Pain (no ontology)

From Mazeworld

(Difference between revisions)
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| colspan="2" | 1%;39%
| colspan="2" | 1%;39%
| colspan="2" | 40%;69%
| colspan="2" | 40%;69%
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| colspan="2" | 70%;93%
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| colspan="2" | 70%;99%
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| colspan="2" | 94;99%
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| colspan="2" | 100;149%
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| colspan="2" | ≥100%
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| colspan="2" | ≥150%
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|-
| '''Condition'''
| '''Condition'''
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=== Modifiers ===
=== Modifiers ===
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Two stats can influence Pain: '''Maximum Pain threshold''' and '''Pain sensitivity'''. The former dictates the maximum amount one can take before death, and the latter is a multiplier on received damage.
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Two stats can influence Pain: '''Maximum Pain threshold''' and '''Pain sensitivity'''. The former dictates the maximum amount of Pain one can take before blackout (and thus, death), and the latter is a multiplier on received damage.
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Both statistics start at '''100%'''.
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* Pain sensitivity can be modified temporarily or permanently via the use of [[Medical aid|meds]], [[Bionics]], or other methods (magic, certain items or effects, etc)
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* Pain sensitivity can be modified temporarily or permanently via the use of [[Medical aid|meds]], [[Bionics]], or other methods (magic, certain items or effects, etc).
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* Max Pain threshold modifies the amount of Pain needed before dying. It can be increased via the use of [[Bionics]] or certain other methods.
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* Max Pain threshold (or simply Max Pain) modifies the maximum amount of Pain needed before dying. It can only be increased via the use of [[Bionics]] or certain other methods.
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Calculating damage and what state the user is when the Max Pain Threshold is made that way:
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Calculating damage and determining the sufferer's state:
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* If '''100%''', apply as shown on the table above.
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* Check the Max Pain threshold. Unmodified, 100% represents blackout, and 150% represents death. Death always occurs at (Max Pain threshold) + 50% (unless modified by bionics).
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* If '''different than 100%''', for example '''125%''', treat the difference as negative (if >100) or positive (if <100) Pain. For example, someone with Max Pain Threshold of 125% would have, in optimum conditions, a Pain counter written as '''-25%'''.
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* If Max Pain is '''100%''', the table above can be used as is.
 +
* If Max Pain is '''superior than 100%''', the difference is pushed under 0% so as to not "push" the thresholds on the table to other values.
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** For example, someone with a Max Pain of 125% means that their minimum is -25%, going "past" 0%.
=== Effects ===
=== Effects ===
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Neither the Hurt nor the Agonizing status have any effect other than bringing the sufferer one clear step from death.
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The effects of Pain simulate the effects of shock.
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Almost all creatures - whether the contestant himself/herself or encounters, will, when they reach the <span style="color: red">blackout</span> threshold between 94 and 99% of Pain, '''lose consciousness'''. Loss of consciousness leads to the creature being helpless and unable to move or act until their Pain levels drop back under the blackout threshold. During this state, they are in a state similar to forced sleep, though they will automatically wake up after Pain has lowered enough. While blacked out, a creature's '''Pain sensitivity''' is immediately dropped to 0% and will return to normal levels when they regain consciousness.
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* <span style="color: yellow">Hurt</span> causes reduced accuracy (FT-1).
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* <span style="color: orange">Agony</span> causes further reduced accuracy (FT-2).
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If a creature is shot in the LIMB or EXTREMITY group, the amount of Pain the affected creature can reach '''is capped at 98%''', which should plunge it automatically into a blackout. Any further hits in those body groups will not make Pain increase further so that it would lead to death, but any hit in any other body group (BODY, HEAD, WEAK POINT) will.
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* <span style="color: red">blackout</span> causes loss of consciousness, as the term may suggest.  
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** While in blackout, the creature loses consciousness and all awareness of its surroundings. The GM may, at their discretion, describe generally what is ongoing, but generally speaking, '''a creature in blackout state is totally helpless, blind, deaf, and incapable of acting or moving in any way''', until death or regaining consciousness occurs. While in blackout, a creature's Pain sensitivity drops to 0% as well for as long as the blackout state is maintained; beware, as other bodily damage ([[limb damage]], [[blood|bleeding]], etc.) remains possible.
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* <span style="color: red">≥150% Pain</span> usually causes [[Death]]
== See also ==
== See also ==

Revision as of 13:50, 31 October 2014

The Pain rate is one of the vital statistics tracked on every contestant. Pain is affected by a wide majority of threats, including but not limited to enemy attacks, weapons, traps and various other hazards.

Pain is the most common cause of death in Mazeworld for contestants and encounters alike. It can be seen as the MzW counterpart to Health Points in other role-playing games, although it works a bit differently and is not a catch-all term.

When a page mentions damage in general, it refers to the amount of Pain it deals. Other kinds of damage, and how to prevent them are discussed on the damage chart and protection chart.

Rate ≤0% 1%;39% 40%;69% 70%;99% 100;149% ≥150%
Condition Optimum Normal Hurt Agony Blackout Death
  • Pain can be naturally healed, at a rate of 2% per turn. Natural healing of Pain requires 5kcal per 1%, and thus 10kcal per 2%.
  • Received Pain can be prevented or reduced by wearing clothing of the highest possible armor class, and it should cover the most body parts possible to ensure reliable protection.
  • Pain can be treated via certain medical aids, or when meeting a nurse or a medic, for a fee.

Modifiers

Two stats can influence Pain: Maximum Pain threshold and Pain sensitivity. The former dictates the maximum amount of Pain one can take before blackout (and thus, death), and the latter is a multiplier on received damage.

  • Pain sensitivity can be modified temporarily or permanently via the use of meds, Bionics, or other methods (magic, certain items or effects, etc).
  • Max Pain threshold (or simply Max Pain) modifies the maximum amount of Pain needed before dying. It can only be increased via the use of Bionics or certain other methods.

Calculating damage and determining the sufferer's state:

  • Check the Max Pain threshold. Unmodified, 100% represents blackout, and 150% represents death. Death always occurs at (Max Pain threshold) + 50% (unless modified by bionics).
  • If Max Pain is 100%, the table above can be used as is.
  • If Max Pain is superior than 100%, the difference is pushed under 0% so as to not "push" the thresholds on the table to other values.
    • For example, someone with a Max Pain of 125% means that their minimum is -25%, going "past" 0%.

Effects

The effects of Pain simulate the effects of shock.

  • Hurt causes reduced accuracy (FT-1).
  • Agony causes further reduced accuracy (FT-2).
  • blackout causes loss of consciousness, as the term may suggest.
    • While in blackout, the creature loses consciousness and all awareness of its surroundings. The GM may, at their discretion, describe generally what is ongoing, but generally speaking, a creature in blackout state is totally helpless, blind, deaf, and incapable of acting or moving in any way, until death or regaining consciousness occurs. While in blackout, a creature's Pain sensitivity drops to 0% as well for as long as the blackout state is maintained; beware, as other bodily damage (limb damage, bleeding, etc.) remains possible.
  • ≥150% Pain usually causes Death

See also