Artists wanted (no ontology)
From Mazeworld
MazeWiki is in expansion and as more and more articles see the day, the one last thing I, sadly, can't do, is illustrate them all with pictures and artworks appropriate.
As you probably saw, articles such as ArmaLite AR-15 or 7.62x51mm NATO all have real-life pictures to illustrate what those are, but drawn artworks would be pretty nice as well.
If you are interested to contribute to the MazeWiki, please contact me.
Here is a list of things required for every article:
- Every article on the Encounters page, as well as every player character and all other characters such as the Game Masters;
- Will be required: A portrait of every encounter that will be displayed on the top-right corner, A full body shot, preferably two (one depicting front, the other depicting back), and an action shot where they're seen in-action inside a room.
- All of the weapons;
- In addition to the real-life pictures that I provide, two drawn artworks would be preferable: A picture of the weapon alone, and an in-action picture depicting the weapon being fired, or used.
- All of the food items and the medical aids;
- Each will require one artwork (in certain cases two for items that can be found both alone and in batches, for example the sandwich can be found either alone or in packs of three).
- All types of ammunition;
- In addition to the real-life pictures that I provide, an artwork of the caliber alone, and one artwork for every type of box of ammunition in which they can be found (for example, the 5.56x45mm NATO article would have the real picture, an artwork of one bullet, one of a 50-round box and one of a 250-round box.)
- All abilities, statistics and secondary effects;
- Each of them will require one or two illustrating artworks, depending on every of them.
- Every valuable;
- One artwork per item, and for gems, one per color - they will be reused accordingly. A picture of a Parallar coin will also be needed for the appropriate page.
- Every key item;
- One artwork per item.
- Crafting materials;
- One artwork to represent what a blueprint looks like, one artwork per toolkit, and one per type of material: Wood, Metal and Plastic.
- Two artworks per crate: One of them depicting the crate itself, and the other depicting its contents inside.
- All kinds of Rooms, including all of the shops, the traprooms, and the areas encountered only in missions;
- One or two artworks per room type.