Inebriation (no ontology)

From Mazeworld

(Difference between revisions)
(Effects)
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The '''Inebriation rate''' is one of the vital [[Statistics|statistics]] tracked on every [[Contestant|contestant]]. Inebriation increases when the [[Contestant|contestant]] consumes '''alcoholic beverages'''.
The '''Inebriation rate''' is one of the vital [[Statistics|statistics]] tracked on every [[Contestant|contestant]]. Inebriation increases when the [[Contestant|contestant]] consumes '''alcoholic beverages'''.
-
Inebriation, as the name suggests, distorts and alters the [[Contestant|contestant]]'s mental and physical statuses, through speech impediments, altered behavior, accuracy decreases, and other such effects.
+
Inebriation, as the name suggests, distorts and alters the [[Contestant|contestant]]'s mental and physical states, through speech impediments, altered behavior, and deterioration of motor skills.
{|
{|
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| <span style="color: green">Sober</span>
| <span style="color: green">Sober</span>
| colspan="2" | <span style="color: yellow">Drunk</span>
| colspan="2" | <span style="color: yellow">Drunk</span>
-
| colspan="2" | <span style="color: yellow">Blurred</span>
+
| colspan="2" | <span style="color: orange">Blurred</span>
-
| colspan="2" | <span style="color: red">Pass out</span>
+
| colspan="2" | <span style="color: red">Maximum</span>
|}
|}
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*Inebriation decreases naturally at a rate of '''-1% per turn''', including during fights.
+
*Inebriation decreases naturally at a rate of '''-1% per turn'''.
-
*At 100%, the contestant will first [[Throwing up|vomit]], greatly affecting [[Hunger]], then '''pass out''', forcing him/her to [[Resting|sleep]] for '''10 turns''' and resetting the Inebriation rate to 0%. This may be a major problem if it happens in the middle of a fight.
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*Inebriation can be lowered through visiting a [[Hospital room]], attempting to [[Throwing up|throw up]] voluntarily, or simply waiting it out and sober up naturally.
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*Inebriation can be lowered through visiting a [[Hospital room|medic]] or a [[nurse]], attempting to [[Throwing up|throw up]], or simply waiting it out and sober up naturally.
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=== Effects ===
=== Effects ===
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** [[Secondary effect#Stress|Relaxation]]
** [[Secondary effect#Stress|Relaxation]]
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*<span style="color: yellow">Blurred</span>:
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*<span style="color: orange">Blurred</span>:
** Decreased accuracy (FT+2)
** Decreased accuracy (FT+2)
** Decreased Pain Sensitivity (-20%)
** Decreased Pain Sensitivity (-20%)
** [[Agility]] '''-2'''
** [[Agility]] '''-2'''
-
** ** [[Secondary effect#Stress|Intense relaxation]]
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** [[Secondary effect#Stress|Intense relaxation]]
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*If the contestant <span style="color: red">passes out</span>:
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*Hitting <span style="color: red">Maximum Inebriation</span>:
** [[Throwing up|Vomiting]] occurs
** [[Throwing up|Vomiting]] occurs
-
** Instant -50% Inebriation
+
** Instant -75% Inebriation
** [[Secondary effect#Body-affecting|Alcohol poisoning]] for 50 turns
** [[Secondary effect#Body-affecting|Alcohol poisoning]] for 50 turns
** Instant +10.0% [[Fatigue]]
** Instant +10.0% [[Fatigue]]

Revision as of 18:18, 29 March 2016

The Inebriation rate is one of the vital statistics tracked on every contestant. Inebriation increases when the contestant consumes alcoholic beverages.

Inebriation, as the name suggests, distorts and alters the contestant's mental and physical states, through speech impediments, altered behavior, and deterioration of motor skills.

Rate 0%;39% 40%;69% 70%;99% 100%
Condition Sober Drunk Blurred Maximum
  • Inebriation decreases naturally at a rate of -1% per turn.
  • Inebriation can be lowered through visiting a Hospital room, attempting to throw up voluntarily, or simply waiting it out and sober up naturally.

Effects

The various stages of inebriation may cause different Secondary effects:

  • Drunk:

See also