Blood (no ontology)

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Revision as of 05:17, 3 April 2014 by SU Tempest (Talk | contribs)

The amount of blood remaining in the body is one of the vital statistics tracked on every contestant.

Blood counter

The blood counter is exactly that: it counts the amount of blood remaining in the human body. This counter starts at 20.0. If it goes down to 0, death from blood loss occurs.

Bleeding occurs if:

  • Open wounds exist on the body. Every turn, blood loss occurs, at a rate of 0.1 unit of blood lost per turn and per open wound. 3 open wounds would mean losing 0.3 units per turn.
  • A gunshot (Bullet-type damage) hit which causes 1 damage or more to the limb it hit; in this case, blood loss occurs at a rate of 1 unit per hit. For example, if 3 bullets hit a human target on the chest, and cause respectively 2, 3, and 0 limb damage, then only the first two rounds will cause bleeding.
    • Reminder: Bullet-type damage causing 1 or more limb damage causes open wounds. In the above example, the first round will cause an open wound on the chest, the second will simply draw more blood, and the third will cause no other effects than Pain.

Several ill effects can be suffered from bleeding too much, such as blood pressure drops.
It must be noted that a specific trap has been designed specifically to make the contestant lose blood without tearing a wound: the Syringe claw trap, which extracts exactly 1 unit of blood.

Blood remaining Effects suffered
1/2 and above No ill effects
Under 1/2 to 1/4 units Blood pressure drop: Decreased strength, Failure threshold +1
Under 1/4 to the last 0.1 unit Mental and physical damage: Decreased strength x2, Failure threshold +2
0 blood Death from blood loss

Treatment

It is possible to cure blood loss problems. Either by using a Blood Transfusion Kit, in cases of emergency, or preferably by visiting a medic, as they possess blood transplant equipment and blood banks. It is also possible to increase the maximum amount of blood to a number higher than 20 through certain methods (Bionics...).

See also