Inebriation (no ontology)
From Mazeworld
(Difference between revisions)
SU Tempest (Talk | contribs) m (→Effects) |
SU Tempest (Talk | contribs) |
||
Line 22: | Line 22: | ||
=== Effects === | === Effects === | ||
- | *When <span style="color: yellow">Drunk</span>: | + | *When <span style="color: yellow">Drunk</span>: [[Secondary effect|decreased accuracy (FT+1), but Pain Sensitivity decreases (-10%)]]. |
- | *When <span style="color: yellow">Blurred</span>: [[Secondary effect|Accuracy decreases again]]. | + | *When <span style="color: yellow">Blurred</span>: [[Secondary effect|Accuracy decreases again (FT+2), but Pain Sensitivity decreases again. (-20%)]]. |
*If the contestant <span style="color: red">passes out</span>: [[Throwing up|Vomiting]] occurs, instantly reducing Inebriation to 50%, and causing a brutal [[Hunger|250kcal loss]] and +15% [[Pain]]. Afterwards, forced [[Resting|sleep]] occurs for 10 turns, in which the contestant will be completely defenseless should it happen during a fight. | *If the contestant <span style="color: red">passes out</span>: [[Throwing up|Vomiting]] occurs, instantly reducing Inebriation to 50%, and causing a brutal [[Hunger|250kcal loss]] and +15% [[Pain]]. Afterwards, forced [[Resting|sleep]] occurs for 10 turns, in which the contestant will be completely defenseless should it happen during a fight. | ||
*After '''regaining consciousness''': Contestant experiences '''hangover''', which [[Secondary effect|decreases strength and accuracy]], for 10 turns. | *After '''regaining consciousness''': Contestant experiences '''hangover''', which [[Secondary effect|decreases strength and accuracy]], for 10 turns. |
Revision as of 19:12, 10 November 2015
The Inebriation rate is one of the vital statistics tracked on every contestant. Inebriation increases when the contestant consumes alcoholic beverages.
Inebriation, as the name suggests, distorts and alters the contestant's mental and physical statuses, through speech impediments, altered behavior, accuracy decreases, and other such effects.
Rate | 0%;39% | 40%;69% | 70%;99% | 100% | |||
Condition | Sober | Drunk | Blurred | Pass out |
- Inebriation decreases naturally at a rate of -1% per turn, including during fights.
- At 100%, the contestant will first vomit, greatly affecting Hunger, then pass out, forcing him/her to sleep for 10 turns and resetting the Inebriation rate to 0%. This may be a major problem if it happens in the middle of a fight.
- Inebriation can be lowered through visiting a medic or a nurse, attempting to throw up, or simply waiting it out and sober up naturally.
Effects
- When Drunk: decreased accuracy (FT+1), but Pain Sensitivity decreases (-10%).
- When Blurred: Accuracy decreases again (FT+2), but Pain Sensitivity decreases again. (-20%).
- If the contestant passes out: Vomiting occurs, instantly reducing Inebriation to 50%, and causing a brutal 250kcal loss and +15% Pain. Afterwards, forced sleep occurs for 10 turns, in which the contestant will be completely defenseless should it happen during a fight.
- After regaining consciousness: Contestant experiences hangover, which decreases strength and accuracy, for 10 turns.