Maze Guard (no ontology)

From Mazeworld

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A '''Maze Guard''' is a member of the '''Maze Personnel''' and an iconic, almost ubiquitous encounter in the [[Mazes]]. Maze Guards are part of the '''LE/Police [[Factions|faction]]''', and as the name suggests, they represent the Mazes' law enforcement.
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Guards enforce a set of laws called the '''Standard Law''', and assign a [[Police Attention]] Level to perpetrators they see or know about. Although Guards need to be present to enforce those laws and arrest perpetrators, anyone can be pegged with Police Attention if they have been reported.
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 +
Because the job of a Maze Guard may be particularly dangerous, they are paid on a day-to-day basis, depending on their rank and branch. The base pay of a standard Maze Guard is '''120 P$/day'''.
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Maze Guards are declined in several variants and ranks, each with their own equipment: standard Maze Guards, Guard Sergeants, Guard Chiefs, and Special Response Team (SRT) Guards, the MazeWorld equivalent of SWAT.
 +
Guards are headquartered in facilities called Police Stations. Each Station has three groups ; a Patrol group composed of regular Maze Guards and Sergeants, an SRT group composed of Special Response Team Guards and their sergeants, and a Call Operator group composed of Guards with the special task and responsibility of managing and handling emergency calls, then directing Patrol and SRT groups to the relevant locations.
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Each Guard reports to one over-arching leader, the Maze Sheriff [[Len Hargrave]]. Sheriff Hargrave, much like his [[Thomas Wight|military counterpart]], resides in a facility called '''the Police Headquarters'''. The Police HQ is the law enforcer equivalent of the Main Barracks. Similarly to Colonel Wight's own '''Elite Battalion''', the Sheriff leads his own special unit, the '''Emergency Support Group (ESG)''', a group of 8 SRT teams specially trained for crisis and extreme law enforcement situations.
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=== Specifications ===
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{|
{|
-
| '''Common name'''
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| '''AC'''
-
| colspan="2" | Maze Guard
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| colspan="2" | '''Perk'''
 +
| colspan="2" | '''HEAD group'''
 +
| colspan="2" | '''BODY group'''
 +
| colspan="2" | '''LIMBS group'''
 +
| colspan="2" | '''EXTR. group'''
 +
| colspan="2" | '''Weak points'''
|-
|-
-
| '''Other names'''
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| ''Human''
-
| colspan="2" | MzGuard, Guard
+
| colspan="2" | None
 +
| colspan="2" | 1 head
 +
| colspan="2" | Upper body, Lower body
 +
| colspan="2" | 2 arms, 2 legs
 +
| colspan="2" | 2 hands, 2 feet, teeth
 +
| colspan="2" | 2 eyes'''(F)''', genitals
 +
|}
 +
 
 +
{|
 +
| colspan="2" | '''Skeleton type'''
 +
| colspan="2" | '''CBT?'''
 +
| colspan="2" | '''CUW?'''
 +
| colspan="2" | '''LAW?'''
|-
|-
-
| '''Category'''
 
| colspan="2" | Human
| colspan="2" | Human
-
|-
+
| colspan="2" | Yes
-
| '''Average height'''
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| colspan="2" | Yes
-
| colspan="2" | '''Variable''' <span style="font-size:70%;">([[Physio code]])</span>
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| colspan="2" | Yes
-
|-
+
-
| '''Alignment'''
+
-
| colspan="2" | <span style="color: white">Neutral</span>
+
-
|-
+
-
| [[Ally Join|Can be tamed?]]
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-
| colspan="2" | <span style="color: #00ff00">Yes</span>
+
-
|-
+
-
| '''Body type'''
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-
| colspan="2" | Soft flesh
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-
|-
+
-
| '''Armor class'''
+
-
| colspan="2" | See overview
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-
|-
+
-
| '''Strength perk'''
+
-
| colspan="2" | '''None'''
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|}
|}
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</div>
 
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A '''Maze Guard''' is a member of the '''Maze Personnel''' and an iconic, almost ubiquitous creature in [[Mazeworld]]. Maze Guards represent '''law enforcement''' in [[Mazeworld]] and are basically the Mazes' police officers. They are armed, like [[Maze Soldier|Maze Soldiers]], but unlike them, they are generally neutral, promoting peacekeeping and problem solving by more pacific means, rather than making use of deadly force.
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<span style="font-size:80%;">[[Encounter specs|How to read this?]]</span>
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Guards enforce a set of laws and attach a '''Wanted Level''' to perpetrators they see or know about. Although Guards need to be present to enforce those laws and proceed to arrestations, anyone can be pegged with a Wanted Level if they have been reported.
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=== Other data ===
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Despite their generally peaceful nature, Maze Guards tend to dislike youkai, and further participate, along with the Maze Soldiers, to the [[human youkai rivalry|segregation between humans and youkai]]. Youkai are not exempt from respecting the laws, but their treatment is even worse than that of human outlaws: they are often executed right off the bat, rather than made into [[prisoner|prisoners]]. This explains why there are never any youkai prisoners.
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*'''Is peaceful'''.
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*'''Can talk'''.
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*'''Law Enforcement''': They are the police force of the Mazes, enforcing its [[Wanted level|laws]].
 +
*'''Loyal''': They are attached to their job. Contestants will have a hard time convincing them to [[Ally join|join him/her]].
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*'''Backup call ability''': See the [[Maze Guard#Backup calls|relevant section]] for detailed information
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Because the job of Maze Guard may be particularly dangerous, they are paid on a day-to-day basis, depending on their rank and branch. The base pay of a standard Maze Guard is '''120 P$/day'''.
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=== Equipment ===
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The equipment varies according to rank and status.
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Maze Guards are declined in several variants and ranks.
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==== Regular police force ====
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==== Details ====
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*[[Weapon|Weapons]]:
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'''Equipment of a regular Maze Guard:'''
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** A random, [[List of Class 1 Weapons|Class 1]], [[List of Class 2 Weapons|Class 2]] or [[List of Class 3 Weapons|Class 3]] weapon as standard issue.
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*[[Cop hat]]
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*[[Clothing and armor]]:
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*[[Guard shirt]]
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**Headgear: Cop hat
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*[[Guard pants]]
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**Top: Guard shirt
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*[[Regular shoes]]
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**Body armor: None
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*Guards may carry either a [[List of Class 1 Weapons|Class 1]], [[List of Class 2 Weapons|Class 2]] or [[List of Class 3 Weapons|Class 3]] weapon as their main weapon.
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**Arms addon: None
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*[[Backpack|Load-bearing equipment]] depending on rank, with 1 extra magazine (or equivalent) for each of their weapons
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**Bottom: Guard pants
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*Guards also carry '''handcuffs''', which are used for arresting perpetrators.
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**Legs addon: None
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**Footwear: Regular shoes
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The different variants include…
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*[[Backpack|Load-bearing equipment]] depending on rank, with 2 extra magazines (or equivalent) for each of their weapons
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*[[Handcuffs]], which are used for arresting perpetrators
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*[[Telephone network|Mobile phone]] with full battery
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*The regular '''Maze Guard''', who carries the [[Backpack|72P LBE]]
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===== Extra equipment by rank =====
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*The '''Guard Sergeant''', who carries the '''72P LBE''' as well, a [[nightstick]] and wears a [[Type 2 Kevlar vest]] along with their standard weapon.
+
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*The '''Guard Chief''', who always carries a [[List of Class 1 Weapons|Class 1]] weapon, but also a [[List of Class 3 Weapons|Class 3]] sidearm, a [[Type 2 Kevlar vest]], a [[nightstick]], a [[Backpack|IIFS LBE]], and wear extra protection: [[Armored elbow pads]] + [[Armored knee pads]]. They are more similar to real-life '''SWAT''' officers than standard police officers in this aspect.
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==== Laws and Wanted Level ====
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*'''Maze Guard''': [[Load-bearing gear|TT-1A Assault vest + Basic belt]], [[Heavy K armor vest]], 1x [[Individual Bandage]].
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===== ''More information: [[Wanted Level]]'' =====
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*'''Guard Sergeant''': [[Load-bearing gear|TT-1A Assault vest + Basic belt,]] [[Nightstick]], [[Heavy K armor vest]], 1x [[Individual Bandage]].
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=== Overview ===
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*'''Guard Chief''': Always carries a [[List of Class 1 Weapons|Class 1]] weapon, a [[List of Class 3 Weapons|Class 3]] weapon and a [[nightstick]] instead of standard issue. Wears a [[Heavy K armor vest]] plus [[Trauma plate|Ceramic plate]], [[Armored elbow pads]], [[Armored knee pads]], and carries a [[Load-bearing gear|Paraclete RAV vest + Basic belt]] as well as 1x [[Individual Bandage]].
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'''Specifications of a Maze Guard…'''
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*'''Armor class:''' Regulated by clothing and armor
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==== Special Response Team (SRT) ====
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*'''Strength perk:''' None
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*'''HEAD group:''' Head
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-
*'''BODY group:''' Upper and lower body
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-
*'''LIMBS group:''' 2 arms, 2 legs
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-
*'''EXTREMITIES group:''' 2 prehensile hands, 2 feet
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*'''WEAK POINTS:''' Mouth with teeth ('''facial'''), 2 eyes ('''facial'''), genitals
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*'''Skeleton type:''' Human ([[Broken limb|Human broken limbs rules]])
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*'''Body type:''' Soft flesh
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*'''Can be tamed:''' <span style="color: #00ff00">Yes</span> - By making use of convincing power
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*'''Can use weapons and firearms:''' Yes, and will actively use them
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*'''Are they protected by the [[Wanted Level|law]]:''' Yes - Attacking one warrants a Code Orange, killing one warrants a Code Red.
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*Other notes: '''Law enforcement''', '''Loyal''' ; Attached to its job, is difficult to convince to join the contestant as an [[Ally Join|ally]].
+
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Maze Guards are iconic members of the Maze Personnel. For the [[Contestant|contestant]], they will either be neutral, friendly and talkative cops, or one of their worst enemies.
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*[[Weapon|Weapons]]:
 +
** A random [[List of Class 1 Weapons|Class 1]] or [[List of Class 2 Weapons|Class 2]] weapon as their standard issue main weapon
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** A random [[List of Class 3 Weapons|Class 3]] weapon as standard issue sidearm
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** 1x [[M18]] and 1x [[M84]]
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Although they are armed, they are not as deadly as [[Maze Soldier|Soldiers]] in terms of training and equipment, even for the higher ranked ones. As a result, Guards are less of a potential threat than Soldiers can be.<br />
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*[[Clothing and armor]]:
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Nevertheless, it is most often a bad idea to provoke them, or to [[Wanted Level|cause trouble]]. As members of law enforcement, they WILL attempt anything they can to fulfill their duty, regardless of the wanted level of the perpetrator - and by definition, of the contestant himself/herself.
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**Headgear: D armor helmet
 +
**Top: Guard shirt
 +
**Body armor: Heavy D armor vest
 +
**Arms addon: D armor arm pads
 +
**Bottom: Guard pants
 +
**Legs addon: D armor leg pads
 +
**Footwear: Military boots
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=== Arresting ===
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*[[Load-bearing gear]]: OMON patrol vest + Basic belt
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A Maze Guard has the ability to arrest perpetrators using their [[Handcuffs|handcuffs]]. Only they can perform an arrest - the handcuffs are used to immobilize the perpetrators, then Guards use their clearance to proceed and punish according to wanted level; either confiscation, or detainment.
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** 2 extra [[Ammunition|magazines]] (or equivalent) and 1 retail box of ammunition (with matching caliber and ammo type) for each of their weapons
 +
**[[Handcuffs]], which are used for arresting perpetrators
 +
**[[Telephone network|Mobile phone]] with full battery
 +
** 2x [[Individual Bandage]]
-
All Guards carry handcuffs, and it is possible to take them, should a contestant find a dead Maze Guard. More information on the handcuffs article.
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==== Pay grades ====
 +
* The base pay of a Maze Guard is '''120 P$/day'''.
 +
* A '''Guard Sergeant''' receives a pay of '''200 P$/day'''.
 +
* A '''Guard Chief''' receives a pay of '''350 P$/day'''.
 +
* A Guard that is part of the '''Special Response Team''' receives '''300 P$/day'''.
=== Disguise ===
=== Disguise ===
-
A [[Contestant|contestant]] can disguise as a Maze Guard if the following conditions are met:
+
This lists only the required clothing the [[contestant]] needs for the disguise to be successful. Note that wearing a Power Armor Suit or an EOD Suit cancels immediately the disguise as these suits cover the entirety of the wearer's clothes and are, as such, unsuitable for disguising.
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*Wearing only the clothes of a Maze Guard (body armors tolerated: '''None''', [[Stab-proof vest]], Types [[type 2 kevlar vest|2]], [[type 3 kevlar vest|3]], [[type 4 kevlar vest|4]] Kevlar vests and [[Powered Combat Vest]], backpack doesn't count)
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* '''Maze Guard''': Cop hat, Guard shirt, Guard pants, Regular shoes
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*Carrying a weapon of some kind is mandatory - an unarmed Maze Guard is suspicious
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* '''SRT Guard''': D armor helmet, Guard shirt, D armor arm pads, Heavy D armor vest (+Titanium/Steel plate), Guard pants, D armor leg pads, Military boots
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'''Effects of the disguise:'''
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== Law enforcement ==
 +
Maze Guards are the members of the Mazes' police forces. As such, the aspect of law enforcement is detailed here.
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*Fellow Maze Guards (+all variants) become <span style="color: #00ff00">peaceful</span> to the contestant
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=== Laws ===
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*[[Maze Soldier|Maze Soldiers]] (+all variants) are all <span style="color: #00ff00">peaceful</span> to the contestant
+
''More information: [[Police Attention]]''<br/><br/>
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*All other members of the Maze Personnel become <span style="color: white">neutral</span> to the contestant (+ applicable perverted variants)
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Guards enforce a set of defined laws, and are judge, jury and executioner. They handle all aspects of law enforcement, from arresting, judging, sentencing, and imprisoning.
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*All other creatures are unaffected.
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 +
=== Backup calls ===
 +
If a Guard needs to request backup, this is when their issued mobile phones come into play. Depending on the severity of the situation, Guards can call central and request backup in the form of standard officers, or Special Response Team officers if their rank allows.
 +
 
 +
For any situation not involving the Contestant as the perpetrator, Guards may make appropriate calls depending on the severity of the situation the Contestant witnesses, or even is a victim of, if applicable. Generally speaking, Yellow and Orange-level [[Police attention]] may warrant a low alert call, anything higher may warrant a high alert call instead.
 +
 
 +
Note: Cooldown period is initiated after the backup has arrived only.
 +
 
 +
==== Low alert call ====
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 +
Any Maze Guard, regardless of rank or type, may make a low alert call.
 +
 
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* Backup summoned: 1d3 Maze Guards with default equipment and random weapons
 +
* ETA: 1d5+1 turns
 +
* Cooldown period: 10 turns.
 +
 
 +
==== High alert call ====
 +
 
 +
Only Guard Sergeants, Guard Chiefs, the Maze Sheriff, and SRT Guards may make high alert calls - meaning all but the lowest rank, Maze Guard. If a regular Maze Guard wishes to make a high alert backup call, they must obtain the express approval of an approved rank.
 +
 
 +
* Backup summoned: 1d3+1 SRT Guards with default equipment and random weapons
 +
* ETA: 1d3+1 turns
 +
* Cooldown period: 15 turns.
 +
 
 +
=== Arresting ===
 +
''More information: [[Handcuffs]]''<br/><br/>
 +
A Maze Guard has the ability to arrest perpetrators using their handcuffs. Only they can perform an arrest - the handcuffs are used to immobilize the perpetrators, then Guards use their clearance to proceed and punish according to Police Attention; either confiscation, or detainment.
== Gallery ==
== Gallery ==

Latest revision as of 15:25, 19 February 2017

A Maze Guard is a member of the Maze Personnel and an iconic, almost ubiquitous encounter in the Mazes. Maze Guards are part of the LE/Police faction, and as the name suggests, they represent the Mazes' law enforcement.

Guards enforce a set of laws called the Standard Law, and assign a Police Attention Level to perpetrators they see or know about. Although Guards need to be present to enforce those laws and arrest perpetrators, anyone can be pegged with Police Attention if they have been reported.

Because the job of a Maze Guard may be particularly dangerous, they are paid on a day-to-day basis, depending on their rank and branch. The base pay of a standard Maze Guard is 120 P$/day.

Maze Guards are declined in several variants and ranks, each with their own equipment: standard Maze Guards, Guard Sergeants, Guard Chiefs, and Special Response Team (SRT) Guards, the MazeWorld equivalent of SWAT. Guards are headquartered in facilities called Police Stations. Each Station has three groups ; a Patrol group composed of regular Maze Guards and Sergeants, an SRT group composed of Special Response Team Guards and their sergeants, and a Call Operator group composed of Guards with the special task and responsibility of managing and handling emergency calls, then directing Patrol and SRT groups to the relevant locations.

Each Guard reports to one over-arching leader, the Maze Sheriff Len Hargrave. Sheriff Hargrave, much like his military counterpart, resides in a facility called the Police Headquarters. The Police HQ is the law enforcer equivalent of the Main Barracks. Similarly to Colonel Wight's own Elite Battalion, the Sheriff leads his own special unit, the Emergency Support Group (ESG), a group of 8 SRT teams specially trained for crisis and extreme law enforcement situations.

Specifications

AC Perk HEAD group BODY group LIMBS group EXTR. group Weak points
Human None 1 head Upper body, Lower body 2 arms, 2 legs 2 hands, 2 feet, teeth 2 eyes(F), genitals
Skeleton type CBT? CUW? LAW?
Human Yes Yes Yes

How to read this?

Other data

  • Is peaceful.
  • Can talk.
  • Law Enforcement: They are the police force of the Mazes, enforcing its laws.
  • Loyal: They are attached to their job. Contestants will have a hard time convincing them to join him/her.
  • Backup call ability: See the relevant section for detailed information

Equipment

The equipment varies according to rank and status.

Regular police force

  • Clothing and armor:
    • Headgear: Cop hat
    • Top: Guard shirt
    • Body armor: None
    • Arms addon: None
    • Bottom: Guard pants
    • Legs addon: None
    • Footwear: Regular shoes
Extra equipment by rank

Special Response Team (SRT)

  • Clothing and armor:
    • Headgear: D armor helmet
    • Top: Guard shirt
    • Body armor: Heavy D armor vest
    • Arms addon: D armor arm pads
    • Bottom: Guard pants
    • Legs addon: D armor leg pads
    • Footwear: Military boots

Pay grades

  • The base pay of a Maze Guard is 120 P$/day.
  • A Guard Sergeant receives a pay of 200 P$/day.
  • A Guard Chief receives a pay of 350 P$/day.
  • A Guard that is part of the Special Response Team receives 300 P$/day.

Disguise

This lists only the required clothing the contestant needs for the disguise to be successful. Note that wearing a Power Armor Suit or an EOD Suit cancels immediately the disguise as these suits cover the entirety of the wearer's clothes and are, as such, unsuitable for disguising.

  • Maze Guard: Cop hat, Guard shirt, Guard pants, Regular shoes
  • SRT Guard: D armor helmet, Guard shirt, D armor arm pads, Heavy D armor vest (+Titanium/Steel plate), Guard pants, D armor leg pads, Military boots

Law enforcement

Maze Guards are the members of the Mazes' police forces. As such, the aspect of law enforcement is detailed here.

Laws

More information: Police Attention

Guards enforce a set of defined laws, and are judge, jury and executioner. They handle all aspects of law enforcement, from arresting, judging, sentencing, and imprisoning.

Backup calls

If a Guard needs to request backup, this is when their issued mobile phones come into play. Depending on the severity of the situation, Guards can call central and request backup in the form of standard officers, or Special Response Team officers if their rank allows.

For any situation not involving the Contestant as the perpetrator, Guards may make appropriate calls depending on the severity of the situation the Contestant witnesses, or even is a victim of, if applicable. Generally speaking, Yellow and Orange-level Police attention may warrant a low alert call, anything higher may warrant a high alert call instead.

Note: Cooldown period is initiated after the backup has arrived only.

Low alert call

Any Maze Guard, regardless of rank or type, may make a low alert call.

  • Backup summoned: 1d3 Maze Guards with default equipment and random weapons
  • ETA: 1d5+1 turns
  • Cooldown period: 10 turns.

High alert call

Only Guard Sergeants, Guard Chiefs, the Maze Sheriff, and SRT Guards may make high alert calls - meaning all but the lowest rank, Maze Guard. If a regular Maze Guard wishes to make a high alert backup call, they must obtain the express approval of an approved rank.

  • Backup summoned: 1d3+1 SRT Guards with default equipment and random weapons
  • ETA: 1d3+1 turns
  • Cooldown period: 15 turns.

Arresting

More information: Handcuffs

A Maze Guard has the ability to arrest perpetrators using their handcuffs. Only they can perform an arrest - the handcuffs are used to immobilize the perpetrators, then Guards use their clearance to proceed and punish according to Police Attention; either confiscation, or detainment.

Gallery

Image needed!

See also