Rubber buckshot (no ontology)
From Mazeworld
SU Tempest (Talk | contribs) (→Usage notes) |
SU Tempest (Talk | contribs) (→Usage notes) |
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Rubber buckshot is also a '''less-lethal''' shell, designed to hurt and stun rather than kill. The projectiles it fires, while still capable of causing damage, is designed to NOT penetrate the target, and should instead bounce on the body of the target, causing bruises and fractures rather than puncture wounds. | Rubber buckshot is also a '''less-lethal''' shell, designed to hurt and stun rather than kill. The projectiles it fires, while still capable of causing damage, is designed to NOT penetrate the target, and should instead bounce on the body of the target, causing bruises and fractures rather than puncture wounds. | ||
- | * '''If at least one | + | * '''If at least one pellet hit causes an injury,''' it causes a [[Broken limb|Fracture]] instead of a [[Wound]]. |
- | * '''For each | + | * '''For each pellet that deals at least 1 limb damage, the target is stunned for 1 turn'''. Multiple stunning hits may stack up the stun duration. |
== See also == | == See also == |
Latest revision as of 18:15, 6 November 2017
Rubber buckshot (Also known as R-Buck) is a projectile type for 12 gauge and .410 bore shotgun shells. A rubber buckshot shotgun shell is similar to a standard Buckshot shell, except that the pellets are made out of rubber instead of lead.
Mazeworld overview
- Damage multipliers:
- Against all Armor Classes: 0.25x Pain, 0.25x Limb damage
- Wear rate per shot: Condition x0.5 / Cleanliness x1
- Retail value of a standard shell (Regular/SP):
- 12 gauge: 3 P$ /round
- .410 bore: 2 P$ /round
Usage notes
Rubber buckshot is a multiple-projectile type of ammunition, meaning that if the shot fired is a hit, this ammunition type is capable of inflicting multiple hits. Rubber buckshot has the following effects:
- FT-1
- Shell contains multiple projectiles:
Rubber buckshot is also a less-lethal shell, designed to hurt and stun rather than kill. The projectiles it fires, while still capable of causing damage, is designed to NOT penetrate the target, and should instead bounce on the body of the target, causing bruises and fractures rather than puncture wounds.
- If at least one pellet hit causes an injury, it causes a Fracture instead of a Wound.
- For each pellet that deals at least 1 limb damage, the target is stunned for 1 turn. Multiple stunning hits may stack up the stun duration.
See also
- Wikipedia article on shotgun shells in general