Blood (no ontology)

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(Difference between revisions)
(Bleeding counter)
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The '''Bleeding stats''' are counted as one stat, and is one of the vital [[Statistics|statistics]] tracked on every [[Contestant|contestant]]. It is comprised of two sub-stats: the '''bleeding rate''' and the '''bleeding counter'''.
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The amount of '''blood'' is one of the vital [[Statistics|statistics]] tracked on every [[Contestant|contestant]].  
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=== Bleeding rate ===
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The '''Bleeding rate''' is determined by the amount of [[Wound|wounds]] on the contestant's body (Every wound '''adds 10%''' to this rate). Between every turn, a random number between 1 and 100 is drawn, if the amount is equal or lower to the rate, the contestant will '''bleed'''.
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The bleeding rate can only be influenced by curing wounds. For more information about this, please visit the [[Wound|wound]] article.
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=== Bleeding counter ===
=== Bleeding counter ===
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The '''Bleeding counter''' is exactly that: it '''counts the amount of times the contestant bled'''. This counter starts at '''0''' and can go up to '''20'''. If this counter attains 20, the contestant [[Death|dies]] from blood loss.
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The '''Bleeding counter''' is exactly that: it '''counts the amount of blood remaining'''. This counter starts at '''20.0'''. If it goes down to 0, [[death]] from blood loss occurs.
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This counter may increase if:
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Bleeding occurs if:
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*The contestant made a bleeding roll and scored low enough to '''bleed'''; it'll increase by 1 if it happens
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*Open wounds exist on the body. Every turn, blood loss occurs, at a rate of '''0.1 unit of blood lost per turn and per open wound'''. 3 open wounds would mean losing 0.3 units per turn.
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*The contestant has been '''shot''' and suffered '''15% Pain or more''' per bullet (or [[buckshot]]/[[flechette]] shell); in this case, the counter will increase by '''the amount of bullets'''. (Example: Four shots causing 12% of Pain each will cause a total of 48% of Pain but no bleeding. On the other hand, three shots causing 22% of Pain each will cause a total of 66% of Pain, and bleeding 3 times.)
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*A '''gunshot''' (Bullet-type damage) hit which causes [[Limb damage|1 damage or more]] to the limb it hit; in this case, blood loss occurs at a rate of '''1 unit per hit'''. For example, if 3 bullets hit a human target on the chest, and cause respectively 2, 3, and 0 limb damage, then only the first two rounds will cause bleeding.
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** Reminder: Bullet-type damage causing 1 or more limb damage causes open wounds. In the above example, the first round will cause an open wound on the chest, the second will simply draw more blood, and the third will cause no other effects than Pain.
Several ill effects can be suffered from bleeding too much, such as blood pressure drops.<br />
Several ill effects can be suffered from bleeding too much, such as blood pressure drops.<br />
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{|
{|
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| Amount of times bled
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| Blood remaining
| colspan="2" | Effects suffered
| colspan="2" | Effects suffered
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| '''Under 10 times'''
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| '''10 units and above'''
| colspan="2" | No ill effects
| colspan="2" | No ill effects
|-
|-
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| '''10 to 14 times'''
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| '''9.9 to 5 units'''
| colspan="2" | '''Blood pressure drop''': [[Secondary effect|Decreased strength, Failure threshold +1]]
| colspan="2" | '''Blood pressure drop''': [[Secondary effect|Decreased strength, Failure threshold +1]]
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|-
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| '''15 to 19 times'''
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| '''4.9 to 0.1 units'''
| colspan="2" | '''Mental and physical damage''': [[Secondary effect|Decreased strength x2, Failure threshold +2]]
| colspan="2" | '''Mental and physical damage''': [[Secondary effect|Decreased strength x2, Failure threshold +2]]
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|-
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| '''20 times and more'''
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| '''0 units and under'''
| colspan="2" | <span style="color: red">[[Death]] from blood loss</span>
| colspan="2" | <span style="color: red">[[Death]] from blood loss</span>
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|}
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*If the contestant bled '''10 to 14 times''', he/she will start to feel weaker, as his/her strength will be reduced and his/her accuracy hindered.
 
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*If the contestant bled '''15 times or more''', blood pressure drops even more, rendering the contestant's skin paler. It will cause mild mental damage, as there is now a very insufficient amount of blood circulating in the body, and as such, in the brain. This causes '''doubled strength reduction''' and a severe drop in accuracy. Further bleeding will bring the contestant closer from death.
 
=== Treatment ===
=== Treatment ===
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It is possible to cure blood loss problems. Either by using a [[Blood Transfusion Kit]], in cases of emergency, or preferably by visiting a [[Hospital room|medic]], as they possess blood transplant equipment and blood banks.
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It is possible to cure blood loss problems. Either by using a [[Blood Transfusion Kit]], in cases of emergency, or preferably by visiting a [[Hospital room|medic]], as they possess blood transplant equipment and blood banks. It is also possible to increase the maximum amount of blood to a number higher than 20 through certain methods ([[Bionics]]...).
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It is also possible to increase the maximum bleeding counter to a number higher than 20 through certain methods ([[Bionics]]...). In this case, death from blood loss only happens when the new maximum amount is hit; all blood pressure thresholds remain the same.
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== See also ==
== See also ==

Revision as of 13:24, 13 March 2014

The amount of 'blood is one of the vital statistics tracked on every contestant.

Bleeding counter

The Bleeding counter is exactly that: it counts the amount of blood remaining. This counter starts at 20.0. If it goes down to 0, death from blood loss occurs.

Bleeding occurs if:

  • Open wounds exist on the body. Every turn, blood loss occurs, at a rate of 0.1 unit of blood lost per turn and per open wound. 3 open wounds would mean losing 0.3 units per turn.
  • A gunshot (Bullet-type damage) hit which causes 1 damage or more to the limb it hit; in this case, blood loss occurs at a rate of 1 unit per hit. For example, if 3 bullets hit a human target on the chest, and cause respectively 2, 3, and 0 limb damage, then only the first two rounds will cause bleeding.
    • Reminder: Bullet-type damage causing 1 or more limb damage causes open wounds. In the above example, the first round will cause an open wound on the chest, the second will simply draw more blood, and the third will cause no other effects than Pain.

Several ill effects can be suffered from bleeding too much, such as blood pressure drops.
It must be noted that a specific trap has been designed specifically to make the contestant lose blood without tearing a wound: the Syringe claw trap, which extracts the equivalent of one turn of bleeding, increasing the counter by 1.

Blood remaining Effects suffered
10 units and above No ill effects
9.9 to 5 units Blood pressure drop: Decreased strength, Failure threshold +1
4.9 to 0.1 units Mental and physical damage: Decreased strength x2, Failure threshold +2
0 units and under Death from blood loss

Treatment

It is possible to cure blood loss problems. Either by using a Blood Transfusion Kit, in cases of emergency, or preferably by visiting a medic, as they possess blood transplant equipment and blood banks. It is also possible to increase the maximum amount of blood to a number higher than 20 through certain methods (Bionics...).

See also