Rubber buckshot (no ontology)

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** [[.410 bore]] version: 5 projectiles ; On a successful hit, '''1d5''' projectiles may hit the target.
** [[.410 bore]] version: 5 projectiles ; On a successful hit, '''1d5''' projectiles may hit the target.
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Rubber buckshot is also a '''less-lethal''' shell, designed to hurt and stun rather than kill. The projectiles it fires, while still capable of causing damage, is designed to NOT penetrate the target, and should instead bounce on the body of the target, causing bruises.
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Rubber buckshot is also a '''less-lethal''' shell, designed to hurt and stun rather than kill. The projectiles it fires, while still capable of causing damage, is designed to NOT penetrate the target, and should instead bounce on the body of the target, causing bruises and fractures rather than puncture wounds.
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* Rubber buckshot has a '''20% chance to stun the target for 1 turn, per pellet hit'''. Multiple stunning hits may stack up the stun duration.
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* '''If at least one pellet hit causes an injury,''' it causes a [[Broken limb|Fracture]] instead of a [[Wound]].
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* '''For each pellet that deals at least 1 limb damage, the target is stunned for 1 turn'''. Multiple stunning hits may stack up the stun duration.
== See also ==
== See also ==

Latest revision as of 18:15, 6 November 2017

Rubber buckshot (Also known as R-Buck) is a projectile type for 12 gauge and .410 bore shotgun shells. A rubber buckshot shotgun shell is similar to a standard Buckshot shell, except that the pellets are made out of rubber instead of lead.

Mazeworld overview

Usage notes

Rubber buckshot is a multiple-projectile type of ammunition, meaning that if the shot fired is a hit, this ammunition type is capable of inflicting multiple hits. Rubber buckshot has the following effects:

  • FT-1
  • Shell contains multiple projectiles:
    • 12 gauge version: 9 projectiles ; On a successful hit, 1d9 projectiles may hit the target.
    • .410 bore version: 5 projectiles ; On a successful hit, 1d5 projectiles may hit the target.

Rubber buckshot is also a less-lethal shell, designed to hurt and stun rather than kill. The projectiles it fires, while still capable of causing damage, is designed to NOT penetrate the target, and should instead bounce on the body of the target, causing bruises and fractures rather than puncture wounds.

  • If at least one pellet hit causes an injury, it causes a Fracture instead of a Wound.
  • For each pellet that deals at least 1 limb damage, the target is stunned for 1 turn. Multiple stunning hits may stack up the stun duration.

See also