Guide:Changelog (Meta, no ontology)

From Mazeworld

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== Planned ==
== Planned ==
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'''CRU 2 revision 1''' - The Trauma Plate Update ; release date '''July 19th 2014 (maybe)'''
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'''CRU 2 revision 1''' - The Trauma Plate Update ; release date '''July 25th or 26th 2014'''
* Many clothing and armor changes, among which:
* Many clothing and armor changes, among which:

Revision as of 14:59, 25 July 2014

Latest released Mazeworld update: MazeWorld v3/CRU2 - 02-07-2014
Next planned update: MazeWorld v3/CRU2 revision 1 - date undecided

Changelog archive can be found here: Guide:Changelog Archive

Updates

Planned

CRU 2 revision 1 - The Trauma Plate Update ; release date July 25th or 26th 2014

  • Many clothing and armor changes, among which:
    • Introduction of all new armor upgrades: trauma plates, which provide upgraded resistance to damage while wearing certain types of body armor.
    • Brand new pieces of armor, such as the Special Response Armor family of riot gear, and more.
    • Many existing pieces of clothing and armor will receive new effects.
    • The HEV Suit will soon be made even harder to obtain - so hard it will soon no longer be wishable or findable randomly/in shops, but only through a new Secret Event.
  • Certain abilities will undergo reworking.
    • Bathroom bodily functions will be scrapped entirely - no longer codified in the game, at least, with full consequences as these abilities had effects which, as such, will no longer be available.
    • Laxative foods now have a new purpose: a chance to trigger 'bowel pains', which, when suffered, cause an increase in pain sensitivity and a decrease of strength.
  • Perhaps one of the most important changes is a modification of recurrent events, particularly the frequency of missions, which will appear every 20 rooms, instead of every 40 rooms.
    • This is estimated to accelerate the flow of the game, and make progression of the various mission stories faster. As mission sets were reworked and made longer in a past update, and since it has been estimated that between 15 and 25 rooms are passed in average during every session, this is done to provide a better storytelling experience.

July 2nd 2014

Community Requested Updates part 2: Kcal hunger system + New meds

  • A brand new hunger system and totally remade food item lists, based on real-life kilocalorie values.
  • New hunger and natural healing rules - explained here
  • Brand new food item list ; 34 old items scrapped, 15 all-new food items, and many items renamed - see it there
  • Two medical items scrapped - Vitamins and Flunitrazepam.
  • Two new medical items:
    • Desoxyn, also known as Meth pill. Effects: Alertness increase, FT-1, Forced wakefulness for 3d6 turns, Libido +2d30.
    • Emergency tourniquet, which allows stopping the bleeding (formerly known as "permanent open wounds") caused by severed limbs, increasing survivability even after losing a limb or an extremity.
  • Existing meds effects have been modified: Cannabis, Heroin, Nitrous oxide inhaler, Pentobarbital
  • Several new secondary effects related to the new food and meds.
  • Many supply crate contents have been updated to reflect the changing items
  • Event lines have been repaired - many missing items, typos and inconsistencies detected in the event lines, which have now been fixed.

June 25th 2014

CRU1 revision 7

  • The Colt Mark 18 mod 0 no longer has the RIS quad rails by default, and is now sold with the standard handguards.

June 20th 2014

CRU1 revision 6

  • Daron Bryant, the DF Chef, went out of business - his restaurant may no longer be found in the Mazes.

June 7th 2014

CRU1 revision 5

  • Certain costs have been modified:

June 5th 2014

CRU1 revision 4

  • Scrapped the Beretta 92FS and the Heckler & Koch HK54.
  • All mushroom event lines now correctly show weight; which is 0.1 unit.
  • All weapon light and laser sight event lines now correctly show a battery indicator.
  • Event lines for butchering-capable weapons now show a "Butchering" tag to tell at a glance if the weapon is suitable for butchering or not.
  • The Wooden chopsticks' weight was lowered from 3 units to 1 unit.
  • Ammunition event lines have been overhauled.
    • Now, most ammunition in the Mazes can be found in three forms: loose rounds, retail boxes, and bulk cans (or ammo boxes), in increasing order of quantity.
    • Loose ammunition is most commonly found, while retail boxes and bulk cans are rarer.
    • Shops now only sell ammunition in the retail box form, and these boxes are naturally always full.

June 1st 2014

CRU1 revision 3

May 31st 2014

CRU1 revision 2

  • Lowered the price of Cigarette and Cannabis to 100 P$ for each, from the previous 200 P$

May 27th 2014

CRU1 revision 1

  • Fix: The CZ 75B was erroneously listed as having a 10-round magazine. Fixed to the correct 12-round mag. Thanks C27 for pointing it out!
  • Fix: The CZ 83 was... missing entirely from the game's event lines, along with its magazine. Whoops. Sincere apologies!

May 25th 2014

Community Requested Updates part 1: Remade R-18 aspect (+ minor changes)