Broken limb (no ontology)

From Mazeworld

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The amount of broken limbs, as well as which ones, is one of the vital [[Statistics|statistics]] tracked on every [[Contestant|contestant]] in [[Mazeworld]].
The amount of broken limbs, as well as which ones, is one of the vital [[Statistics|statistics]] tracked on every [[Contestant|contestant]] in [[Mazeworld]].
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The chart on the right indicates all of the possible areas that can suffer fractures:
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The chart on the left indicates all of the possible areas on a human that can suffer fractures:
*Red: Head (skull)
*Red: Head (skull)
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*Light blue: Body (Includes both "Upper body" and "Lower body".)
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*Light blue: Chest (Upper body)
*Blue: Arms
*Blue: Arms
*Orange: Hands
*Orange: Hands
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*Light green: Legs
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*Light green: Hips (Lower body)
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*Green: Legs
*Yellow: Feet
*Yellow: Feet
=== Causes ===
=== Causes ===
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A fracture is created in most cases when the contestant is hit on a body part that wasn't properly protected to withstand strong '''Blunt-type''' damage; a fracture will form if Blunt-type damage hits an unprotected area and deals '''at least 25%''' of [[Pain]]. Weaker hits never cause fractures.<br />
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Insufficient protection against trauma caused by '''Blunt-type''' damage, is the most frequent cause of fractures (see [[Protection chart]]).<br />
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A body part must be at least [[Protection chart|PROOF]] to this type of damage, for the hit to not cause a fracture. (More information on the [[Protection chart|protection chart]] page)
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In rarer cases, they are caused by well-aimed shots or attacks striking a bone in the process.
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=== Effects and cures ===
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=== Effects ===
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Depending on what and how many fractures the contestant suffers, the following [[Secondary effect|effects]] may occur:
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Denomination: "Broken <limb>" or "Fractured <limb>". Broken limb cause the following [[secondary effect|effects]]:
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*'''One broken arm''': Failure threshold +1 and Strength -10%
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* '''Head''': FT+1, Strength -10%. Also called a "skull fracture".
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*'''Two broken arms''': Failure threshold +2 and Strength -20%
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* '''Chest''': Pain sensitivity +10%. Also called "ribs fracture".
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*'''One broken leg''': Slows down the contestant ('''NEGATES the effects of increased alertness''') and prevents him/her from kicking, running or jumping
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* '''Hips''': Limping.
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*'''Two broken legs''': Failure threshold +1 and Slows down the contestant ('''NEGATES increased alertness''') and prevents him/her from walking normally, kicking, running or jumping
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* '''One arm''': FT+1, Strength -10%.
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*'''One broken hand''': Failure threshold +1
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* '''Both arms''': FT+2, Strength -20%, Crippled.
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*'''Two broken hands''': Failure threshold +2
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* '''One hand''': FT+1.
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*'''One broken foot''': Slows down the contestant ('''NEGATES the effects of increased alertness''') and prevents him/her from kicking, running or jumping
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* '''Both hands''': FT+2.
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*'''Two broken feet''': Failure threshold +1 and Slows down the contestant ('''NEGATES increased alertness''') and prevents him/her from walking normally, kicking, running or jumping
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* '''One leg''': Limping.
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*'''Broken ribs''': Pain sensitivity +10%
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* '''Both legs''': Crippled.
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*'''Skull fracture''': The contestant suffers from concussion; Failure threshold +1 and Strength -10%
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* '''One foot''': Limping.
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* '''Both feet''': FT+1, Limping.
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==== On non-human creatures ====
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Certain of these body parts may not be present, depending on the creature
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* '''Head''': FT+1, Strength -10%. Also called a "skull fracture".
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* '''Upper body''': Pain sensitivity +10%. Also called "ribs fracture".
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* '''Lower body''': Limping.
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* '''One limb''': FT+1, Strength -10% per broken limb. If more than one limb is broken, the Crippled effect is added.
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* '''One extremity''': FT+1 per broken extremity.
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=== Cures ===
Broken limbs are impossible to cure through [[Medical aid|medical aids]]. The contestant will have to wait until he/she finds a [[Hospital room|medic]].<BR/>
Broken limbs are impossible to cure through [[Medical aid|medical aids]]. The contestant will have to wait until he/she finds a [[Hospital room|medic]].<BR/>
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== See also ==
== See also ==
*[[Statistics]]
*[[Statistics]]
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*[[Limb damage]]
*[[Wound]]
*[[Wound]]
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*[[Severed limb]]
 
*[[Medical aid]]
*[[Medical aid]]
*[[Death]]
*[[Death]]

Latest revision as of 20:29, 21 January 2018

Broken limbs are injuries where bones suffer sufficient damage to become fractured or damaged. A broken limb is also called a fracture.
The amount of broken limbs, as well as which ones, is one of the vital statistics tracked on every contestant in Mazeworld.

The chart on the left indicates all of the possible areas on a human that can suffer fractures:

  • Red: Head (skull)
  • Light blue: Chest (Upper body)
  • Blue: Arms
  • Orange: Hands
  • Light green: Hips (Lower body)
  • Green: Legs
  • Yellow: Feet

Causes

Insufficient protection against trauma caused by Blunt-type damage, is the most frequent cause of fractures (see Protection chart).
In rarer cases, they are caused by well-aimed shots or attacks striking a bone in the process.

Effects

Denomination: "Broken <limb>" or "Fractured <limb>". Broken limb cause the following effects:

  • Head: FT+1, Strength -10%. Also called a "skull fracture".
  • Chest: Pain sensitivity +10%. Also called "ribs fracture".
  • Hips: Limping.
  • One arm: FT+1, Strength -10%.
  • Both arms: FT+2, Strength -20%, Crippled.
  • One hand: FT+1.
  • Both hands: FT+2.
  • One leg: Limping.
  • Both legs: Crippled.
  • One foot: Limping.
  • Both feet: FT+1, Limping.

On non-human creatures

Certain of these body parts may not be present, depending on the creature

  • Head: FT+1, Strength -10%. Also called a "skull fracture".
  • Upper body: Pain sensitivity +10%. Also called "ribs fracture".
  • Lower body: Limping.
  • One limb: FT+1, Strength -10% per broken limb. If more than one limb is broken, the Crippled effect is added.
  • One extremity: FT+1 per broken extremity.

Cures

Broken limbs are impossible to cure through medical aids. The contestant will have to wait until he/she finds a medic.
A limb can become unbreakable through the use of certain bionic implants. In this case, it will be able to withstand damage that would normally break bones.

See also