Inebriation (no ontology)
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=== Effects === | === Effects === | ||
- | The | + | The various stages of inebriation may cause different [[Secondary effects]]: |
- | * | + | *<span style="color: yellow">Drunk</span>: |
- | * | + | ** Decreased accuracy (FT+1) |
- | *If the contestant <span style="color: red">passes out</span>: [[Throwing up|Vomiting]] occurs | + | ** Decreased Pain Sensitivity (-10%) |
- | * | + | ** [[Agility]] '''-1''' |
+ | ** [[Secondary effect#Stress|Relaxation]] | ||
+ | |||
+ | *<span style="color: yellow">Blurred</span>: | ||
+ | ** Decreased accuracy (FT+2) | ||
+ | ** Decreased Pain Sensitivity (-20%) | ||
+ | ** [[Agility]] '''-2''' | ||
+ | ** ** [[Secondary effect#Stress|Intense relaxation]] | ||
+ | |||
+ | *If the contestant <span style="color: red">passes out</span>: | ||
+ | ** [[Throwing up|Vomiting]] occurs | ||
+ | ** Instant -50% Inebriation | ||
+ | ** [[Secondary effect#Body-affecting|Alcohol poisoning]] for 50 turns | ||
+ | ** Instant +10.0% [[Fatigue]] | ||
== See also == | == See also == |
Revision as of 18:16, 29 March 2016
The Inebriation rate is one of the vital statistics tracked on every contestant. Inebriation increases when the contestant consumes alcoholic beverages.
Inebriation, as the name suggests, distorts and alters the contestant's mental and physical statuses, through speech impediments, altered behavior, accuracy decreases, and other such effects.
Rate | 0%;39% | 40%;69% | 70%;99% | 100% | |||
Condition | Sober | Drunk | Blurred | Pass out |
- Inebriation decreases naturally at a rate of -1% per turn, including during fights.
- At 100%, the contestant will first vomit, greatly affecting Hunger, then pass out, forcing him/her to sleep for 10 turns and resetting the Inebriation rate to 0%. This may be a major problem if it happens in the middle of a fight.
- Inebriation can be lowered through visiting a medic or a nurse, attempting to throw up, or simply waiting it out and sober up naturally.
Effects
The various stages of inebriation may cause different Secondary effects:
- Drunk:
- Decreased accuracy (FT+1)
- Decreased Pain Sensitivity (-10%)
- Agility -1
- Relaxation
- Blurred:
- Decreased accuracy (FT+2)
- Decreased Pain Sensitivity (-20%)
- Agility -2
- ** Intense relaxation
- If the contestant passes out:
- Vomiting occurs
- Instant -50% Inebriation
- Alcohol poisoning for 50 turns
- Instant +10.0% Fatigue