Broken limb (no ontology)

From Mazeworld

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=== Effects ===
=== Effects ===
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Denomination: "Broken <limb>"
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Denomination: "Broken <limb>" or "Fractured <limb>"
* '''Head''': FT+1, Strength -10%. Also called a "skull fracture".
* '''Head''': FT+1, Strength -10%. Also called a "skull fracture".

Revision as of 18:49, 9 November 2014

Broken limbs are injuries where bones suffer sufficient damage to become fractured or damaged. A broken limb is also called a fracture.
The amount of broken limbs, as well as which ones, is one of the vital statistics tracked on every contestant in Mazeworld.

The chart on the left indicates all of the possible areas that can suffer fractures:

  • Red: Head (skull)
  • Light blue: Chest (Upper body)
  • Blue: Arms
  • Orange: Hands
  • Light green: Hips (Lower body)
  • Green: Legs
  • Yellow: Feet

Causes

Insufficient protection against trauma caused by Blunt-type damage, is the most frequent cause of fractures (see Protection chart).
In rarer cases, they are caused by well-aimed shots or attacks striking a bone in the process.

Effects

Denomination: "Broken <limb>" or "Fractured <limb>"

  • Head: FT+1, Strength -10%. Also called a "skull fracture".
  • Chest: Pain sensitivity +10%. Also called "ribs fracture".
  • Hips: Limping.
  • One arm: FT+1, Strength -10%.
  • Both arms: FT+2, Strength -20%, Crippled.
  • One hand: FT+1.
  • Both hands: FT+2.
  • One leg: Limping.
  • Both legs: Crippled.
  • One foot: Limping.
  • Both feet: FT+1, Limping.

Special cases:

  • One hand + Opposite arm: Add the effects together as normal.
  • One foot + Opposite leg: Add the effects together as normal.

Cures

Broken limbs are impossible to cure through medical aids. The contestant will have to wait until he/she finds a medic.
A limb can become unbreakable through the use of certain bionic implants. In this case, it will be able to withstand damage that would normally break bones.

Broken limbs on other encounters

For encounters with a skeleton type defined as Normal, only their limbs and extremities are breakable and according to different rules than with humans, as they cannot benefit from clothing proofs. Instead, in order to break a limb's bone, the victim must have suffered at least 25% of Pain from a Blunt-type attack. This, of course, is affected by the damage modifier on attacking a LIMB (0.4x) or EXTREMITY group (0.5x), as well as AC, strength perk and pain sensitivity.
If after all calculations, a Normal skeleton-type encounter successfully suffers 25% Pain or more on one of its limbs or extremities, they will suffer FT+1 and Strength-10%, per limb broken. Since the amount of times these effects are mathematically limited only by the amount of limbs and extremities the encounter possesses, do not forget that if, during calculations, FT would go higher than 10, treat it as 10. And if Strength would go lower than 0%, then treat it as 0%.

See also