Pain (no ontology)

From Mazeworld

(Difference between revisions)
(Effects)
Line 1: Line 1:
-
The '''Pain rate''' is one of the vital [[Statistics|statistics]] tracked on every [[Contestant|contestant]]. Pain is affected by a wide majority of threats, including but not limited to [[Encounters|enemy]] attacks, [[Weapon|weapons]], [[Trap|traps]] and various other hazards.
+
'''Pain''' is one of the vital [[Statistics|statistics]] tracked on every [[Contestant|contestant]]. Pain simulates the amount of physical pain the Contestant is enduring, and the resulting effects of shock that it induces. As it is the most common way to deal damage, the Pain counter is the most direct indicator of a creature's general health level. Pain is affected by several statistics and can be affected by a wide majority of factors, most of which through combat.
{|
{|

Revision as of 17:50, 29 March 2016

Pain is one of the vital statistics tracked on every contestant. Pain simulates the amount of physical pain the Contestant is enduring, and the resulting effects of shock that it induces. As it is the most common way to deal damage, the Pain counter is the most direct indicator of a creature's general health level. Pain is affected by several statistics and can be affected by a wide majority of factors, most of which through combat.

Rate ≤0% 1%;39% 40%;69% 70%;<MPuB MPuB;<MPT MPT
Condition Optimum Normal Hurt Agony Blackout threshold Death threshold
  • MPuB: Max Pain until Blackout - default value is 100%
  • MPT: Max Pain Threshold - default value is 150%

How it works

  • Pain can be naturally healed, at a rate of 2% per turn. Natural healing of Pain requires 5kcal per 1%, and thus 10kcal per 2%.
  • Incoming Pain can be lessened by wearing clothing and armor of the highest possible armor class, and it should cover the most body parts possible to ensure reliable protection.
  • Pain can be treated via certain medical aids, or when finding a Hospital room, for a fee.
  • Various ways to affect the stats influencing Pain also exist, e.g. meds modifying pain sensitivity.

Modifiers

Three stats influence Pain: Pain sensitivity, Max Pain until Blackout, and Max Pain Threshold.

  • Pain sensitivity (Default value: 100% which corresponds to 1.00x) is a multiplier on incoming Pain damage can be modified temporarily or permanently via the use of meds, Bionics, or other methods (magic, certain items or effects, etc).
  • Max Pain until Blackout (Blackout threshold, default value: 100%) sets the minimum amount of Pain needed to pass out or blackout. It can never be higher than the Max Pain Threshold, for obvious reasons. It can only be modified via the use of Bionics or certain other methods.
  • Max Pain Threshold (Pain death threshold or "true Max Pain", default value: 150%) sets the maximum amount of Pain needed before dying. It can only be modified via the use of Bionics or certain other methods.

Effects

The various stages of Pain may cause various Secondary effects.

  • Hurt causes reduced accuracy (FT+1).
  • Agony causes further reduced accuracy (FT+2).
  • Reaching Blackout Threshold causes loss of consciousness, as the term suggests.
    • While in blackout, the creature loses consciousness and all awareness of its surroundings. The GM may, at their discretion, describe generally what is ongoing, but generally speaking, a creature in blackout state is totally helpless, blind, deaf, and incapable of acting or moving in any way, until death or regaining consciousness occurs.
    • Blacked-out creatures are still subject to Pain Sensitivity ; even if they technically no longer suffer the accuracy loss effects of previous states of pain, they can still feel pain and be hurt by Pain damage.
  • Reaching Death Threshold causes Death, except in very specific circumstances.

See also