Maze Soldier (no ontology)

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A '''Maze Soldier''' is a member of the '''Maze Military''' (and by proxy the Maze Personnel), as well as an iconic, ubiquitous inhabitant of [[MazeWorld]]. The unofficial motto of the Maze Military is '''Semper Pugnares''' (Latin for "Always fighting").
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A '''Maze Soldier''' is a member of the '''Maze Military''' (and by proxy the Maze Personnel), as well as an iconic, ubiquitous inhabitant of [[MazeWorld]]. The unofficial motto of the Maze Military is '''Always Fighting''', symbolizing their constant vigiliance and combat readiness.
Depending on who one asks in the Mazes, Soldiers are known either for being violent and ruthless pawns of an iron fist ruler, or benevolent and indispensable for the Mazes' safety.  
Depending on who one asks in the Mazes, Soldiers are known either for being violent and ruthless pawns of an iron fist ruler, or benevolent and indispensable for the Mazes' safety.  

Revision as of 09:22, 17 March 2016

A Maze Soldier is a member of the Maze Military (and by proxy the Maze Personnel), as well as an iconic, ubiquitous inhabitant of MazeWorld. The unofficial motto of the Maze Military is Always Fighting, symbolizing their constant vigiliance and combat readiness.

Depending on who one asks in the Mazes, Soldiers are known either for being violent and ruthless pawns of an iron fist ruler, or benevolent and indispensable for the Mazes' safety. The hottest point of debate regarding the military is their old and violent feud they have with youkai.

The usual tasks of a Soldier include room guarding and patrolling for general defense purposes, creature population control (colloquially known as "monster culling"), searching for and hunting down creatures deemed to be "a threat to the Mazes", such as renegade or dangerous inhabitants, strong creatures causing chaos, and so on; though since the advent of the Human-youkai conflict, fighting youkai has often been conflated with the military's main duties, even though it was never official.

The Maze Military is composed of 21 companies; 12 Regular Forces companies, 6 Death Faction companies, and the Colonel's Elite Forces which is composed of another three companies (two RF and one DF).

Each Company resides in a Barracks and is led by a Maze Captain, except the Elite Forces, which all reside in the Main Barracks, four times as large as a normal Barracks and instead directly receives orders from the military's leader, Colonel Thomas Wight.
Every Captain commands over four Platoons. Each of these Platoons are led by a Lieutenant who commands over five Squads, and each Squad is composed of a Sergeant who leads and orders ten Privates.

As such, the Maze Military's maximum size is about ~4700 people.

Specifications

AC Perk HEAD group BODY group LIMBS group EXTR. group Weak points
Human None 1 head Upper body, Lower body 2 arms, 2 legs 2 hands, 2 feet, teeth 2 eyes(F), genitals
Skeleton type CBT? CUW? LAW?
Human Yes Yes Yes

How to read this?

Other data

  • Can talk.
  • Hates: Youkai (in most cases). Both are the result of training and indoctrination; the degree of hatred varies from Soldier to Soldier.
  • Loyal: They are attached to their job. Contestants will have a hard time convincing them to join him/her.
  • Backup call ability: See the relevant section for detailed information
  • There are five ranks. In order from lowest to highest: Private, Sergeant, Lieutenant, Captain, Colonel. The rank of Colonel represents the rank of leader of the military; there can only be one Colonel.

Equipment

The equipment of a Soldier varies greatly; branch, rank, and role can all affect the gear a Soldier carries.

Regular forces

  • Weapons:
    • A random Class 1 or Class 2 weapon as their standard issue main weapon
    • The generated weapon also generates that soldier's Role.
  • Clothing and armor:
    • Headgear: SPECTRA helmet
    • Top: Military T-shirt (urban camo)
    • Body armor: Type-3 Kevlar vest + Light Steel trauma plate
    • Arms addon: None
    • Bottom: Military pants (urban camo)
    • Legs addon: None
    • Footwear: Military boots
  • Formally, body armor is optional, but the standard issue is the Type-3 Kevlar vest with Light Steel trauma plate.
  • Load-bearing equipment according to their rank, with 2 extra magazines (or equivalent) for each of their weapons
  • A Kit (@soldierkit) which has a chance of granting extra equipment.
Extra equipment by rank

Death Faction

The Death Faction is considered the elite of the Maze Soldiers. Considered a separate branch despite doing essentially the same job, they wear different clothing and armor, and are typically sent in more dangerous situations, or in cases needing faster and higher firepower. Death Faction soldiers are typically composed of the best recruits after training, who are recommended to join the DF rather than the regular forces.

  • Weapons:
    • A random Class 1 or Class 2 weapon as their standard issue main weapon
    • The generated weapon also generates that soldier's Role.
  • Clothing and armor:
    • Headgear: Ceradyne helmet
    • Top: Military T-shirt (desert camo)
    • Body armor: Type-4 Kevlar vest + Light Steel trauma plate
    • Arms addon: None
    • Bottom: Military pants (desert camo)
    • Legs addon: None
    • Footwear: Military boots
  • Formally, body armor is optional, but the standard issue is the Type-4 Kevlar vest with Light Steel trauma plate.
  • Load-bearing equipment according to their rank, with 2 extra magazines (or equivalent) for each of their weapons
  • A Kit (@soldierkit) which has a chance of granting extra equipment.
Extra equipment by rank

Roles and kits

The role of a Maze Soldier is determined by their primary weapon, indicates what weapon type they are most proficient with, and is more or less an indication of what type of combat tactics they will employ in combat. A shotgun user does not have the same tactics or ammunition supplies as an assault rifle user.

In addition, when Soldiers progress in their career and obtain the right to purchase better gear, the Role restricts what type of weapon they can obtain. A shotgunner can only purchase shotguns, not assault rifles or sniper rifles, for example.

  • Combat rifle - Rifleman
  • Conventional rifle - Huntsman
  • Grenade launcher - Grenadier
  • Machine gun - Machinegunner
  • Precision rifle - Sniper
  • Rocket launcher - Assaultman
  • Shotgun - Shotgunner
  • Submachine gun - Subgunner

In addition, Soldiers may also obtain Kits, which provide additional equipment to aid them in their current mission or assignment. While most Soldiers do not carry Kits and may simply rely on their default service equipment, there is usually at least one or two members in a squad carrying a Kit.

  • Patrol kit - 2x Military Ration - Regular + 2x different food items
  • Medic kit - 2x Bandage + 2x Paracetamol + 2x First Aid Kit
  • Support kit - 3x extra full mags (or equivalent) for all service weapons, with matching ammunition type
  • Sapper kit - 3x different Class 4 weapons (+ detonator, if needed)

Pay grades

  • The base pay (perceived by Regular Forces Privates) is 150 P$/day.
  • A Regular Forces Sergeant receives a pay of 300 P$/day.
  • A Regular Forces Lieutenant receives a pay of 450 P$/day.
  • A Regular Forces Captain receives a pay of 600 P$/day.
  • A Death Faction Private receives 200 P$/day.
  • A Death Faction Sergeant receives 400 P$/day.
  • A Death Faction Lieutenant receives 600 P$/day.
  • A Death Faction Captain receives 800 P$/day.

Backup calls

If backup is needed, this is when their issued mobile phones come into play. The type, amount, ETA and cooldown periods of backup all depend on the rank of the caller. The minimum rank is Sergeant for low alert calls, and Lieutenant for high alert calls. If lower ranks wish to obtain backup, they must obtain the express approval of someone of that rank or higher.

Notes: The backup Soldiers will be of the same type (RF or DF) as the caller's. Cooldown period is initiated after the backup has arrived only.

Low alert call

Low alert calls are for situations where there is a possible threat, or when more firepower may be required, but the danger is not imminent. As such, the backup takes time to show up, and it does take a while for backup to be available again. Of course, as the rank of the caller increases, the ETA and cooldown also decrease.

  • Sergeants: Sends 1d2 Soldiers with default equipment and random weapons.
    • ETA: 2d3+1d2 turns.
    • Cooldown: 12 turns.
  • Lieutenants: Sends 1d3 Soldiers with default equipment and random weapons.
    • ETA: 1d3+2 turns.
    • Cooldown: 10 turns.
  • Captains, Colonel: Sends 1d2+1 Soldiers with default equipment and random weapons.
    • ETA: 1d3+1 turns.
    • Cooldown: 8 turns.

High alert call

High alert calls are for emergency situations where the threat is imminent and/or powerful, and where the caller is at significant risk. Backup is bigger, better organized, shows up faster, but the cooldown period is even longer ; as more resources are mobilized, it takes even more time to bring more later down the line. As before, higher caller rank means shorter ETA and cooldown.

  • Lieutenants: Sends 1 Sergeant + 1d3 Soldiers with default equipment and random weapons.
    • ETA: 2d3 turns.
    • Cooldown: 24 turns.
  • Captains, Colonel: Sends 1 Lieutenant + 1 Sergeant + 1d4 Soldiers with default equipment and random weapons.
    • ETA: 1d3+2 turns.
    • Cooldown: 20 turns.

Disguise

This lists only the required clothing the contestant needs for the disguise to be successful. Note that wearing a HEV Suit or an EOD Suit cancels immediately the disguise as these suits cover the entirety of the wearer's clothes and are, as such, unsuitable for disguising.

  • Maze Soldier: SPECTRA helmet, Military t-shirt (urban camo), Military pants (urban camo), Military boots
  • Death Faction Soldier: Ceradyne helmet, Military t-shirt (desert camo), Military pants (desert camo), Military boots

Gallery

Artworks needed.

See also