Resting (no ontology)

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'''Resting''' is one of the [[Abilities|abilities]] of a [[Contestant|contestant]]. He/she attempts to lie down and get some rest, temporarily sleeping in an attempt of recovering from possible injuries.
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'''Resting''' is one of the [[Abilities|abilities]] of a [[Contestant|contestant]]. Resting primarily serves to heal [[Fatigue]] and drain undesirable [[Secondary effects]] away, as it allows for a large amount of time to pass at once.
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It can be performed '''willingly''', or is '''triggered''' by an event.
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Resting is not the same as Sleeping ; resting is the willing action of finding rest, while sleeping is no more than the resulting effect of resting, but also certain extraneous factors which can induce sleep.
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=== Causes ===
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=== Being asleep ===
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*When performed willingly, the player will play a game of '''heads or tails'''. If he/she wins, the contestant will successfully manage to rest. Otherwise, he/she won't be able to catch the needed sleep.
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When a creature is asleep, the following [[secondary effect|effects]] applies:
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'''NOTE:''' Whether the player wins or loses the game of heads or tails, he/she will enter a '''cooldown period''' in which he/she '''will not be able to retry doing certain abilities willingly''', for '''10 turns'''. For this specific ability, if the contestant has successfully rested, the cooldown period starts AFTER he/she has woken up.
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Active effects:
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* [[Fatigue]]: -0.4% per turn slept
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*If the contestant is not wearing a [[Gas mask|gas mask]] or a [[HEV helmet]], and he/she enters the [[Trap|sleep gas trap]] room, the contestant will instantly fall flat on the ground and sleep.
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Other parameters:
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* Other stats and effects are still active and may still tick down. Life-threatening effects may kill a creature in their sleep.
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* Unconscious - the creature cannot act while asleep, they are also blind and deaf to their surroundings.
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* An asleep creature is not helpless ; sustaining any form of damage will '''interrupt sleep''' and jolt them back alive, unless they are afflicted with [[Secondary effect#Body-affecting|Forced sleep]], in which case nothing can wake up the creature until the effect dissipates.
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* The only way to wake up from forced sleep is to be afflicted with something that causes [[Secondary effect#Body-affecting|Forced wakefulness]] ; it will override and cancel out forced sleep immediately, though not without its own costs.
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=== Effects ===
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=== Methods ===
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Sleeping causes the contestant to be completely inactive for '''12''' turns straight.
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*Secondary effects and natural healing will occur as usual.
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Resting can only be attempted if certain conditions are met. The Contestant must be in a room with a bed (a futon is considered to be a bed as well), and that bed must be valid (allowed for use).
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*If the contestant is resting in a proper bed, such as one found in a bedroom, or a [[resting area]], the resting period becomes '''30''' turns instead of 12.
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*Many statistics will continue ticking down while sleeping, as it would usually by letting time pass - plan accordingly.
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==== Bad Ideas™ ====
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* By default, any bed located in the [[Uncivilized Area]] is valid, as they are unowned and abandoned.
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A contestant should NOT rest if afflicted with the following conditions:
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* All beds located in a [[Towns|Town]] are considered to be invalid, except in the following situations:
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** A hospital bedroom is unlocked and granted for use to the Contestant ; in which case the bed located there becomes valid, until access is no longer granted.
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** A hotel room is purchased by the Contestant ; the bed corresponding to that hotel room is valid and unlocked for as many uses as the Contestant has access to.
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** Certain conditions may allow a Contestant to have free and sometimes permanent access to a bed outside of the UA, generally as part of [[Quests]].
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*[[Poison|Poisoned]] - Venom poisoning will continue damaging the Contestant's body while asleep. Cyanide poisoning is much quicker and can very quickly turn the rest into an eternal one...
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When a valid bed is present and accessible, the Contestant may choose how they wish to rest, which in turn determines how many turns they are likely to remain asleep.
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*[[Wound|Wounded]] - Bleeding will continue while asleep...
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*Being in combat. While entirely possible, falling asleep in the middle of a fight tends to be a Bad Idea™.
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Each turn spent resting advances the ingame clock by '''6 minutes.'''
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*[[Hunger|Being on low nutrition]] - nutrition keeps ticking down while asleep, and if the kcal counter is extremely low, or has reached zero, then the body will deteriorate while sleeping... which is also potentially fatal.
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* '''Short rest / Napping''': Roll 1d6, multiply the result by 5. (Min: 5 - Max: 30) The result is the amount of turns the Contestant will sleep. (In-game clock effects: Between +30 minutes and +3 hours / 2.0% and 12.0% Fatigue healed)
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** If napping is attempted in the UA, then after each resting session, the GM will make an event type check (1d400 checked against the current traveling style event table) specifically for the purpose of checking whether an encounter enters the room or not (any result not related to an encounter is treated as nothing happening).
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** If the check does result in an encounter entering the room, it will appear on a random [[Gameplay mechanics#Battlespace|Side of the room]], and it will spot the Contestant, and may even have the opportunity to make a stealth check in order to engage the Contestant in combat with an advantage (provided the creature is intelligent enough), just as the Contestant can.
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* '''Long rest''': As above, but the 1d6 result is instead multiplied by 20 (Min: 20 - Max: 120). (In-game clock effects: Between +2 hours and +12 hours / 8.0% and 96.0% Fatigue healed)
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'''Long rest is normally unavailable in beds located in the UA''' ; thus it can only be attempted in a Town.
== See also ==
== See also ==
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*[[Statistics]]
*[[Statistics]]
*[[Abilities]]
*[[Abilities]]
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*[[Resting area]]
 

Latest revision as of 04:17, 8 September 2019

Resting is one of the abilities of a contestant. Resting primarily serves to heal Fatigue and drain undesirable Secondary effects away, as it allows for a large amount of time to pass at once.

Resting is not the same as Sleeping ; resting is the willing action of finding rest, while sleeping is no more than the resulting effect of resting, but also certain extraneous factors which can induce sleep.

Being asleep

When a creature is asleep, the following effects applies:

Active effects:

Other parameters:

  • Other stats and effects are still active and may still tick down. Life-threatening effects may kill a creature in their sleep.
  • Unconscious - the creature cannot act while asleep, they are also blind and deaf to their surroundings.
  • An asleep creature is not helpless ; sustaining any form of damage will interrupt sleep and jolt them back alive, unless they are afflicted with Forced sleep, in which case nothing can wake up the creature until the effect dissipates.
  • The only way to wake up from forced sleep is to be afflicted with something that causes Forced wakefulness ; it will override and cancel out forced sleep immediately, though not without its own costs.

Methods

Resting can only be attempted if certain conditions are met. The Contestant must be in a room with a bed (a futon is considered to be a bed as well), and that bed must be valid (allowed for use).

  • By default, any bed located in the Uncivilized Area is valid, as they are unowned and abandoned.
  • All beds located in a Town are considered to be invalid, except in the following situations:
    • A hospital bedroom is unlocked and granted for use to the Contestant ; in which case the bed located there becomes valid, until access is no longer granted.
    • A hotel room is purchased by the Contestant ; the bed corresponding to that hotel room is valid and unlocked for as many uses as the Contestant has access to.
    • Certain conditions may allow a Contestant to have free and sometimes permanent access to a bed outside of the UA, generally as part of Quests.

When a valid bed is present and accessible, the Contestant may choose how they wish to rest, which in turn determines how many turns they are likely to remain asleep.

Each turn spent resting advances the ingame clock by 6 minutes.

  • Short rest / Napping: Roll 1d6, multiply the result by 5. (Min: 5 - Max: 30) The result is the amount of turns the Contestant will sleep. (In-game clock effects: Between +30 minutes and +3 hours / 2.0% and 12.0% Fatigue healed)
    • If napping is attempted in the UA, then after each resting session, the GM will make an event type check (1d400 checked against the current traveling style event table) specifically for the purpose of checking whether an encounter enters the room or not (any result not related to an encounter is treated as nothing happening).
    • If the check does result in an encounter entering the room, it will appear on a random Side of the room, and it will spot the Contestant, and may even have the opportunity to make a stealth check in order to engage the Contestant in combat with an advantage (provided the creature is intelligent enough), just as the Contestant can.
  • Long rest: As above, but the 1d6 result is instead multiplied by 20 (Min: 20 - Max: 120). (In-game clock effects: Between +2 hours and +12 hours / 8.0% and 96.0% Fatigue healed)

Long rest is normally unavailable in beds located in the UA ; thus it can only be attempted in a Town.

See also