Guide:Changelog (Meta, no ontology)
From Mazeworld
(Difference between revisions)
SU Tempest (Talk | contribs) (→Planned) |
SU Tempest (Talk | contribs) (→Armor changes) |
||
Line 14: | Line 14: | ||
==== Armor changes ==== | ==== Armor changes ==== | ||
Brand new pieces of armor: | Brand new pieces of armor: | ||
- | * ( | + | * '''Heavy stab vest''' - Body armor - Kevlar-2 AC - Blunt-, Sharp- and Piercing-PROOF, Half melee damage. Weight 9. |
+ | * '''SRA Face-Shield Helmet''' - Headgear - Kevlar-3 AC, protects Head and Face, half melee damage, face concealing. Weight 9. | ||
+ | * '''SRA Riot Vest''' - Body armor - Kevlar-3 AC, half melee damage, (compatible with Minor1's ballistic plates), covers upper body and shoulders. Weight 14. | ||
+ | * '''SRA arm pads''' - Arms add-on - Kevlar-3 AC, half melee damage, covers arms. Weight 5. | ||
+ | * '''SRA leg pads''' - Legs add-on - Kevlar-3 AC, half melee damage, covers legs and feet. Weight 9. | ||
+ | |||
+ | * Related new [[crafting]] items: | ||
+ | ** New blueprint: SRALeg blueprint - Level 1 blueprint which requires SRA Leg pads + Padded butt protector to create SRA Leggings. | ||
+ | ** New crafting ingredients: Padded butt protector | ||
+ | ** New crafting-only armor: SRA full leggings - Legs add-on - Kevlar-3 AC, half melee damage, covers lower body, legs, crotch, feet. Weight 14. | ||
Many existing pieces of [[clothing and armor]] received new effects: | Many existing pieces of [[clothing and armor]] received new effects: | ||
Line 29: | Line 38: | ||
** MASKA helmet: AC upgraded to '''Kevlar-4'''. 450 P$ more expensive (1550 P$ instead of 1100 P$). | ** MASKA helmet: AC upgraded to '''Kevlar-4'''. 450 P$ more expensive (1550 P$ instead of 1100 P$). | ||
** Full-face helmet: No longer ballistic protective. Now correctly covers head and face and provides with face concealment. | ** Full-face helmet: No longer ballistic protective. Now correctly covers head and face and provides with face concealment. | ||
+ | ** Stab-proof vest: Renamed '''Light stab vest'''. | ||
==== Free Man's changeS ==== | ==== Free Man's changeS ==== |
Revision as of 17:07, 25 July 2014
Latest released Mazeworld update: MazeWorld v3/CRU2 - 02-07-2014
Next planned update: MazeWorld v3/CRU2 revision 1 - date undecided
Changelog archive can be found here: Guide:Changelog Archive
Updates
Planned
CRU 2 revision 1 - The Trauma Plate Update ; release date July 25th or 26th 2014
Trauma Plate Update
- Introduction of all new armor upgrades: Trauma plates, which provide upgraded resistance to damage while wearing certain types of body armor
Armor changes
Brand new pieces of armor:
- Heavy stab vest - Body armor - Kevlar-2 AC - Blunt-, Sharp- and Piercing-PROOF, Half melee damage. Weight 9.
- SRA Face-Shield Helmet - Headgear - Kevlar-3 AC, protects Head and Face, half melee damage, face concealing. Weight 9.
- SRA Riot Vest - Body armor - Kevlar-3 AC, half melee damage, (compatible with Minor1's ballistic plates), covers upper body and shoulders. Weight 14.
- SRA arm pads - Arms add-on - Kevlar-3 AC, half melee damage, covers arms. Weight 5.
- SRA leg pads - Legs add-on - Kevlar-3 AC, half melee damage, covers legs and feet. Weight 9.
- Related new crafting items:
- New blueprint: SRALeg blueprint - Level 1 blueprint which requires SRA Leg pads + Padded butt protector to create SRA Leggings.
- New crafting ingredients: Padded butt protector
- New crafting-only armor: SRA full leggings - Legs add-on - Kevlar-3 AC, half melee damage, covers lower body, legs, crotch, feet. Weight 14.
Many existing pieces of clothing and armor received new effects:
- The following existing clothes now have the Half melee damage perk:
- Arms addons: Armored elbow pads, Composite arm pads, Kote sleeves, Medieval armor (arms)
- Body armor: Composite body armor, Dou-sode armor, EOD suit, HEV suit, Medieval armor (top), Powered Combat Vest, Heavy Dyneema vest
- Footwear: Steel-toe safety boots, Medieval armor (feet)
- Headgear: EOD helmet, HEV helmet, MASKA helmet, Medieval helmet, Full-face helmet
- Legs addons: Armored leg pads, Composite leg pads, Medieval armor (legs)
- In addition, the Sap gloves and the Medieval gauntlets also bear this trait.
- The following existing clothes have been modified:
- Medieval armor (arms): Now protect arms and shoulders instead of just the arms.
- MASKA helmet: AC upgraded to Kevlar-4. 450 P$ more expensive (1550 P$ instead of 1100 P$).
- Full-face helmet: No longer ballistic protective. Now correctly covers head and face and provides with face concealment.
- Stab-proof vest: Renamed Light stab vest.
Free Man's changeS
The following relate to the HEV Suit, HEV Helmet and Powered Combat Vest.
- The HEV Suit and Helmet are now even harder to obtain - so hard they are no longer wishable or findable randomly/in shops.
- A new Secret Event has been written, in which HEV gear may be found.
Other changes
- Certain abilities will undergo reworking.
- Bathroom bodily functions will be scrapped entirely - no longer codified in the game, at least, with full consequences as these abilities had effects which, as such, will no longer be available.
- Laxative foods now have a new purpose: a chance to trigger 'bowel pains', which, when suffered, cause an increase in pain sensitivity and a decrease of strength.
- Perhaps one of the most important changes is a modification of recurrent events, particularly the frequency of missions, which will appear every 20 rooms, instead of every 40 rooms.
- This is estimated to accelerate the flow of the game, and make progression of the various mission stories faster. As mission sets were reworked and made longer in a past update, and since it has been estimated that between 15 and 25 rooms are passed in average during every session, this is done to provide a better storytelling experience.
July 2nd 2014
Community Requested Updates part 2: Kcal hunger system + New meds
- A brand new hunger system and totally remade food item lists, based on real-life kilocalorie values.
- New hunger and natural healing rules - explained here
- Brand new food item list ; 34 old items scrapped, 15 all-new food items, and many items renamed - see it there
- Two medical items scrapped - Vitamins and Flunitrazepam.
- Two new medical items:
- Desoxyn, also known as Meth pill. Effects: Alertness increase, FT-1, Forced wakefulness for 3d6 turns, Libido +2d30.
- Emergency tourniquet, which allows stopping the bleeding (formerly known as "permanent open wounds") caused by severed limbs, increasing survivability even after losing a limb or an extremity.
- Existing meds effects have been modified: Cannabis, Heroin, Nitrous oxide inhaler, Pentobarbital
- Several new secondary effects related to the new food and meds.
- Many supply crate contents have been updated to reflect the changing items
- Event lines have been repaired - many missing items, typos and inconsistencies detected in the event lines, which have now been fixed.
June 25th 2014
CRU1 revision 7
- The Colt Mark 18 mod 0 no longer has the RIS quad rails by default, and is now sold with the standard handguards.
June 20th 2014
CRU1 revision 6
- Daron Bryant, the DF Chef, went out of business - his restaurant may no longer be found in the Mazes.
June 7th 2014
CRU1 revision 5
- Certain costs have been modified:
- Costs that have been lowered: 5.7x28mm (3 P$/round instead of 6), 4.6x30mm (2.5 P$/round instead of 5), 9x39mm (4 P$/round instead of 12), Ballistic knife (100 P$ instead of 250)
- Costs that have been increased: 7.62x25mm Tokarev (1 P$/round instead of 0.5), 7.62x39mm (3.5 P$/round instead of 2)
June 5th 2014
CRU1 revision 4
- Scrapped the Beretta 92FS and the Heckler & Koch HK54.
- All mushroom event lines now correctly show weight; which is 0.1 unit.
- All weapon light and laser sight event lines now correctly show a battery indicator.
- Event lines for butchering-capable weapons now show a "Butchering" tag to tell at a glance if the weapon is suitable for butchering or not.
- The Wooden chopsticks' weight was lowered from 3 units to 1 unit.
- Ammunition event lines have been overhauled.
- Now, most ammunition in the Mazes can be found in three forms: loose rounds, retail boxes, and bulk cans (or ammo boxes), in increasing order of quantity.
- Loose ammunition is most commonly found, while retail boxes and bulk cans are rarer.
- Shops now only sell ammunition in the retail box form, and these boxes are naturally always full.
June 1st 2014
CRU1 revision 3
- Added .50 Action Express to the list of Blackhawk rechambering options. A cylinder for this caliber has a capacity of 5 rounds.
May 31st 2014
CRU1 revision 2
May 27th 2014
CRU1 revision 1
- Fix: The CZ 75B was erroneously listed as having a 10-round magazine. Fixed to the correct 12-round mag. Thanks C27 for pointing it out!
- Fix: The CZ 83 was... missing entirely from the game's event lines, along with its magazine. Whoops. Sincere apologies!
May 25th 2014
Community Requested Updates part 1: Remade R-18 aspect (+ minor changes)