Broken limb (no ontology)
From Mazeworld
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*Red: Head (skull) | *Red: Head (skull) | ||
- | *Light blue: | + | *Light blue: Chest (Upper body) |
*Blue: Arms | *Blue: Arms | ||
*Orange: Hands | *Orange: Hands | ||
- | *Light green: Legs | + | *Light green: Hips (Lower body) |
+ | *Green: Legs | ||
*Yellow: Feet | *Yellow: Feet | ||
Revision as of 14:12, 10 July 2013
Broken limbs are injuries where bones suffer sufficient damage to become fractured or damaged. A broken limb is also called a fracture.
The amount of broken limbs, as well as which ones, is one of the vital statistics tracked on every contestant in Mazeworld.
The chart on the right indicates all of the possible areas that can suffer fractures:
- Red: Head (skull)
- Light blue: Chest (Upper body)
- Blue: Arms
- Orange: Hands
- Light green: Hips (Lower body)
- Green: Legs
- Yellow: Feet
Causes
Insufficient protection against trauma caused by Blunt-type damage, is the most frequent cause of fractures (see Protection chart).
In rarer cases, they are caused by well-aimed shots or attacks striking a bone in the process.
Effects
Denomination: "Broken <limb>"
- Head: FT+1, Strength -10%. Also called a "skull fracture".
- Chest: Pain sensitivity +10%. Also called "ribs fracture".
- Hips: Limping.
- One arm: FT+1, Strength -10%.
- Both arms: FT+2, Strength -20%, Crippled.
- One hand: FT+1.
- Both hands: FT+2.
- One leg: Limping.
- Both legs: Crippled.
- One foot: Limping.
- Both feet: FT+1, Limping.
Special cases:
- One hand + Opposite arm: Add the effects together as normal.
- One foot + Opposite leg: Add the effects together as normal.
Cures
Broken limbs are impossible to cure through medical aids. The contestant will have to wait until he/she finds a medic.
A limb can become unbreakable through the use of certain bionic implants. In this case, it will be able to withstand damage that would normally break bones.