Maze Soldier (no ontology)

From Mazeworld

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A '''Maze Soldier''' is a member of the '''Maze Military''' (and by proxy the Maze Personnel), as well as an iconic, ubiquitous inhabitant of [[MazeWorld]]. The unofficial motto of the Maze Military is '''Always Armed''', symbolizing their commitment to combat readiness.
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Depending on who one asks in the Mazes, Soldiers are known either for being violent and ruthless pawns of an iron fist ruler, or benevolent and indispensable for the Mazes' safety.
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The hottest point of debate regarding the military is their role in a long-standing history of racial conflict with youkai, which have prompted armed response from the youkai side in the form of [[Youkai activist|armed activism]].
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The usual tasks of a Soldier include room guarding and patrolling for general defense purposes, creature population control (colloquially known as "monster culling"), searching for and hunting down creatures deemed to be "a threat to the Mazes", such as renegade or dangerous inhabitants, strong creatures causing chaos, as well as youkai activists, particularly so in recent years.
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The Maze Military is composed of 12 companies; 6 Regular Forces companies, 4 Phantom Forces companies, and Colonel Wight's Elite Battalion which is composed of another two PF companies, comprised of the very best elements in the military.
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Each Company is headquartered in Barracks, and each Barracks is located in a relevant [[Towns|town]] controlled by the Military. Each Company is led by a Maze Captain, except the Elite Battalion, which all reside in the so-called Main Barracks, much larger than a normal Barracks and instead directly receives orders from the military's leader, Colonel [[Thomas Wight]]. The Main Barracks is located in [[Towns|Fort Wight]] and is the headquarters of the entire Maze Military.
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Every Captain commands over four Platoons. Each of these Platoons are led by a Lieutenant who commands over five Squads, and each Squad is composed of a Sergeant who leads and orders ten Privates.
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As such, the Maze Military's maximum size is about ~2700 people.
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=== Specifications ===
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{|
{|
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| '''Common name'''
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| '''AC'''
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| colspan="2" | Maze Soldier
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| colspan="2" | '''Perk'''
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| colspan="2" | '''HEAD group'''
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| colspan="2" | '''BODY group'''
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| colspan="2" | '''LIMBS group'''
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| colspan="2" | '''EXTR. group'''
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| colspan="2" | '''Weak points'''
|-
|-
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| '''Other names'''
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| ''Human''
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| colspan="2" | MzSoldier, Soldier
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| colspan="2" | None
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| colspan="2" | 1 head
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| colspan="2" | Upper body, Lower body
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| colspan="2" | 2 arms, 2 legs
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| colspan="2" | 2 hands, 2 feet, teeth
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| colspan="2" | 2 eyes'''(F)''', genitals
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|}
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{|
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| colspan="2" | '''Skeleton type'''
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| colspan="2" | '''CBT?'''
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| colspan="2" | '''CUW?'''
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| colspan="2" | '''LAW?'''
|-
|-
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| '''Category'''
 
| colspan="2" | Human
| colspan="2" | Human
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|-
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| colspan="2" | Yes
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| '''Average height'''
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| colspan="2" | Yes
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| colspan="2" | '''Variable''' <span style="font-size:70%;">([[Physio code]])</span>
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| colspan="2" | Yes
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|-
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| '''Alignment'''
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| colspan="2" | <span style="color: red">Hostile</span>
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-
|-
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| [[Ally Join|Can be tamed?]]
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| colspan="2" | <span style="color: #00ff00">Yes</span>
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-
|-
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| '''Body type'''
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| colspan="2" | Soft flesh
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|-
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| '''Armor class'''
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| colspan="2" | See overview
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|-
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| '''Strength perk'''
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| colspan="2" | '''None'''
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|}
|}
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</div>
 
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A '''Maze Soldier''' is a member of the '''Maze Personnel''' and an iconic, almost ubiquitous inhabitant of [[Mazeworld]]. The tasks of a '''Maze Soldier''' are various, but the general idea is that '''they are the armed forces of''' [[Mazeworld]] (or more specifically, the [[Game Master|Game Masters']]) and are here to defend it from menaces, monsters on the loose, renegades, and particularly, [[Contestant|contestants]].
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<span style="font-size:80%;">[[Encounter specs|How to read this?]]</span>
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Soldiers are known for their violent and authoritarian nature, ruling the Mazes with an iron fist and not afraid to demonstrate their power to other inhabitants. Feared and hated, only fellow Maze Personnel members tolerate their presence, and are sometimes challenged by [[Maze Citizen|Citizens]] which they have no qualms attacking if they deem being a threat.<br />
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=== Other data ===
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Although such relationships compare not to the [[human youkai rivalry|old and violent feud]] they have with '''youkai''', as they are usually the first humans to attack or be attacked by the most active or violent youkai.
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The usual tasks of a Soldier include guarding specific rooms, &quot;population control&quot; (killing members of a particular species if their numbers grow too high, as seen in [[Mission 2]]), searching for and hunting down creatures deemed to be a threat to Mazeworld, such as active and/or armed '''youkai''', renegade or dangerous inhabitants, strong creatures causing chaos, and particularly and most importantly, [[Contestant|contestants]]. It must be noted that a Soldier usually knows contestants '''by name''', but not by physical appearance. If a Soldier interrogates the contestant, and the latter reveals his/her real name, a Soldier is supposed not to think any further, and attack immediately.
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* '''Can talk'''.
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* '''Hates''': Youkai (in most cases). Both are the result of training and indoctrination; the degree of hatred varies from Soldier to Soldier.
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* '''Loyal''': They are attached to their job. Contestants will have a hard time convincing them to [[Ally join|join him/her]].
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*'''Backup call ability''': See the [[Maze Soldier#Backup calls|relevant section]] for detailed information
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*There are five ranks. In order from lowest to highest: Private, Sergeant, Lieutenant, Captain, Colonel. The rank of Colonel represents the rank of leader of the military; there can only be one Colonel.
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Maze Soldiers are formed and trained in an area revealed in [[Mission A8]], dubbed the '''Main Barracks''', which is essentially a major stronghold composed of select rooms, and guarded by Soldiers of all kinds, all of them carrying personally funded equipment.<br />
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=== Equipment ===
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Nobody knows, aside from the Game Masters themselves, what is the exact number of Soldiers in service in the Mazes, but a rough estimate mentions that there are somewhere around 3700 soldiers in fourteen Barracks plus the [[mission a8|Main Barracks]], with the Main Barracks being approximately 4 times larger than a standard one.<br />
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The equipment of a Soldier varies greatly; branch, rank, and role can all affect the gear a Soldier carries.
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It has been estimated that roughly one third of all Soldiers are Death Faction members.
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Because the job of Maze Soldier is particularly dangerous, they are paid on a day-to-day basis, depending on their rank and branch. The base pay of a normal Maze Soldier is '''150 P$/day'''. A DF Soldier is paid '''200 P$/day'''. Sergeants are paid twice the base pay, Lieutenants three times, and Captains four times.
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==== Regular forces ====
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Maze Soldiers are declined in several variants and ranks.
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*[[Weapon|Weapons]]:
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** A random [[List of Class 1 Weapons|Class 1]] or [[List of Class 2 Weapons|Class 2]] weapon as their standard issue main weapon
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** The generated weapon also generates that soldier's '''Role'''.
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==== Regular forces ====
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*[[Clothing and armor]]:
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They are the most commonly encountered soldiers in the Mazes. Their main differences lie in equipment carried, but they share the same clothing and base weapon. A [[Contestant|contestant]] can easily disguise as one if they wear the same clothing.
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**Headgear: K armor helmet
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**Top: Military T-shirt (urban camo)
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**Body armor: Heavy K armor vest + Light Steel trauma plate
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**Arms addon: None
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**Bottom: Military pants (urban camo)
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**Legs addon: None
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**Footwear: Military boots
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'''Equipment of a regular Maze Soldier:'''
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*Formally, body armor is optional, but the standard issue is the [[List of body armor|Heavy K armor vest]] with Light Steel [[trauma plate]].
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*[[Backpack|Load-bearing equipment]] according to their rank, with 2 extra magazines (or equivalent) and 1 retail box of ammunition (with matching caliber and ammo type) for each of their weapons
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*A '''Kit (@soldierkit)''' which has a chance of granting extra equipment.
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*'''Skilled''' weapon skills with all of the weapons they are equipped with.
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*[[SPECTRA Helmet]]
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===== Extra equipment by rank =====
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*[[Military T-shirt (urban camo)]]
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*[[Military pants (urban camo)]]
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*[[Military boots]]
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*Formally, body armor is optional, but are issued the [[Type-3 Kevlar vest]].
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*Soldiers may carry either a [[List of Class 1 Weapons|Class 1]] or [[List of Class 2 Weapons|Class 2]] weapon as their main weapon.
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*[[Backpack|Load-bearing equipment]] according to their rank, with 1 extra magazine (or equivalent) for each of their weapons
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*A [[Valuable|purse]], usually containing part of their pay.
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The different variants include…
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*'''Maze Soldier''' (aka, '''Private'''): [[Load-bearing gear|TT-1A Assault vest + Field pack + Basic belt]], and a [[Telephone network|Mobile phone]] with full battery and tactical radio.
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*'''Maze Sergeant''': Carries an extra [[List of Class 3 Weapons|Class 3]] weapon. [[Load-bearing gear|LBE: Paraclete RAV entry vest + Field pack + Basic belt]].
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*'''Maze Lieutenant''': Carries an extra [[List of Class 3 Weapons|Class 3]] weapon, 2 extra [[List of Class 4 Weapons|Class 4]] weapons. [[Load-bearing gear|LBE: RM32 TARZAN tactical vest + Field pack + Dump belt]].
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*'''Maze Captain''': Carries an extra [[List of Class 3 Weapons|Class 3]] weapon, 2 extra [[List of Class 4 Weapons|Class 4]] weapons, plus a honorary [[KA-BAR]] knife. They also wear extra protection: [[K armor arm pads]] + [[K armor leg pads]]. [[Load-bearing gear|LBE: RM32 TARZAN tactical vest + Field pack + Dump belt]].
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*The regular '''Maze Soldier''' (informally referred to as a '''Private'''), who carry the [[Backpack|72P LBE]].
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==== Phantom Forces ====
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*The '''Maze Sergeant''', who carries an extra [[List of Class 3 Weapons|Class 3]] weapon along with the rest of their equipment, as well as an [[Backpack|IIFS LBE]] and a [[Telephone network|Mobile phone]] with full battery.
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Established by Colonel Wight, the Phantom Forces are a special branch of the military and the Mazes' closest equivalent to a special operations unit. They wear a differently-colored uniform, better armor, and are typically sent in more dangerous situations, or in cases needing faster and higher firepower. Phantom Forces soldiers are typically composed of the best recruits after training, who are recommended to become Phantoms rather than be part of the Regular Forces.
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*The '''Maze Lieutenant''', who carries the same as a Sergeant, plus two extra [[List of Class 4 Weapons|Class 4]] weapons, as well as a [[Backpack|RM22SF LBE]] and a [[Telephone network|Mobile phone]] with full battery.
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*The '''Maze Captain''', who carries the same as a Lieutenant, plus a honorary [[KA-BAR]] knife, a [[Backpack|PLCE LBE/pack]] and a [[Telephone network|Mobile phone]] with full battery. They also wear extra protection: [[Kevlar arm pads]] + [[Kevlar leg pads]].
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==== Death Faction ====
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While Phantom Forces companies typically fulfill the same jobs and duties as Regular Forces, they are usually called upon for threats requiring more firepower or a more immediate response.
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The Death Faction is considered the elite of the Maze Soldiers. Considered a separate branch despite doing essentially the same job, they wear different clothing and armor, and are typically sent in more dangerous situations, or in cases needing faster and higher firepower. Death Faction soldiers are typically composed of the best recruits after training, who are recommended to join the DF rather than the regular forces.
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'''Equipment of a Death Faction Soldier:'''
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*[[Weapon|Weapons]]:
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** A random [[List of Class 1 Weapons|Class 1]] or [[List of Class 2 Weapons|Class 2]] weapon as their standard issue main weapon
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** The generated weapon also generates that soldier's '''Role'''.
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*[[STSh-81 Titanium Helmet]]
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*[[Clothing and armor]]:
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*[[Military T-shirt (desert camo)]]
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**Headgear: Cerashield helmet
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*[[Military pants (desert camo)]]
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**Top: Military T-shirt (desert camo)
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*[[Military boots]]
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**Body armor: Heavy D armor vest + Light Steel trauma plate
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*Formally, body armor is optional, but almost all of them wear a [[Type-4 Kevlar vest]].
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**Arms addon: None
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*DF Soldiers may carry either a [[List of Class 1 Weapons|Class 1]] or [[List of Class 2 Weapons|Class 2]] weapon as their main weapon.
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**Bottom: Military pants (desert camo)
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*[[Backpack|Load-bearing equipment]] according to their rank, with 1 extra magazine (or equivalent) for each of their weapons
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**Legs addon: None
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*A [[Valuable|big purse]] with pocket money to spend as they please.
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**Footwear: Military boots
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The different variants include…
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*Formally, body armor is optional, but the standard issue is the [[Heavy D armor vest]] with Light Steel [[trauma plate]].
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*[[Backpack|Load-bearing equipment]] according to their rank, with 2 extra magazines (or equivalent) and 1 retail box of ammunition (with matching caliber and ammo type) for each of their weapons
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*A '''Kit (@soldierkit)''' which has a chance of granting extra equipment.
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*'''Expert-level''' weapon skills with all of the weapons they are equipped with.
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*The regular '''DF Soldier''' (informally referred to as a '''Private'''), who carry the [[Backpack|72P LBE]].
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===== Extra equipment by rank =====
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*The '''DF Sergeant''', who carries an extra [[List of Class 3 Weapons|Class 3]] weapon along with the rest of their equipment, as well as an [[Backpack|IIFS LBE]] and a [[Telephone network|Mobile phone]] with full battery.
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*The '''DF Lieutenant''', who carries the same as a Sergeant, plus two extra [[List of Class 4 Weapons|Class 4]] weapons, as well as a [[Backpack|RM22SF LBE]] and a [[Telephone network|Mobile phone]] with full battery.
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*The '''DF Captain''', who carries the same as a Lieutenant, plus a honorary [[KA-BAR]] knife, a [[Backpack|PLCE LBE/pack]] and a [[Telephone network|Mobile phone]] with full battery. They also wear extra protection: [[Kevlar arm pads]] + [[Kevlar leg pads]].
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==== Maze Snipers ====
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*'''PF Soldier''' (aka, '''Private'''): [[Load-bearing gear|TT-1A Assault vest + Field pack + Basic belt]], and a [[Telephone network|Mobile phone]] with full battery and tactical radio.
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*The '''Maze Sniper''' is another Soldier variant. They enjoy a special status as they are specialized (as the name implies) in the use of sniper rifles and designated marksman rifles. Despite wearing the uniform of regular Maze Soldiers, they serve in both the regular and Death Faction branches. They are, hierarchy wise, considered to be Privates, but are paid a fixed salary of '''300 P$/day''' in exchange. It is possible for Maze Snipers to rank up and become Sergeants and so on, though doing so means integrating either faction officially, and giving up their special Sniper gear for that of higher rank officers. Despite the officially low rank, Snipers are feared and respected figures in the Mazes.
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*'''PF Sergeant''': Carries an extra [[List of Class 3 Weapons|Class 3]] weapon. [[Load-bearing gear|LBE: Paraclete RAV entry vest + Field pack + Basic belt]].
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*'''PF Lieutenant''': Carries an extra [[List of Class 3 Weapons|Class 3]] weapon, 2 extra [[List of Class 4 Weapons|Class 4]] weapons. [[Load-bearing gear|LBE: RM32 TARZAN tactical vest + Field pack + Dump belt]].
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*'''PF Captain''': Carries an extra [[List of Class 3 Weapons|Class 3]] weapon, 2 extra [[List of Class 4 Weapons|Class 4]] weapons, plus a honorary [[KA-BAR]] knife. They also wear extra protection: [[K armor arm pads]] + [[K armor leg pads]]. [[Load-bearing gear|LBE: RM32 TARZAN tactical vest + Field pack + Dump belt]].
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The equipment of a Maze Sniper is as following:
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==== Roles and kits ====
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The '''role''' of a Maze Soldier is determined by their primary weapon, indicates what weapon type they are most proficient with, and is more or less an indication of what type of combat tactics they will employ in combat. A shotgun user does not have the same tactics or ammunition supplies as an assault rifle user. In addition, the role also determines which weapon skills they receive.
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*[[Twaron Helmet]]
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In addition, when Soldiers progress in their career and obtain the right to purchase better gear, the Role restricts what type of weapon they can obtain. A shotgunner can only purchase shotguns, not assault rifles or sniper rifles, for example.
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*[[Military T-shirt (urban camo)]]
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*[[Military pants (urban camo)]]
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*[[Military boots]]
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*Formally, body armor is optional, but Snipers are nonetheless issued the [[Twaron vest]].
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*Snipers always carry a [[List of Class 1 Weapons|Class 1]] '''sniper rifle''' or '''anti-matériel rifle'''.
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*A [[Backpack|RM22SF LBE]]
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*A [[Valuable|big purse]] with pocket money to spend as they please.
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==== Other data ====
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* Combat rifle - '''Rifleman'''
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*There are '''perverted''' Maze Soldiers and DF Soldiers which are always of an antagonist gender to the [[Contestant|contestant]]'s.
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* Conventional rifle - '''Huntsman'''
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*The highest rank in the Maze Soldier forces is Colonel. This rank is held by Colonel [[Thomas Wight]].
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* Grenade launcher - '''Grenadier'''
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* Machine gun - '''Machinegunner'''
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* Precision rifle - '''Sniper'''
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* Rocket launcher - '''Assaultman'''
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* Shotgun - '''Shotgunner'''
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* Submachine gun - '''Subgunner'''
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=== Overview ===
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In addition, Soldiers may also obtain '''Kits''', which provide additional equipment to aid them in their current mission or assignment.
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'''Specifications of a Maze Soldier…'''
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While most Soldiers are issued the Basic kit by default, there is usually at least one or two members in a squad carrying a different kit.
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*'''Armor class:''' Regulated by clothing and armor
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* ''No kit - No extra equipment''
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*'''Strength perk:''' None
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* '''Basic kit''' - 1x Individual Bandage
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*'''HEAD group:''' Head
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* Patrol kit - 2x Military Ration - Regular + 2x different [[food]] items
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*'''BODY group:''' Upper and lower body
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* Medic kit - 1x Gauze roll + 2x Morphine + 2x First Aid Kit
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*'''LIMBS group:''' 2 arms, 2 legs
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** Soldiers with Medic kits also get Healing Lv2 (Basic).
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*'''EXTREMITIES group:''' 2 prehensile hands, 2 feet, mouth with teeth ('''facial''')
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* Support kit - 3x extra full mags (or equivalent) for all service weapons and 2x extra retail boxes of ammunition, with matching caliber and ammunition type
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*'''WEAK POINTS:''' 2 eyes ('''facial'''), genitals
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* Sapper kit - 3x different [[List of Class 4 Weapons|Class 4]] weapons (+ detonator, if needed)
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*'''Skeleton type:''' Human ([[Broken limb|Human broken limbs rules]])
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** Soldiers with Sapper kits also get weapon skills for the weapons they receive that way.
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*'''Body type:''' Soft flesh
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*'''Can be tamed:''' <span style="color: #00ff00">Yes</span> - By making use of convincing power
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*'''Can use weapons and firearms:''' Yes, and will actively use them
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*'''Are they protected by the [[Wanted Level|law]]:''' No
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*Hates: '''The [[Contestant|contestant]]''' ; Are searching for the contestant in absolute priority in order to kill him/her. '''Youkai''' ; Will attack youkai in priority, alimenting the [[human youkai rivalry|feud]],
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*Is perverted: '''Yes for Perverted Soldiers only''' ; if they score a 12 they will [[Sexual encounter|rape]] their target. Impregnation: +20% / Potency: -20%
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*Can be bought in a [[hiring bureau]] - '''2000 P$''' for Maze Soldiers, '''2300 P$''' for Maze Snipers
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*Other notes: '''Loyal''' ; Attached to its job, is difficult to convince to join the contestant as an [[Ally Join|ally]].
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Maze Soldiers: The most common type of enemy in Mazeworld, they are among the most dangerous as well, but fighting them is always a rewarding experience as they carry valuable [[Clothing and armor|clothing and armor]], [[Weapon|weapons]], [[Ammunition|ammunition]], and a [[purse]] of some kind to fill the money pouch.
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==== Pay grades ====
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* The base pay (perceived by Regular Forces Privates) is '''150 P$/day'''.
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* A '''Regular Forces Sergeant''' receives a pay of '''300 P$/day'''.
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* A '''Regular Forces Lieutenant''' receives a pay of '''450 P$/day'''.
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* A '''Regular Forces Captain''' receives a pay of '''600 P$/day'''.
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* A '''Phantom Forces Private''' receives '''200 P$/day'''.
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* A '''Phantom Forces Sergeant''' receives '''400 P$/day'''.
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* A '''Phantom Forces Lieutenant''' receives '''600 P$/day'''.
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* A '''Phantom Forces Captain''' receives '''800 P$/day'''.
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How hard fighting a Maze Soldier is something highly dependent on what kind of weapon they carry and how many are faced at a time. As their rank increase, their equipment gets better, tend to elaborate better strategies and do their best to stay alive longer. Most notably, they will try taking [[Cover|cover]], will shoot in controlled bursts, will try not to stay in the open if their enemy has a firearm or a ranged weapon, and will try shooting limbs to destabilize their enemies.
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=== Backup calls ===
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If backup is needed, this is when their issued mobile phones come into play. The type, amount, ETA and cooldown periods of backup all depend on the rank of the caller. The minimum rank is Sergeant for low alert calls, and Lieutenant for high alert calls. If lower ranks wish to obtain backup, they must obtain the express approval of someone of that rank or higher.
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=== Famous Maze Soldiers ===
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Notes: The backup Soldiers will be of the same type (RF or PF) as the caller's. Cooldown period is initiated after the backup has arrived only.
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*Colonel [[Thomas Wight]]
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*Pvt. [[Rick Marston]] (Regular forces)
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==== Low alert call ====
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*Pvt. [[Lance Wheeler]] (Regular forces)
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*Pvt. [[Gary Slentman]] (Regular forces)
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*Sgt. [[Mark Miller]] (Regular forces)
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*Sgt. [[daron bryant|Daron &quot;DF Chef&quot; Bryant]] (Death Faction)
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*Pvt. [[Jarvis Spades]] (Regular forces, renegade)
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*Cpt. [[Ruben Reyes]] (Regular forces)
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*Pvt. [[Warren Stark]] (Regular forces, renegade)
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*Pvt. Ross Ayers, ally of contestant [[Matthew Kethys]] (Death Faction, <span style="color: red">KIA</span>)
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Low alert calls are for situations where there is a possible threat, or when more firepower may be required, but the danger is not imminent. As such, the backup takes time to show up, and it does take a while for backup to be available again. Of course, as the rank of the caller increases, the ETA and cooldown also decrease.
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*Pvt. Jeff Malone, ally of contestant [[Lucca Serehnal]] (Regular forces)
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*Pvt. Gina Cross, ally of contestant [[Snow Winters]] (Sniper)
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=== Disguise ===
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* Sergeants: Sends 1d2 Soldiers with default equipment and random weapons.
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A [[Contestant|contestant]] can disguise as a Maze Soldier or a DF Soldier if the following conditions are met:
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** ETA: 2d3+1d2 turns.
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** Cooldown: 12 turns.
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* Lieutenants: Sends 1d3 Soldiers with default equipment and random weapons.
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** ETA: 1d3+2 turns.
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** Cooldown: 10 turns.
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* Captains, Colonel: Sends 1d2+1 Soldiers with default equipment and random weapons.
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** ETA: 1d3+1 turns.
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** Cooldown: 8 turns.
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*Wearing only the clothes of a Maze Soldier or a DF Soldier (any body armor is tolerated, at the exception of the [[HEV Suit]] which hides the clothes)
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==== High alert call ====
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*Carrying a '''firearm''' of some kind is mandatory - an unarmed Maze Soldier is suspicious, and are not issued melee weapons (other than the Captains' KA-BAR)
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'''Effects of the disguise:'''
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High alert calls are for emergency situations where the threat is imminent and/or powerful, and where the caller is at significant risk. Backup is bigger, better organized, shows up faster, but the cooldown period is even longer ; as more resources are mobilized, it takes even more time to bring more later down the line. As before, higher caller rank means shorter ETA and cooldown.
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*Fellow Maze Soldiers, DF Soldiers (+all variants) become <span style="color: #00ff00">peaceful</span> to the contestant
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* Lieutenants: Sends 1 Sergeant + 1d3 Soldiers with default equipment and random weapons.
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*[[Maze Guard|Maze Guards]] (+all variants) are all <span style="color: #00ff00">peaceful</span> to the contestant
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** ETA: 2d3 turns.
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*All other members of the Maze Personnel become <span style="color: white">neutral</span> to the contestant (+ applicable perverted variants)
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** Cooldown: 24 turns.
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*All humans that aren't Maze Personnel become <span style="color: #00ffff">afraid</span> of the contestant
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* Captains, Colonel: Sends 1 Lieutenant + 1 Sergeant + 1d4 Soldiers with default equipment and random weapons.
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*All youkai turn <span style="color: red">hostile</span> towards the contestant
+
** ETA: 1d3+2 turns.
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*All other creatures are unaffected.
+
** Cooldown: 20 turns.
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=== Disguise ===
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This lists only the required clothing the [[contestant]] needs for the disguise to be successful. Note that wearing a Power Armor Suit or an EOD Suit cancels immediately the disguise as these suits cover the entirety of the wearer's clothes and are, as such, unsuitable for disguising.
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* '''(Regular Forces) Maze Soldier''': K armor helmet, Military t-shirt (urban camo), Military pants (urban camo), Military boots
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* '''Phantom Forces Soldier''': Cerashield helmet, Military t-shirt (desert camo), Military pants (desert camo), Military boots
== Gallery ==
== Gallery ==
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{|
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Artworks needed.
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| <[#img [hash B1J224AMT6PHP56BEWW5P5W1ZN] [height 280]]>
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| <span style="font-size:70%;">'''By Arca.'''</span>
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| colspan="2" | <span style="font-size:70%;">'''By Arca.'''</span>
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== See also ==
== See also ==
*[[Encounters]]
*[[Encounters]]
*[[Maze Guard]]
*[[Maze Guard]]

Latest revision as of 20:45, 14 November 2018

A Maze Soldier is a member of the Maze Military (and by proxy the Maze Personnel), as well as an iconic, ubiquitous inhabitant of MazeWorld. The unofficial motto of the Maze Military is Always Armed, symbolizing their commitment to combat readiness.

Depending on who one asks in the Mazes, Soldiers are known either for being violent and ruthless pawns of an iron fist ruler, or benevolent and indispensable for the Mazes' safety. The hottest point of debate regarding the military is their role in a long-standing history of racial conflict with youkai, which have prompted armed response from the youkai side in the form of armed activism.

The usual tasks of a Soldier include room guarding and patrolling for general defense purposes, creature population control (colloquially known as "monster culling"), searching for and hunting down creatures deemed to be "a threat to the Mazes", such as renegade or dangerous inhabitants, strong creatures causing chaos, as well as youkai activists, particularly so in recent years.

The Maze Military is composed of 12 companies; 6 Regular Forces companies, 4 Phantom Forces companies, and Colonel Wight's Elite Battalion which is composed of another two PF companies, comprised of the very best elements in the military.

Each Company is headquartered in Barracks, and each Barracks is located in a relevant town controlled by the Military. Each Company is led by a Maze Captain, except the Elite Battalion, which all reside in the so-called Main Barracks, much larger than a normal Barracks and instead directly receives orders from the military's leader, Colonel Thomas Wight. The Main Barracks is located in Fort Wight and is the headquarters of the entire Maze Military.

Every Captain commands over four Platoons. Each of these Platoons are led by a Lieutenant who commands over five Squads, and each Squad is composed of a Sergeant who leads and orders ten Privates.

As such, the Maze Military's maximum size is about ~2700 people.

Specifications

AC Perk HEAD group BODY group LIMBS group EXTR. group Weak points
Human None 1 head Upper body, Lower body 2 arms, 2 legs 2 hands, 2 feet, teeth 2 eyes(F), genitals
Skeleton type CBT? CUW? LAW?
Human Yes Yes Yes

How to read this?

Other data

  • Can talk.
  • Hates: Youkai (in most cases). Both are the result of training and indoctrination; the degree of hatred varies from Soldier to Soldier.
  • Loyal: They are attached to their job. Contestants will have a hard time convincing them to join him/her.
  • Backup call ability: See the relevant section for detailed information
  • There are five ranks. In order from lowest to highest: Private, Sergeant, Lieutenant, Captain, Colonel. The rank of Colonel represents the rank of leader of the military; there can only be one Colonel.

Equipment

The equipment of a Soldier varies greatly; branch, rank, and role can all affect the gear a Soldier carries.

Regular forces

  • Weapons:
    • A random Class 1 or Class 2 weapon as their standard issue main weapon
    • The generated weapon also generates that soldier's Role.
  • Clothing and armor:
    • Headgear: K armor helmet
    • Top: Military T-shirt (urban camo)
    • Body armor: Heavy K armor vest + Light Steel trauma plate
    • Arms addon: None
    • Bottom: Military pants (urban camo)
    • Legs addon: None
    • Footwear: Military boots
  • Formally, body armor is optional, but the standard issue is the Heavy K armor vest with Light Steel trauma plate.
  • Load-bearing equipment according to their rank, with 2 extra magazines (or equivalent) and 1 retail box of ammunition (with matching caliber and ammo type) for each of their weapons
  • A Kit (@soldierkit) which has a chance of granting extra equipment.
  • Skilled weapon skills with all of the weapons they are equipped with.
Extra equipment by rank

Phantom Forces

Established by Colonel Wight, the Phantom Forces are a special branch of the military and the Mazes' closest equivalent to a special operations unit. They wear a differently-colored uniform, better armor, and are typically sent in more dangerous situations, or in cases needing faster and higher firepower. Phantom Forces soldiers are typically composed of the best recruits after training, who are recommended to become Phantoms rather than be part of the Regular Forces.

While Phantom Forces companies typically fulfill the same jobs and duties as Regular Forces, they are usually called upon for threats requiring more firepower or a more immediate response.

  • Weapons:
    • A random Class 1 or Class 2 weapon as their standard issue main weapon
    • The generated weapon also generates that soldier's Role.
  • Clothing and armor:
    • Headgear: Cerashield helmet
    • Top: Military T-shirt (desert camo)
    • Body armor: Heavy D armor vest + Light Steel trauma plate
    • Arms addon: None
    • Bottom: Military pants (desert camo)
    • Legs addon: None
    • Footwear: Military boots
  • Formally, body armor is optional, but the standard issue is the Heavy D armor vest with Light Steel trauma plate.
  • Load-bearing equipment according to their rank, with 2 extra magazines (or equivalent) and 1 retail box of ammunition (with matching caliber and ammo type) for each of their weapons
  • A Kit (@soldierkit) which has a chance of granting extra equipment.
  • Expert-level weapon skills with all of the weapons they are equipped with.
Extra equipment by rank

Roles and kits

The role of a Maze Soldier is determined by their primary weapon, indicates what weapon type they are most proficient with, and is more or less an indication of what type of combat tactics they will employ in combat. A shotgun user does not have the same tactics or ammunition supplies as an assault rifle user. In addition, the role also determines which weapon skills they receive.

In addition, when Soldiers progress in their career and obtain the right to purchase better gear, the Role restricts what type of weapon they can obtain. A shotgunner can only purchase shotguns, not assault rifles or sniper rifles, for example.

  • Combat rifle - Rifleman
  • Conventional rifle - Huntsman
  • Grenade launcher - Grenadier
  • Machine gun - Machinegunner
  • Precision rifle - Sniper
  • Rocket launcher - Assaultman
  • Shotgun - Shotgunner
  • Submachine gun - Subgunner

In addition, Soldiers may also obtain Kits, which provide additional equipment to aid them in their current mission or assignment. While most Soldiers are issued the Basic kit by default, there is usually at least one or two members in a squad carrying a different kit.

  • No kit - No extra equipment
  • Basic kit - 1x Individual Bandage
  • Patrol kit - 2x Military Ration - Regular + 2x different food items
  • Medic kit - 1x Gauze roll + 2x Morphine + 2x First Aid Kit
    • Soldiers with Medic kits also get Healing Lv2 (Basic).
  • Support kit - 3x extra full mags (or equivalent) for all service weapons and 2x extra retail boxes of ammunition, with matching caliber and ammunition type
  • Sapper kit - 3x different Class 4 weapons (+ detonator, if needed)
    • Soldiers with Sapper kits also get weapon skills for the weapons they receive that way.

Pay grades

  • The base pay (perceived by Regular Forces Privates) is 150 P$/day.
  • A Regular Forces Sergeant receives a pay of 300 P$/day.
  • A Regular Forces Lieutenant receives a pay of 450 P$/day.
  • A Regular Forces Captain receives a pay of 600 P$/day.
  • A Phantom Forces Private receives 200 P$/day.
  • A Phantom Forces Sergeant receives 400 P$/day.
  • A Phantom Forces Lieutenant receives 600 P$/day.
  • A Phantom Forces Captain receives 800 P$/day.

Backup calls

If backup is needed, this is when their issued mobile phones come into play. The type, amount, ETA and cooldown periods of backup all depend on the rank of the caller. The minimum rank is Sergeant for low alert calls, and Lieutenant for high alert calls. If lower ranks wish to obtain backup, they must obtain the express approval of someone of that rank or higher.

Notes: The backup Soldiers will be of the same type (RF or PF) as the caller's. Cooldown period is initiated after the backup has arrived only.

Low alert call

Low alert calls are for situations where there is a possible threat, or when more firepower may be required, but the danger is not imminent. As such, the backup takes time to show up, and it does take a while for backup to be available again. Of course, as the rank of the caller increases, the ETA and cooldown also decrease.

  • Sergeants: Sends 1d2 Soldiers with default equipment and random weapons.
    • ETA: 2d3+1d2 turns.
    • Cooldown: 12 turns.
  • Lieutenants: Sends 1d3 Soldiers with default equipment and random weapons.
    • ETA: 1d3+2 turns.
    • Cooldown: 10 turns.
  • Captains, Colonel: Sends 1d2+1 Soldiers with default equipment and random weapons.
    • ETA: 1d3+1 turns.
    • Cooldown: 8 turns.

High alert call

High alert calls are for emergency situations where the threat is imminent and/or powerful, and where the caller is at significant risk. Backup is bigger, better organized, shows up faster, but the cooldown period is even longer ; as more resources are mobilized, it takes even more time to bring more later down the line. As before, higher caller rank means shorter ETA and cooldown.

  • Lieutenants: Sends 1 Sergeant + 1d3 Soldiers with default equipment and random weapons.
    • ETA: 2d3 turns.
    • Cooldown: 24 turns.
  • Captains, Colonel: Sends 1 Lieutenant + 1 Sergeant + 1d4 Soldiers with default equipment and random weapons.
    • ETA: 1d3+2 turns.
    • Cooldown: 20 turns.

Disguise

This lists only the required clothing the contestant needs for the disguise to be successful. Note that wearing a Power Armor Suit or an EOD Suit cancels immediately the disguise as these suits cover the entirety of the wearer's clothes and are, as such, unsuitable for disguising.

  • (Regular Forces) Maze Soldier: K armor helmet, Military t-shirt (urban camo), Military pants (urban camo), Military boots
  • Phantom Forces Soldier: Cerashield helmet, Military t-shirt (desert camo), Military pants (desert camo), Military boots

Gallery

Artworks needed.

See also