Guide:Changelog (Meta, no ontology)
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== Planned == | == Planned == | ||
+ | '''CRU 2 revision 1''' - The Trauma Plate Update | ||
- | * | + | * Many clothing and armor changes, among which: |
- | + | ** Introduction of all new armor upgrades: '''trauma plates''', which provide upgraded resistance to damage while wearing certain types of body armor. | |
- | ** Introduction of all new armor upgrades: '''trauma plates'''. | + | ** Brand new pieces of armor, such as the '''Special Response Armor''' family of riot gear, and more. |
- | ** | + | |
** Many existing pieces of clothing and armor will receive new effects. | ** Many existing pieces of clothing and armor will receive new effects. | ||
- | ** The HEV Suit will soon be made even harder to obtain - but has | + | ** The HEV Suit will soon be made even harder to obtain - so hard it will soon no longer be [[wish|wishable]] or findable randomly/in shops, but only through a new Secret Event. |
+ | * Certain abilities will undergo reworking. | ||
+ | ** Bathroom bodily functions will be scrapped entirely - no longer codified in the game, at least, with full consequences as these abilities had effects which, as such, will no longer be available. | ||
+ | ** Laxative foods now have a new purpose: a chance to trigger 'bowel pains', which, when suffered, cause an increase in pain sensitivity and a decrease of strength. | ||
+ | * Perhaps one of the most important changes is a '''modification of recurrent events''', particularly the '''frequency of missions''', which will appear '''every 20 rooms, instead of every 40 rooms'''. | ||
+ | ** This is estimated to accelerate the flow of the game, and make progression of the various mission stories faster. As mission sets were reworked and made longer in a past update, and since it has been estimated that between 15 and 25 rooms are passed in average during every session, this is done to provide a better storytelling experience. | ||
== July 2nd 2014 == | == July 2nd 2014 == |
Revision as of 04:44, 14 July 2014
Latest released Mazeworld update: MazeWorld v3/CRU2 - 02-07-2014
Next planned update: None yet
Changelog archive can be found here: Guide:Changelog Archive
Updates
Planned
CRU 2 revision 1 - The Trauma Plate Update
- Many clothing and armor changes, among which:
- Introduction of all new armor upgrades: trauma plates, which provide upgraded resistance to damage while wearing certain types of body armor.
- Brand new pieces of armor, such as the Special Response Armor family of riot gear, and more.
- Many existing pieces of clothing and armor will receive new effects.
- The HEV Suit will soon be made even harder to obtain - so hard it will soon no longer be wishable or findable randomly/in shops, but only through a new Secret Event.
- Certain abilities will undergo reworking.
- Bathroom bodily functions will be scrapped entirely - no longer codified in the game, at least, with full consequences as these abilities had effects which, as such, will no longer be available.
- Laxative foods now have a new purpose: a chance to trigger 'bowel pains', which, when suffered, cause an increase in pain sensitivity and a decrease of strength.
- Perhaps one of the most important changes is a modification of recurrent events, particularly the frequency of missions, which will appear every 20 rooms, instead of every 40 rooms.
- This is estimated to accelerate the flow of the game, and make progression of the various mission stories faster. As mission sets were reworked and made longer in a past update, and since it has been estimated that between 15 and 25 rooms are passed in average during every session, this is done to provide a better storytelling experience.
July 2nd 2014
Community Requested Updates part 2: Kcal hunger system + New meds
- A brand new hunger system and totally remade food item lists, based on real-life kilocalorie values.
- New hunger and natural healing rules - explained here
- Brand new food item list ; 34 old items scrapped, 15 all-new food items, and many items renamed - see it there
- Two medical items scrapped - Vitamins and Flunitrazepam.
- Two new medical items:
- Desoxyn, also known as Meth pill. Effects: Alertness increase, FT-1, Forced wakefulness for 3d6 turns, Libido +2d30.
- Emergency tourniquet, which allows stopping the bleeding (formerly known as "permanent open wounds") caused by severed limbs, increasing survivability even after losing a limb or an extremity.
- Existing meds effects have been modified: Cannabis, Heroin, Nitrous oxide inhaler, Pentobarbital
- Several new secondary effects related to the new food and meds.
- Many supply crate contents have been updated to reflect the changing items
- Event lines have been repaired - many missing items, typos and inconsistencies detected in the event lines, which have now been fixed.
June 25th 2014
CRU1 revision 7
- The Colt Mark 18 mod 0 no longer has the RIS quad rails by default, and is now sold with the standard handguards.
June 20th 2014
CRU1 revision 6
- Daron Bryant, the DF Chef, went out of business - his restaurant may no longer be found in the Mazes.
June 7th 2014
CRU1 revision 5
- Certain costs have been modified:
- Costs that have been lowered: 5.7x28mm (3 P$/round instead of 6), 4.6x30mm (2.5 P$/round instead of 5), 9x39mm (4 P$/round instead of 12), Ballistic knife (100 P$ instead of 250)
- Costs that have been increased: 7.62x25mm Tokarev (1 P$/round instead of 0.5), 7.62x39mm (3.5 P$/round instead of 2)
June 5th 2014
CRU1 revision 4
- Scrapped the Beretta 92FS and the Heckler & Koch HK54.
- All mushroom event lines now correctly show weight; which is 0.1 unit.
- All weapon light and laser sight event lines now correctly show a battery indicator.
- Event lines for butchering-capable weapons now show a "Butchering" tag to tell at a glance if the weapon is suitable for butchering or not.
- The Wooden chopsticks' weight was lowered from 3 units to 1 unit.
- Ammunition event lines have been overhauled.
- Now, most ammunition in the Mazes can be found in three forms: loose rounds, retail boxes, and bulk cans (or ammo boxes), in increasing order of quantity.
- Loose ammunition is most commonly found, while retail boxes and bulk cans are rarer.
- Shops now only sell ammunition in the retail box form, and these boxes are naturally always full.
June 1st 2014
CRU1 revision 3
- Added .50 Action Express to the list of Blackhawk rechambering options. A cylinder for this caliber has a capacity of 5 rounds.
May 31st 2014
CRU1 revision 2
May 27th 2014
CRU1 revision 1
- Fix: The CZ 75B was erroneously listed as having a 10-round magazine. Fixed to the correct 12-round mag. Thanks C27 for pointing it out!
- Fix: The CZ 83 was... missing entirely from the game's event lines, along with its magazine. Whoops. Sincere apologies!
May 25th 2014
Community Requested Updates part 1: Remade R-18 aspect (+ minor changes)