Workshop (no ontology)
From Mazeworld
A workshop is a business in Mazeworld specialized in all matters related to crafting and gunsmithing. People in charge of workshops are called engineers.
Engineers are not simply workshop owners, but are people charged of various other tasks in the Mazes as they can notably be found in electrical rooms, watching over the power controls and ensuring the well-being and proper functioning of machinery, factory lines and anything else requiring power in the Mazes.
Being bright minds, engineers are supervising and undertaking various tasks, including but not limited to:
- Crafting blueprints, toolkits, and components
- Creating and modifying weapons, as well as maintaining a customization atelier to create custom weapons
- Supervising mass-producing factory lines, as they are used to create and stock the majority of items and weapons found in the Mazes
- Assisting scientists in devising experimental machinery or contraptions according to their needs or requests, if applicable
- Running workshops which are used to produce and sell crafting material, encouraging citizens to create objects by themselves instead of buying them
An engineer outside of his or her workshop does not sell crafting materials.
Typically, an engineer is paid 145 P$/day for their work, plus any earnings obtained from a workshop if they work in one.
Rules of a workshop
- Accepts credit
- Accepts valuables and will exchange them for money or credit
- Crafting services
- Sells 4 random blueprints
- Sells 4 random crafting ingredients for a varying price between 200 and 800 P$
- Sells toolkits
- Only sells one exemplary of every blueprint displayed
- Buys back blueprints for 50% of their value, but does not buy back crafting ingredients.
- For three items bought, the fourth is free.
- Gunsmithing services
- Proposes a weapon customization service dubbed Maze Customs
- Sells 1d6 Gun Cleaning Kits, 200 P$ per GCK.
- Firearm maintenance: Repairs damaged and worn firearms, 10 P$ per 1% Durability restored.
- Firearm maintenance: Cleans dirty firearms, 10 P$ per 1% Reliability restored.
When threatened in his or her workshop, the engineer will activate a door lock system, barricading himself/herself with the contestant and only allowing people to enter the room, but not leave it. This allows for Guards to barge in more easily and prevent the contestant from escaping, until he/she pays.
Threatening or attacking an engineer gives the contestant a code orange, and killing one instantly increases it to a code red.
If the engineer is threatened or attacked OUTSIDE of the workshop, he or she is on his/her own and will defend himself/herself unarmed, although they may gladly pick up any weapons lying around if any are available.
If an engineer dies, they will drop the following:
- A handbag
- Level 3 toolkit for engineers in workshops, Level 1 toolkit for all other engineers
- His/her clothes: An engineer's hard hat, a shirt with tie, jeans and steel-toe safety boots
- A big purse
- All the toolkits, blueprints and materials of the shop, as well as the shop's till, are locked in the crate they came from, and so permanently.
Custom weapons
More information: Maze Customs
As an expansion of the original crafting-oriented workshops, engineers have access to a new selling front called the Maze Customs. The Maze Customs atelier uses workshop and engineering hardware to modify, enhance, and customize firearms for clients who would like to enhance further their weapons. The service is available to contestants, who may bring certain firearms to the atelier to have them customized.
Products sold
Disguise
This lists only the required clothing the contestant needs for the disguise to be successful. Note that wearing a HEV Suit or an EOD Suit cancels immediately the disguise as these suits cover the entirety of the wearer's clothes and are, as such, unsuitable for disguising.
- Engineer: Engie's hard hat, Shirt with tie, Jeans, Steel-toe safety boots
See also
- Encounters, section Shops and Services