Archaeologist (no ontology)

From Mazeworld

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*'''BODY group:''' Upper and lower body
*'''BODY group:''' Upper and lower body
*'''LIMBS group:''' 2 arms, 2 legs
*'''LIMBS group:''' 2 arms, 2 legs
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*'''EXTREMITIES group:''' 2 prehensile hands, 2 feet
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*'''EXTREMITIES group:''' 2 prehensile hands, 2 feet, mouth with teeth ('''facial''')
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*'''WEAK POINTS:''' Mouth with teeth ('''facial'''), 2 eyes ('''facial''')
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*'''WEAK POINTS:''' 2 eyes ('''facial''')
*'''Skeleton type:''' Human ([[Broken limb|Human broken limbs rules]])
*'''Skeleton type:''' Human ([[Broken limb|Human broken limbs rules]])
*'''Body type:''' Soft flesh
*'''Body type:''' Soft flesh

Revision as of 22:06, 20 August 2012

An archaeologist (colloquially, archeos) is a member of the Maze Personnel who is employed by the Game Masters to explore less controlled areas of the Mazes, particularly the outside areas, but generally any unpopulated or less regulated rooms. Archaeologists know about religious legends concerning the Cardinal Gods, the youkai and are knowledgeable in mythology in general, allowing them to know what a mythical creature is and what might be their traits.

The work of archaeologist in the Mazes allow them to access areas usually restricted, such as the "far lands" of outside areas, otherwise unreachable by contestants due to the presence of a force field. When investigating in outside areas, archaeologists are tasked to report about what they find that could be useful for the mazes; creatures, resources, treasures, anything useful. In a way, they are the scouts of Mazeworld's untamed areas; this is what defined their reputation as adventurers.

They are also well-known for their knowledge in mineralogy and anything regarding valuable materials. They are experts in the identification of valuables, and thus are the one person a contestant wants to meet for identifying unknown gems.

Working as an archaeologist is Mazeworld is regarded as quite an original choice, as there aren't that many of them in the mazes. They are paid on a day-to-day basis in exchange of their work. An archaeologist gains in average 120 P$/day.

Specifications of an archaeologist…

  • Armor class: Regulated by clothing and armor
  • HEAD group: Head
  • BODY group: Upper and lower body
  • LIMBS group: 2 arms, 2 legs
  • EXTREMITIES group: 2 prehensile hands, 2 feet, mouth with teeth (facial)
  • WEAK POINTS: 2 eyes (facial)
  • Skeleton type: Human (Human broken limbs rules)
  • Body type: Soft flesh
  • Can be tamed: Yes - By making use of convincing power
  • Can use weapons and firearms: Yes, and will actively use them
  • Are they protected by the law: Yes - Attacking one warrants a Code Orange, killing one warrants a Code Red.
  • Other notes: Mineral expert ; Can identify valuables instantly.
  • Carry the following weapons:
  • Wear the following clothes:

Archaeologists are one of the more specialized kind of Maze Personnel, working exclusively in a particular domain. They remain nonetheless useful to the contestant, which may meet one of them for identification of any unidentified valuable they carry, composing the archeo's primary service. The fee for identification is 50 P$ per item.

Additionally, they often propose an alternative service, in the form of valuable tips or information about possible rooms or dangers that await ahead of the contestant; which they will give in exchange of extra money.

They are among the peaceful creatures in the mazes, and are among the most useful. Because they are peaceful, it is evidently not supposed to be a target for the contestant - and should not be bothered; Archaeologists carry at all time their signature weapon, a Colt Python chambered in .357 Magnum, which is far from being a weak weapon; they will not hesitate to use it against any threat they meet.
Threatening or attacking an archaeologist is unlawful and instantly gives the contestant a code orange wanted level. Killing one is worthy of a code red.

Being humans, archeos are of course intelligent and capable of conversation on various subjects, although they have a definite preference on talking about discoveries, adventures and of course minerals. It is moderately difficult to convince an archaeologist of joining the contestant as an ally, although one may use their adventuring fiber as a convincing point.

As allies, they will usually stay loyal to the contestant, although the fact they are covetous must be taken in account; valuables easily distract them. They have the advantage of providing automatic identification of any unknown valuables the contestant might come across, as well as the fact they are not reluctant nor afraid of fighting if the need arises. As such, ally archeos are relatively versatile and are quite interesting to have around.

Archaeologists can only be encountered at random in the rooms, although they are a scripted encounter, appearing every 90 rooms.

Famous archaeologists

Disguise

A contestant can disguise as an archaeologist if the following conditions are met:

  • Wearing the exact same clothes as an archaeologist (additional armor allowed)

Effects of the disguise:

  • Fellow archaeologists, dwarves of all kinds and scientists all become peaceful to the contestant
  • All members of the Maze Personnel become neutral to the contestant (+ applicable perverted variants)
  • All other creatures are unaffected.

Gallery

Image needed!

See also