Identification (no ontology)

From Mazeworld

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*[[Jewelry store|Jewelers]] can identify unknown valuables.
*[[Jewelry store|Jewelers]] can identify unknown valuables.
*[[Engineers]] can give percentile values of a firearm's condition and cleanliness, usually for free.
*[[Engineers]] can give percentile values of a firearm's condition and cleanliness, usually for free.
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*[[Peaceful scientist|Peaceful scientists]] can identify multiple items; unknown gems, meds, and mushrooms.
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*[[Peaceful scientist|Scientists]] in the ST of Physics/Chemistry can identify multiple items; unknown gems, meds, and mushrooms.
Certain items may be found '''already identified'''. This is the case of items found in [[Supply crate|crates]], for example.
Certain items may be found '''already identified'''. This is the case of items found in [[Supply crate|crates]], for example.

Revision as of 13:49, 7 September 2015

The act of identifying unknown objects is part of Mazeworld. Identification is required to tell apart items that look the same, but are in fact, different.

The following items may be identified:

How to identify items

A contestant cannot usually identify by himself/herself items.

  • Archaeologists can identify unknown gems.
  • Medics can identify unknown meds.
  • Hakutaku can identify unknown mushrooms.
  • Jewelers can identify unknown valuables.
  • Engineers can give percentile values of a firearm's condition and cleanliness, usually for free.
  • Scientists in the ST of Physics/Chemistry can identify multiple items; unknown gems, meds, and mushrooms.

Certain items may be found already identified. This is the case of items found in crates, for example.

Lastly, a bionic implant allows a contestant to gain the ability to identify all types of items by themselves; the Item Composition Identification Scanner (ICIS).

See also