Inebriation (no ontology)
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Revision as of 18:16, 29 March 2016 by SU Tempest (Talk | contribs)
The Inebriation rate is one of the vital statistics tracked on every contestant. Inebriation increases when the contestant consumes alcoholic beverages.
Inebriation, as the name suggests, distorts and alters the contestant's mental and physical statuses, through speech impediments, altered behavior, accuracy decreases, and other such effects.
Rate | 0%;39% | 40%;69% | 70%;99% | 100% | |||
Condition | Sober | Drunk | Blurred | Pass out |
- Inebriation decreases naturally at a rate of -1% per turn, including during fights.
- At 100%, the contestant will first vomit, greatly affecting Hunger, then pass out, forcing him/her to sleep for 10 turns and resetting the Inebriation rate to 0%. This may be a major problem if it happens in the middle of a fight.
- Inebriation can be lowered through visiting a medic or a nurse, attempting to throw up, or simply waiting it out and sober up naturally.
Effects
The various stages of inebriation may cause different Secondary effects:
- Drunk:
- Decreased accuracy (FT+1)
- Decreased Pain Sensitivity (-10%)
- Agility -1
- Relaxation
- Blurred:
- Decreased accuracy (FT+2)
- Decreased Pain Sensitivity (-20%)
- Agility -2
- ** Intense relaxation
- If the contestant passes out:
- Vomiting occurs
- Instant -50% Inebriation
- Alcohol poisoning for 50 turns
- Instant +10.0% Fatigue