' LBE is a simple webbing system with pouches designed to carry only the necessary - ammunition for the wearer's weapon(s), and a pouch capable of carrying only a small selection of objects - only the strict necessary for one day or two, not designed for endurance or long-distance.
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* Items that are carried by other creatures (they must willingly give their items to you, or drop them in an accessible location, if you wish to gain access to them.)
 +
* When in combat, items that are in the backpack ; it must be set down first (see below)
 +
* When in combat, items that are on the floor, and NOT on the same side as the Contestant - see the [[Gameplay mechanics#Battlespace|Battlespace rules]]
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*It can carry up to '''15''' units of weight.
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=== Setting down the backpack ===
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*An '''ammo pouch''' (6 units)
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It is not recommended to overload the vest with equipment, as it will rip at '''18''' units carried excluding the ammo pouch.
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'''The Backpack's contents are inaccessible unless it is set down'''. Backpacks are designed for carrying the bulk of one's inventory, but tend not to be designed for immediate access. As such, if one desires to access their backpack items while in combat, '''1 turn must be spent to set down the backpack''' during combat, so that it can be accessed and opened. This affects the ability to take items out of the backpack, but also the ability to put items inside.
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*The 72P LBE is standard-issue for [[Maze Soldier|Maze Soldiers and DF Soldiers]] of '''Private''' rank and for [[Maze Guard|Maze Guards]] and '''Guard Sergeants'''.
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* ''Note:'' Setting down the backpack is not considered the same as dropping it, if it's used for the sole purpose of accessing its contents. Dropping a backpack implies the intention to stop carrying it entirely. If the Contestant wants, for some reason, to permanently get rid of their backpack (contents included), the player must confirm that they do not simply want to set it down to access contents.
 +
* ''Note 2:'' Re-wearing a set down backpack is a free action and is assumed to be done automatically.
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=== IIFS load-bearing equipment ===
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=== Emergency carrying ===
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The '''Individual Integrated Fighting System''' LBE or IIFS is a lightweight vest offering minimum carrying capacity on top of specialized carrying capability.
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*It can carry up to '''25''' units of weight.
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If the Contestant or a creature capable of wearing LBE currently carries '''no LBE at all''' (or only a Default Belt), then an assumed ''pants pockets'' allows an emergency carrying capacity of '''1.5 units'''.
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*An ''' ammo pouch''' (6 units)
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It is not recommended to overload the vest with equipment, as it will rip at '''30''' units carried excluding the ammo pouch.
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* '''WARNING:''' The emergency carrying capacity can be UNAVAILABLE, if the concerned creature cannot wear [[clothing and armor|clothes]], wears no Bottom, or wears one of the following: Panties, Thong, Bottom piece of bikini, as they won't have pockets.
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*The IIFS LBE is standard issue for [[Maze Soldier|Maze Soldiers and DF Soldiers]] of '''Sergeant''' rank and for [[Maze Guard|Guard chiefs]].
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== Lists ==
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* [[List of tactical vests]]
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=== RM22SF load-bearing equipment ===
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* [[List of backpacks]]
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The '''RM22SF''' LBE is a tactical vest intended for special forces units. It offers light carrying capacity on top of specialized carrying capability.
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* [[List of belts]]
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* [[List of leg rigs]]
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*It can carry up to '''35''' units of weight.
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*An '''ammo pouch''' (10 units)
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+
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It is not recommended to overload the vest with equipment, as it will rip at '''42''' units excluding the ammo pouches.
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*The RM22SF LBE is standard issue for [[Maze Soldier|Maze Soldiers and DF Soldiers]] of '''Lieutenant''' rank.
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=== PLCE load-bearing equipment ===
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The '''Personal Load-Carrying Equipment''' LBE/Pack combo is a tactical vest/backpack combination intended for military personnel. It offers moderate carrying capacity on top of specialized carrying capability.
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-
 
+
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*It can carry up to '''50''' units of weight.
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*An '''ammo pouch''' (10 units)
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*A '''consumables pouch''' (6 units)
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+
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The PLCE will rip at '''60''' units excluding the contents of both pouches. It is an interesting replacement for a standard backpack and easily rivals in usefulness an advanced backpack.
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+
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*The PLCE LBE/Pack combo is standard issue for [[Maze Soldier|Maze Soldiers and DF Soldiers]] of '''Captain''' rank.
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=== MOLLE load-bearing equipment ===
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The '''MO'''dular '''L'''ightweight '''L'''oad-carrying '''E'''quipment or '''MOLLE''' (pronounced &quot;Molly&quot;) is a LBE/Pack combo offering a large tactival vest/rucksack combination intended for military personnel on long journeys. It offers large carrying capacity on top of specialized carrying capability.
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-
 
+
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*It can carry up to '''85''' units of weight.
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*An '''ammo pouch''' (10 units)
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*A '''consumables pouch''' (6 units)
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*A '''spare weapon rig''' (5 units, one weapon, no Class limitation)
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-
 
+
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The MOLLE will rip at '''102''' units excluding the contents of all three pouches. Although it doesn't possess the raw, large carrying capability of a combat backpack, the MOLLE LBE/Pack combo offers plenty of specialized carrying equipment for free, which is tailored to the needs of a seasoned and prepared combatant.
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-
 
+
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=== Il Duce webbing ===
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The Il Duce webbing is a specialized webbing that is worn over the upper body. It has several holsters and pouches made to safely carry a lot of extra handguns plus ammunition for them. A must for Class 3 weapon collectors.
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-
 
+
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*It can carry up to '''25''' units of weight.
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*4 '''spare weapon holsters''' (Four weapons; 1 per holster, no weight limitation, only Class 3 weapons.)
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*An '''ammo pouch''' (6 units)
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-
 
+
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It will rip at '''30''' units excluding the contents of both pouches.
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-
 
+
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=== RPG Carrier vest ===
+
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Intended to help rocket launcher and RPG users, this carrier vest is made specifically to carry spare rockets more easily. It does, however, sacrifice pure backpack space to make up for it.
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-
 
+
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*It can carry up to '''25''' units of weight.
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*A '''rocket ammo pouch''' (12 units, but can only be filled with the following: [[83.5mm rocket]], [[85mm RPG]], [[105mm RPG]].)
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It will rip at '''30''' units excluding the pouch's contents.
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+
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=== Medic LBE/Pack ===
+
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A LBE/backpack combo with decent carrying capacity plus pouches and straps for medical supplies. A great backpack for users concerned about bringing sufficient [[Medical aid|medical aids]] in combat.
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-
 
+
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*It can carry up to '''60''' units of weight.
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*A '''first aid pouch''' (4 units, [[First aid kit|FAKs]] and [[Field Surgery Kit|FSKs]] only)
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*A '''meds pouch''' (8 units, [[Medical aid|meds]] only)
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It will rip at '''72''' units, excluding both pouches' contents.
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+
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=== Gunner LBE/Pack ===
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A LBE/backpack combo with decent carrying capacity, plus pouches oriented especially towards carrying ammunition for belt-fed weaponry. The perfect backpack for machine gun users who are concerned about the weight of their ammunition.
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-
 
+
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*It can carry up to '''60''' units of weight.
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*A '''belt carrier''' (Ammunition belts only, any 2)
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-
 
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It will rip at '''72''' units, excluding the contents of the belt carrier.
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+
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=== Grenadier LBE/Pack ===
+
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A LBE/pack combo with decent carrying capacity, plus a series of loops and rings tailored for carrying grenades - whether of the hand grenade type, or the grenade launcher type. A must-have for any explosives enthusiast.
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-
 
+
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*It can carry up to '''60''' units of weight.
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*A set of '''GL grenade loops''' (12 units, only GL ammunition: [[40mm NATO grenade]], [[40mm caseless grenade]], [[43mm VGM-93 grenade]])
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*A set of '''Class 4 grenade loops''' (12 units, only Class 4 weapons)
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-
 
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It will rip at '''72''' units, excluding the contents of the grenade loops.
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-
 
+
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=== Eagle Recon backpack ===
+
-
An excellent backpack for users who have an alternate weapon strategy and want to carry an extra Class 1 or Class 2 weapon without worrying about it taking too much space. It possesses good carrying capacity, an ammunition pouch, and a sling specifically made to attach any Class 1 or Class 2 weapon that isn't unsparable.
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-
 
+
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*It can carry up to '''65''' units of weight.
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*A '''spare weapon rig''' (One weapon, no weight limitation, only Class 1 or Class 2 weapons)
+
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*An '''ammo pouch''' (8 units)
+
-
 
+
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It will rip at '''76''' units, excluding the ammo pouch's contents.
+
-
 
+
-
=== TIMS double backpack ===
+
-
A double backpack system made to carry all sorts of items. A hoarder's dream backpack, rivaling with the good old Combat Backpack in carrying capacity.
+
-
 
+
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*It can carry up to '''90''' units of weight.
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*An '''ammo pouch''' (8 units)
+
-
*A '''consumables pouch''' (4 units)
+
-
*A '''spare weapon rig''' (9 units)
+
-
 
+
-
It will rip at '''108''' units, excluding all three pouches' contents.
+
== See also ==
== See also ==
*[[Statistics]]
*[[Statistics]]
*[[Characters]]
*[[Characters]]

Latest revision as of 22:08, 4 April 2018

Load-bearing equipment (often shortened as LBE) is arguably the most important type of item that is given to the contestant in the beginning of his/her adventure in Mazeworld. LBE gear is what allows the contestant to have an inventory and carry items.

LBE may be worn by creatures who don't wear clothing and armor, on the conditions that if they can pick up and use firearms, they can wear LBE. Please check individual encounter articles to know if a certain species can do so.

There are 4 different LBE categories:

  • Tactical vests (or just vests)
  • Backpacks (packs)
  • Utility belts (belts)
  • Leg rigs (rigs)

Up to 1 of each (2 for leg rigs) can be worn at the same type by Contestants and any creature capable of carrying weapons.

Putting on, or removing a piece of LBE, takes 1 turn.

Transferring inventory (any amount of items) between the floor and a piece of LBE (both ways), or from one piece of LBE to another, takes 1 turn.

"Upgrading", or generally transferring inventory to another piece of LBE (such as when finding a backpack of better capacity than the current one) takes 3 turns: 1 turn to transfer inventory, 1 turn to remove the old LBE, and 1 turn to put on the new LBE.

Most load-bearing equipment items can be folded down in order to be carried into other LBE items, under certain conditions only:

  • In order to fold a LBE item down, it must be empty and it must be foldable (not all LBE items can be folded down).
  • Once folded down, a LBE item cannot be worn nor can items be inserted into it.
  • Folding and unfolding an LBE item takes one turn.
  • Foldable LBE items have a carry weight.
    • All tactical vests fold down to Weight 5.
    • All utility belts fold down to Weight 3.
    • All leg rigs fold down to Weight 2.
    • Only certain backpacks are foldable, and those that can be folded each have a different Weight - see List of backpacks for more details.
  • It may occasionally tolerated to drag unfoldable backpacks over short distances, but it should not be considered a reliable method of transporting extra unfoldable backpacks.

Example event lines:

  • Unfolded: [LBE] (Tactical vest) AK chest rig - Capacity 2 units + Ammo 1 (6 mags only, max tier: Large) + Class 4 pouch (max 4, max wgt/item 2)
  • Folded: [LBE] (Tactical vest) AK chest rig - Folded down - Weight: 5

Capacity

Every piece of load-bearing gear can have two traits: a main carrying capacity, and one or multiple specialized carrying capacities. All of those capacities are expressed in weight units, and show the maximum weight they can carry in items.

Main carrying capacity denotes the capability to carry anything within the listed maximum amount of weight units. Specialized carrying capacity, on the other hand, denotes the capability to carry only a certain type of item, as well as limits in quantity, max individual weight or max total weight, which is usually described clearly on the LBE event line.

  • For example, an ammunition pouch described as (8 mags only, max size tier: Large), means that this pouch can only carry up to 8 magazines, and each magazine must not exceed the Large size tier, otherwise they cannot be carried in that pouch and must be stored somewhere else.

It must be noted that backpacks all have a money pouch (which allows the Contestant to carry up to 20 units of coins without impact on the rest of the inventory), and belts enable the ability to carry key items other than the Cardinal Amulets. Without a backpack, no money pouch, and without a belt, no key items.

It must be noted that there is a difference between items that are immediately accessible and items that are inaccessible.

Are considered immediately accessible:

  • When NOT in combat, any item in the current room is considered to be immediately accessible.
  • When in combat, items that are equipped, spared in a tactical vest, utility rig or leg rig, or in a set-down backpack.
  • When in combat, items that are on the floor, on the condition that they are on the same side as the Contestant.

Are considered inaccessible:

  • Items that are carried by other creatures (they must willingly give their items to you, or drop them in an accessible location, if you wish to gain access to them.)
  • When in combat, items that are in the backpack ; it must be set down first (see below)
  • When in combat, items that are on the floor, and NOT on the same side as the Contestant - see the Battlespace rules

Setting down the backpack

The Backpack's contents are inaccessible unless it is set down. Backpacks are designed for carrying the bulk of one's inventory, but tend not to be designed for immediate access. As such, if one desires to access their backpack items while in combat, 1 turn must be spent to set down the backpack during combat, so that it can be accessed and opened. This affects the ability to take items out of the backpack, but also the ability to put items inside.

  • Note: Setting down the backpack is not considered the same as dropping it, if it's used for the sole purpose of accessing its contents. Dropping a backpack implies the intention to stop carrying it entirely. If the Contestant wants, for some reason, to permanently get rid of their backpack (contents included), the player must confirm that they do not simply want to set it down to access contents.
  • Note 2: Re-wearing a set down backpack is a free action and is assumed to be done automatically.

Emergency carrying

If the Contestant or a creature capable of wearing LBE currently carries no LBE at all (or only a Default Belt), then an assumed pants pockets allows an emergency carrying capacity of 1.5 units.

  • WARNING: The emergency carrying capacity can be UNAVAILABLE, if the concerned creature cannot wear clothes, wears no Bottom, or wears one of the following: Panties, Thong, Bottom piece of bikini, as they won't have pockets.

Lists

See also