Inebriation (no ontology)

From Mazeworld

(Difference between revisions)
(Effects)
Line 37: Line 37:
*Hitting <span style="color: red">Maximum Inebriation</span>:
*Hitting <span style="color: red">Maximum Inebriation</span>:
** [[Throwing up|Vomiting]] occurs
** [[Throwing up|Vomiting]] occurs
-
** Instant -75% Inebriation
 
** [[Secondary effect#Body-affecting|Alcohol poisoning]] for 50 turns
** [[Secondary effect#Body-affecting|Alcohol poisoning]] for 50 turns
** Instant +10.0% [[Fatigue]]
** Instant +10.0% [[Fatigue]]

Revision as of 18:26, 29 March 2016

The Inebriation rate is one of the vital statistics tracked on every contestant. Inebriation increases when the contestant consumes alcoholic beverages.

Inebriation, as the name suggests, distorts and alters the contestant's mental and physical states, through speech impediments, altered behavior, and deterioration of motor skills.

Rate 0%;39% 40%;69% 70%;99% 100%
Condition Sober Drunk Blurred Maximum
  • Inebriation decreases naturally at a rate of -1% per turn.
  • Inebriation can be lowered through visiting a Hospital room, attempting to throw up voluntarily, or simply waiting it out and sober up naturally.

Effects

The various stages of inebriation may cause different Secondary effects:

  • Drunk:

See also