Resting (no ontology)

From Mazeworld

(Difference between revisions)
(Being asleep)
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Active effects:
Active effects:
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** Suppressed hunger (which also causes improved healing)
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* Suppressed hunger (which also causes improved healing)
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** Suppressed thirst
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* Suppressed thirst
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** [[Fatigue]]: -0.2% per turn slept
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* [[Fatigue]]: -0.2% per turn slept
Other parameters:
Other parameters:
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** Other stats and effects are still active and may still tick down. Life-threatening effects may kill a creature in their sleep.
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* Other stats and effects are still active and may still tick down. Life-threatening effects may kill a creature in their sleep.
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** Unconscious - the creature cannot act while asleep, they are also blind and deaf to their surroundings.
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* Unconscious - the creature cannot act while asleep, they are also blind and deaf to their surroundings.
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** An asleep creature is not helpless ; sustaining any form of damage will '''interrupt sleep''' and jolt them back alive, unless they are afflicted with [[Secondary effect#Body-affecting|Forced sleep]], in which case nothing can wake up the creature until the effect dissipates.
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* An asleep creature is not helpless ; sustaining any form of damage will '''interrupt sleep''' and jolt them back alive, unless they are afflicted with [[Secondary effect#Body-affecting|Forced sleep]], in which case nothing can wake up the creature until the effect dissipates.
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** The only way to wake up from forced sleep is to be afflicted with something that causes [[Secondary effect#Body-affecting|Forced wakefulness]] ; it will override and cancel out forced sleep immediately, though not without its own costs.
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* The only way to wake up from forced sleep is to be afflicted with something that causes [[Secondary effect#Body-affecting|Forced wakefulness]] ; it will override and cancel out forced sleep immediately, though not without its own costs.
=== Methods ===
=== Methods ===

Revision as of 18:52, 29 March 2016

Resting is one of the abilities of a contestant. Resting primarily serves to heal Fatigue and drain undesirable Secondary effects away, as it allows for a large amount of time to pass at once.

Resting is not the same as Sleeping ; resting is the willing action of finding rest, while sleeping is no more than the resulting effect of resting, but also certain extraneous factors which can induce sleep.

Being asleep

When a creature is asleep, the following applies:

Active effects:

  • Suppressed hunger (which also causes improved healing)
  • Suppressed thirst
  • Fatigue: -0.2% per turn slept

Other parameters:

  • Other stats and effects are still active and may still tick down. Life-threatening effects may kill a creature in their sleep.
  • Unconscious - the creature cannot act while asleep, they are also blind and deaf to their surroundings.
  • An asleep creature is not helpless ; sustaining any form of damage will interrupt sleep and jolt them back alive, unless they are afflicted with Forced sleep, in which case nothing can wake up the creature until the effect dissipates.
  • The only way to wake up from forced sleep is to be afflicted with something that causes Forced wakefulness ; it will override and cancel out forced sleep immediately, though not without its own costs.

Methods

Resting can only be attempted if certain conditions are met. The Contestant must be in a room with a bed (a futon is considered to be a bed as well), and that bed must be valid (allowed for use).

  • By default, any bed located in the Uncivilized Area is valid, as they are unowned and abandoned.
  • All beds located in a Town are considered to be invalid, except in the following situations:
    • A hospital bedroom is unlocked and granted for use to the Contestant ; in which case the bed located there becomes valid, until access is no longer granted.
    • A hotel room is purchased by the Contestant ; validity generally remains until the Contestant vacates the room, at which point the bed is invalidated again and the hotel room must be paid for again if he/she wishes to access it once more.
    • Certain conditions may allow a Contestant to have free and sometimes permanent access to a bed outside of the UA, generally as part of Quests.

When a valid bed is present and accessible, the Contestant may choose how they wish to rest, which in turn determines how many turns they are likely to remain asleep.

  • Short rest / Napping: Roll 1d6, multiply the result by 10. The result is the amount of turns the Contestant will sleep.
  • Long rest: As above, but multiply the result of the 1d6 roll by 30.

Long rest is normally unavailable in beds located in the UA ; thus it can only be attempted in a Town.

Causes

  • When performed willingly, the player will play a game of heads or tails. In all cases the Contestant will succeed - the result of the roll determines the duration of the rest.

NOTE: After the end of their resting period, the Contestant will enter a cooldown period in which he/she will not be able to retry doing certain abilities willingly, for 10 turns. For this specific ability, if the contestant has successfully rested, the cooldown period starts AFTER he/she has woken up.

Effects

Resting causes the contestant to be asleep, rendering them completely inactive for 20 turns.

  • The resting period length is tripled if the heads or tails game was won, which may boost the duration of rest to 60 turns.
  • If the restful sleep effect is active, the resting period length is further tripled. When stacking with the heads or tails, the maximum resting period length may reach a total of 180 turns.
  • Being asleep causes hunger suppression, which provides improved natural healing effects.
  • Statistics and secondary effects will continue being active, though may not have practical effects while the Contestant is asleep - thus sleep may be a method of letting their counters tick down. Beware however, as certain effects may hurt or kill the Contestant while he/she is asleep.

See also