Inebriation (no ontology)
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*Hitting <span style="color: red">Maximum Inebriation</span>: | *Hitting <span style="color: red">Maximum Inebriation</span>: | ||
** [[Throwing up|Vomiting]] occurs | ** [[Throwing up|Vomiting]] occurs | ||
- | |||
** [[Secondary effect#Body-affecting|Alcohol poisoning]] for 50 turns | ** [[Secondary effect#Body-affecting|Alcohol poisoning]] for 50 turns | ||
** Instant +10.0% [[Fatigue]] | ** Instant +10.0% [[Fatigue]] |
Revision as of 18:26, 29 March 2016
The Inebriation rate is one of the vital statistics tracked on every contestant. Inebriation increases when the contestant consumes alcoholic beverages.
Inebriation, as the name suggests, distorts and alters the contestant's mental and physical states, through speech impediments, altered behavior, and deterioration of motor skills.
Rate | 0%;39% | 40%;69% | 70%;99% | 100% | |||
Condition | Sober | Drunk | Blurred | Maximum |
- Inebriation decreases naturally at a rate of -1% per turn.
- Inebriation can be lowered through visiting a Hospital room, attempting to throw up voluntarily, or simply waiting it out and sober up naturally.
Effects
The various stages of inebriation may cause different Secondary effects:
- Drunk:
- Decreased accuracy (FT+1)
- Decreased Pain Sensitivity (-10%)
- Agility -1
- Relaxation
- Blurred:
- Decreased accuracy (FT+2)
- Decreased Pain Sensitivity (-20%)
- Agility -2
- Intense relaxation
- Hitting Maximum Inebriation:
- Vomiting occurs
- Alcohol poisoning for 50 turns
- Instant +10.0% Fatigue