Valuable (no ontology)
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"Valuable" is a catch-all term - there are some items that aren't all that valuable, but are considered as such since they are still worth some money. Like [[Medical aid|meds]], they come in a form that is either immediately [[Identification|identified]], or in a less easy to recognize shape, where they will require to be identified properly to know what they are. | "Valuable" is a catch-all term - there are some items that aren't all that valuable, but are considered as such since they are still worth some money. Like [[Medical aid|meds]], they come in a form that is either immediately [[Identification|identified]], or in a less easy to recognize shape, where they will require to be identified properly to know what they are. | ||
+ | |||
+ | All valuables require '''appraisal''' in order to know their true value. Valuables can be appraised by a [[jewelry store]], or by seeking out an [[archaeologist]] or even a [[scientist]]. | ||
[[Contestant|Contestants]] may sell valuables at any shop of the game, but should they attempt to sell unidentified valuables, they will be treated as if they were worthless glass, the lowest-value items among the valuables. | [[Contestant|Contestants]] may sell valuables at any shop of the game, but should they attempt to sell unidentified valuables, they will be treated as if they were worthless glass, the lowest-value items among the valuables. | ||
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=== Money bags === | === Money bags === | ||
- | *'''Small bag of | + | *'''Small bag of cash''' : Contains 1d120 random [[money|coins]] |
- | *''' | + | *'''Bag of cash''' : Contains 1d201+49 random [[money|coins]] |
- | *'''Large bag of | + | *'''Large bag of cash''' : Contains two bundles of money, each containing 1d401+99 random [[money|coins]] |
- | *''' | + | *'''Satchel of cash''' : Contains four bundles of money, each containing 1d401+99 random [[money|coins]] |
- | + | ||
- | + | ||
=== Metals === | === Metals === | ||
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| Golden cigarette case | | Golden cigarette case | ||
| 750 P$ | | 750 P$ | ||
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- | |||
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|- | |- | ||
| Worthless brass | | Worthless brass |
Latest revision as of 21:35, 22 February 2018
Outside of weapons, clothes and other such items, sometimes the Contestant will find some treasures or gems of some kind. Those items are valuables.
The primary utility of those items is to serve as a source of income in the game, as they can be sold in most shops of the Mazes.
"Valuable" is a catch-all term - there are some items that aren't all that valuable, but are considered as such since they are still worth some money. Like meds, they come in a form that is either immediately identified, or in a less easy to recognize shape, where they will require to be identified properly to know what they are.
All valuables require appraisal in order to know their true value. Valuables can be appraised by a jewelry store, or by seeking out an archaeologist or even a scientist.
Contestants may sell valuables at any shop of the game, but should they attempt to sell unidentified valuables, they will be treated as if they were worthless glass, the lowest-value items among the valuables.
Values
Money bags
- Small bag of cash : Contains 1d120 random coins
- Bag of cash : Contains 1d201+49 random coins
- Large bag of cash : Contains two bundles of money, each containing 1d401+99 random coins
- Satchel of cash : Contains four bundles of money, each containing 1d401+99 random coins
Metals
Ingots
Material | Gram weight | Inventory weight | Value |
Copper | 500g | 1 unit | 125-250 P$ (1d126+124) |
Copper | 1000g | 2 units | 250-500 P$ (1d251+249) |
Silver | 250g | 0.5 units | 175-350 P$ (1d176+174) |
Silver | 500g | 1 unit | 375-750 P$ (1d376+374) |
Silver | 1000g | 2 units | 750-1500 P$ (1d751+749) |
Gold | 250g | 0.5 units | 500-2000 P$ (1d1501+499) |
Gold | 500g | 1 unit | 1000-4000 P$ (1d3001+999) |
Gold | 1000g | 2 units | 2000-8000 P$ (1d6001+1999) |
Platinum | 250g | 0.5 units | 1500-6000 P$ (1d4501+1499) |
Platinum | 500g | 1 unit | 3000-12000 P$ (1d9001+2999) |
Palladium | 250g | 0.5 units | 750-3250 P$ (1d2501+749) |
Palladium | 500g | 1 unit | 1500-6500 P$ (1d5001+1499) |
Scandium | 250g | 0.5 units | 450-1750 P$ (1d1301+449) |
Scandium | 500g | 1 unit | 900-3500 P$ (1d2601+899) |
Lead | 500g | 1 unit | 75 P$ (fixed value) |
Lead | 1000g | 2 units | 150 P$ (fixed value) |
Brass | 250g | 0.5 units | 100 P$ (fixed value) |
Brass | 500g | 1 unit | 200 P$ (fixed value) |
Brass | 1000g | 2 units | 400 P$ (fixed value) |
Steel | 250g | 0.5 units | 175 P$ (fixed value) |
Steel | 500g | 1 unit | 350 P$ (fixed value) |
Steel | 1000g | 2 units | 700 P$ (fixed value) |
Tungsten carbide | 250g | 0.5 units | 125 P$ (fixed value) |
Tungsten carbide | 500g | 1 unit | 250 P$ (fixed value) |
Tungsten carbide | 1000g | 2 units | 500 P$ (fixed value) |
Specific items
All of these items weigh 0.1 units.
Name | Value |
Golden cuff link | 125 P$ |
Golden lighter | 300 P$ |
Golden pen | 600 P$ |
Golden cigarette case | 750 P$ |
Worthless brass | 2-5 P$ (1d4+1) |
Worthless iron ring | 1-3 P$ (1d3) |
Gems
Gems require identification. When unidentified, they are called "unidentified <color> gem", and shops will assume that an unidentified gem is worthless glass, until properly IDed.
All gems weigh 0.1 unit.
Gem color | Name | Value |
Black | Obsidian | 45-200 P$ (1d156 +44) |
Black | Onyx | 75-280 P$ (1d206 +74) |
Black | Black glass | 1-9 P$ (1d9) |
Blue | Lapis-Lazuli | 25-250 P$ (1d226+24) |
Blue | Kyanite | 75-125 P$ (1d51+74) |
Blue | Sapphire | 150-650 P$ (1d501 +149) |
Blue | Tanzanite | 65-185 P$ (1d121 +64) |
Blue | Blue glass | 1-9 P$ (1d9) |
Brown | Smoky quartz | 70-150 P$ (1d81+69) |
Brown | Tiger's Eye | 15-30 P$ (1d16+14) |
Brown | Brown glass | 1-9 P$ (1d9) |
Clear | Clear quartz | 10-150 P$ (1d141+9) |
Clear | Diamond, pure | 350-2000 P$ (1d1651 +349) |
Clear | Diamond, impure | 100-300 P$ (1d201 +99) |
Clear | Zircon | 40-100 P$ (1d61 +39) |
Clear | Clear glass | 1-9 P$ (1d9) |
Green | Emerald | 250-1050 P$ (1d801 +249) |
Green | Jade | 65-250 P$ (1d186 +64) |
Green | Malachite | 35-105 P$ (1d71+34) |
Green | Moldavite | 350-650 P$ (1d301+349) |
Green | Peridot | 100-375 P$ (1d276+99) |
Green | Green glass | 1-9 P$ (1d9) |
Orange | Carnelian | 15-45 P$ (1d31+14) |
Orange | Sunstone | 250-450 P$ (1d201+249) |
Orange | Zincite | 80-170 P$ (1d81+89) |
Orange | Orange glass | 1-9 P$ (1d9) |
Pink | Pink quartz | 10-150 P$ (1d141+9) |
Pink | Tourmaline | 70-150 P$ (1d81+69) |
Pink | Pink glass | 1-9 P$ (1d9) |
Purple | Amethyst | 25-150 P$ (1d126 +24) |
Purple | Sugilite | 185-475 P$ (1d291+184) |
Purple | Purple glass | 1-9 P$ (1d9) |
Red | Garnet | 75-200 P$ (1d126 +74) |
Red | Ruby | 200-850 P$ (1d651 +199) |
Red | Spinel | 50-150 P$ (1d101 +49) |
Red | Red glass | 1-9 P$ (1d9) |
White | Moonstone | 250-450 P$ (1d201+249) |
White | Opal | 125-450 P$ (1d326 +124) |
White | Pearl, small | 10-100 P$ (1d91 +9) |
White | Pearl, big | 50-300 P$ (1d251 +49) |
White | White glass | 1-9 P$ (1d9) |
Yellow | Citrine | 30-80 P$ (1d51 +29) |
Yellow | Golden topaz | 160-225 P$ (1d66+159) |
Yellow | Heliodor | 60-175 P$ (1d116 +59) |
Yellow | Yellow glass | 1-9 P$ (1d9) |
Custom valuables
More information about these here: Jewelry store
Gallery
Images needed
See also
- Parallar, the currency of Mazeworld
- Backpack
- Encounters