Blood (no ontology)
From Mazeworld
The amount of blood remaining in the body is one of the vital statistics tracked on every contestant.
Blood counter
The blood counter is exactly that: it counts the amount of blood remaining in the body. This counter starts at 20.0. If it goes down to 0, death from blood loss occurs.
Bleeding occurs if:
- Open wounds exist on the body. Every turn, blood loss occurs, at a rate of 0.1 unit of blood lost per turn and per open wound. 3 open wounds would mean losing 0.3 units per turn.
- A gunshot (Bullet-type damage) hit which causes 1 damage or more to the limb it hit; in this case, blood loss occurs at a rate of 1 unit per hit. For example, if 3 bullets hit a human target on the chest, and cause respectively 2, 3, and 0 limb damage, then only the first two rounds will cause bleeding.
- Reminder: Bullet-type damage causing 1 or more limb damage causes open wounds. In the above example, the first round will cause an open wound on the chest, the second will simply draw more blood, and the third will cause no other effects than Pain.
Several ill effects can be suffered from bleeding too much, such as blood pressure drops.
It must be noted that a specific trap has been designed specifically to make the contestant lose blood without tearing a wound: the Syringe claw trap, which extracts the equivalent of one turn of bleeding, increasing the counter by 1.
Blood remaining | Effects suffered | |
10 units and above | No ill effects | |
9.9 to 5 units | Blood pressure drop: Decreased strength, Failure threshold +1 | |
4.9 to 0.1 units | Mental and physical damage: Decreased strength x2, Failure threshold +2 | |
0 units and under | Death from blood loss |
Treatment
It is possible to cure blood loss problems. Either by using a Blood Transfusion Kit, in cases of emergency, or preferably by visiting a medic, as they possess blood transplant equipment and blood banks. It is also possible to increase the maximum amount of blood to a number higher than 20 through certain methods (Bionics...).