Broken limb (no ontology)

From Mazeworld

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* '''One foot''': Limping.
* '''One foot''': Limping.
* '''Both feet''': FT+1, Limping.
* '''Both feet''': FT+1, Limping.
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Special cases:
 
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* '''One hand + Opposite arm''': Add the effects together as normal.
 
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* '''One foot + Opposite leg''': Add the effects together as normal.
 
==== On non-human creatures ====
==== On non-human creatures ====
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* '''Upper body''': Pain sensitivity +10%. Also called "ribs fracture".
* '''Upper body''': Pain sensitivity +10%. Also called "ribs fracture".
* '''Lower body''': Limping.
* '''Lower body''': Limping.
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* '''One limb''': FT+1, Strength -10% per broken limb. If more than one leg is broken, the Crippled effect is added.
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* '''One limb''': FT+1, Strength -10% per broken limb. If more than one limb is broken, the Crippled effect is added.
* '''One extremity''': FT+1 per broken extremity.
* '''One extremity''': FT+1 per broken extremity.

Latest revision as of 20:29, 21 January 2018

Broken limbs are injuries where bones suffer sufficient damage to become fractured or damaged. A broken limb is also called a fracture.
The amount of broken limbs, as well as which ones, is one of the vital statistics tracked on every contestant in Mazeworld.

The chart on the left indicates all of the possible areas on a human that can suffer fractures:

  • Red: Head (skull)
  • Light blue: Chest (Upper body)
  • Blue: Arms
  • Orange: Hands
  • Light green: Hips (Lower body)
  • Green: Legs
  • Yellow: Feet

Causes

Insufficient protection against trauma caused by Blunt-type damage, is the most frequent cause of fractures (see Protection chart).
In rarer cases, they are caused by well-aimed shots or attacks striking a bone in the process.

Effects

Denomination: "Broken <limb>" or "Fractured <limb>". Broken limb cause the following effects:

  • Head: FT+1, Strength -10%. Also called a "skull fracture".
  • Chest: Pain sensitivity +10%. Also called "ribs fracture".
  • Hips: Limping.
  • One arm: FT+1, Strength -10%.
  • Both arms: FT+2, Strength -20%, Crippled.
  • One hand: FT+1.
  • Both hands: FT+2.
  • One leg: Limping.
  • Both legs: Crippled.
  • One foot: Limping.
  • Both feet: FT+1, Limping.

On non-human creatures

Certain of these body parts may not be present, depending on the creature

  • Head: FT+1, Strength -10%. Also called a "skull fracture".
  • Upper body: Pain sensitivity +10%. Also called "ribs fracture".
  • Lower body: Limping.
  • One limb: FT+1, Strength -10% per broken limb. If more than one limb is broken, the Crippled effect is added.
  • One extremity: FT+1 per broken extremity.

Cures

Broken limbs are impossible to cure through medical aids. The contestant will have to wait until he/she finds a medic.
A limb can become unbreakable through the use of certain bionic implants. In this case, it will be able to withstand damage that would normally break bones.

See also