Broken limb (no ontology)

From Mazeworld

(Difference between revisions)
(Causes)
(Effects)
 
(13 intermediate revisions not shown)
Line 1: Line 1:
<div class="infobox">
<div class="infobox">
{|
{|
-
| <[#img [hash CED1G18EHPQ1Y6FA81XE0KP3S4]]>
+
| <[#img [hash JZAAP9KQ76SKM2TQYXYVJAN6CV]]>
|}
|}
</div>
</div>
Line 8: Line 8:
The amount of broken limbs, as well as which ones, is one of the vital [[Statistics|statistics]] tracked on every [[Contestant|contestant]] in [[Mazeworld]].
The amount of broken limbs, as well as which ones, is one of the vital [[Statistics|statistics]] tracked on every [[Contestant|contestant]] in [[Mazeworld]].
-
The chart on the right indicates all of the possible areas that can suffer fractures:
+
The chart on the left indicates all of the possible areas on a human that can suffer fractures:
*Red: Head (skull)
*Red: Head (skull)
-
*Light blue: Body (Includes both "Upper body" and "Lower body".)
+
*Light blue: Chest (Upper body)
*Blue: Arms
*Blue: Arms
*Orange: Hands
*Orange: Hands
-
*Light green: Legs
+
*Light green: Hips (Lower body)
 +
*Green: Legs
*Yellow: Feet
*Yellow: Feet
Line 22: Line 23:
=== Effects ===
=== Effects ===
-
Denomination: "Broken <limb>"
+
Denomination: "Broken <limb>" or "Fractured <limb>". Broken limb cause the following [[secondary effect|effects]]:
-
'''Head''': FT+1, Strength -10%. Also called a "skull fracture".
+
* '''Head''': FT+1, Strength -10%. Also called a "skull fracture".
-
'''Chest''': Pain sensitivity +10%. Also called "ribs fracture".
+
* '''Chest''': Pain sensitivity +10%. Also called "ribs fracture".
-
'''Hips''': Limping.
+
* '''Hips''': Limping.
-
'''One arm''': FT+1, Strength -10%.
+
* '''One arm''': FT+1, Strength -10%.
-
'''Both arms''': FT+2, Strength -20%, Crippled.
+
* '''Both arms''': FT+2, Strength -20%, Crippled.
-
'''One hand''': FT+1.
+
* '''One hand''': FT+1.
-
'''Both hands''': FT+2.
+
* '''Both hands''': FT+2.
-
'''One leg''': Limping.
+
* '''One leg''': Limping.
-
'''Both legs''': Crippled.
+
* '''Both legs''': Crippled.
-
'''One foot''': Limping.
+
* '''One foot''': Limping.
-
'''Both feet''': FT+1, Limping.
+
* '''Both feet''': FT+1, Limping.
-
Special cases:
+
==== On non-human creatures ====
 +
Certain of these body parts may not be present, depending on the creature
-
'''One hand + Opposite arm''': Add the effects together as normal.
+
* '''Head''': FT+1, Strength -10%. Also called a "skull fracture".
-
'''One foot + Opposite leg''': Add the effects together as normal.
+
* '''Upper body''': Pain sensitivity +10%. Also called "ribs fracture".
 +
* '''Lower body''': Limping.
 +
* '''One limb''': FT+1, Strength -10% per broken limb. If more than one limb is broken, the Crippled effect is added.
 +
* '''One extremity''': FT+1 per broken extremity.
=== Cures ===
=== Cures ===
Line 48: Line 53:
== See also ==
== See also ==
*[[Statistics]]
*[[Statistics]]
-
*[[Protection chart]]
+
*[[Limb damage]]
*[[Wound]]
*[[Wound]]
-
*[[Severed limb]]
 
*[[Medical aid]]
*[[Medical aid]]
*[[Death]]
*[[Death]]

Latest revision as of 20:29, 21 January 2018

Broken limbs are injuries where bones suffer sufficient damage to become fractured or damaged. A broken limb is also called a fracture.
The amount of broken limbs, as well as which ones, is one of the vital statistics tracked on every contestant in Mazeworld.

The chart on the left indicates all of the possible areas on a human that can suffer fractures:

  • Red: Head (skull)
  • Light blue: Chest (Upper body)
  • Blue: Arms
  • Orange: Hands
  • Light green: Hips (Lower body)
  • Green: Legs
  • Yellow: Feet

Causes

Insufficient protection against trauma caused by Blunt-type damage, is the most frequent cause of fractures (see Protection chart).
In rarer cases, they are caused by well-aimed shots or attacks striking a bone in the process.

Effects

Denomination: "Broken <limb>" or "Fractured <limb>". Broken limb cause the following effects:

  • Head: FT+1, Strength -10%. Also called a "skull fracture".
  • Chest: Pain sensitivity +10%. Also called "ribs fracture".
  • Hips: Limping.
  • One arm: FT+1, Strength -10%.
  • Both arms: FT+2, Strength -20%, Crippled.
  • One hand: FT+1.
  • Both hands: FT+2.
  • One leg: Limping.
  • Both legs: Crippled.
  • One foot: Limping.
  • Both feet: FT+1, Limping.

On non-human creatures

Certain of these body parts may not be present, depending on the creature

  • Head: FT+1, Strength -10%. Also called a "skull fracture".
  • Upper body: Pain sensitivity +10%. Also called "ribs fracture".
  • Lower body: Limping.
  • One limb: FT+1, Strength -10% per broken limb. If more than one limb is broken, the Crippled effect is added.
  • One extremity: FT+1 per broken extremity.

Cures

Broken limbs are impossible to cure through medical aids. The contestant will have to wait until he/she finds a medic.
A limb can become unbreakable through the use of certain bionic implants. In this case, it will be able to withstand damage that would normally break bones.

See also