Rubber baton (no ontology)

From Mazeworld

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A '''rubber baton''' (also called '''rubber slug''' or '''R-slug''') is a projectile type for [[12 gauge]] '''shotgun shells'''. A rubber baton shotgun shell contains a single projectile similar to a [[Slug]], although it is made out of hard rubber rather than lead.
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A '''rubber baton''' (also called '''rubber slug''' or '''R-slug''') is a projectile type for [[12 gauge]] and [[.410 bore]] '''shotgun shells'''. A rubber baton shotgun shell contains a single projectile similar to a [[Slug]], although it is made out of hard rubber rather than lead.
=== Mazeworld overview ===
=== Mazeworld overview ===
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** Against [[Protection chart|all Armor Classes]]: 0.25x [[Pain]], 0.25x [[Limb damage]]
** Against [[Protection chart|all Armor Classes]]: 0.25x [[Pain]], 0.25x [[Limb damage]]
** [[Weapon maintenance|Wear rate]] per shot: Condition x0.5 / Cleanliness x1
** [[Weapon maintenance|Wear rate]] per shot: Condition x0.5 / Cleanliness x1
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* Retail value of a standard shell (Regular/SP): '''3 P$ /round'''
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* Retail value of a standard shell (Regular/SP):
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** [[12 gauge]]: '''3 P$ /round'''
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** [[.410 bore]]: '''2 P$ /round'''
=== Usage notes ===
=== Usage notes ===
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*[[Weapon]]
*[[Weapon]]
*[[12 gauge]]
*[[12 gauge]]
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*[[.410 bore]]
*[http://en.wikipedia.org/wiki/Shotgun_shell Wikipedia article] on shotgun shells in general
*[http://en.wikipedia.org/wiki/Shotgun_shell Wikipedia article] on shotgun shells in general

Revision as of 14:24, 19 September 2017

A rubber baton (also called rubber slug or R-slug) is a projectile type for 12 gauge and .410 bore shotgun shells. A rubber baton shotgun shell contains a single projectile similar to a Slug, although it is made out of hard rubber rather than lead.

Mazeworld overview

Usage notes

Rubber baton is a less-lethal shell, designed to incapacitate. The projectile it fires, while still capable of causing damage, is designed to NOT penetrate the target, and should instead bounce on the body of the target, causing bruises.

  • Rubber baton has a 50% chance to stun the target for 1 turn, per hit. Multiple stunning hits may stack up the stun duration.

See also