Contestant (no ontology)

From Mazeworld

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Most of the time, contestants are resistant and do not die easily - they are not willing to give up, and are often determined to some kind of goal, the most common of which is going back home, as promised by the [[Game Master|Game Masters]] were they to complete the tasked challenge of collecting the Amulets..
Most of the time, contestants are resistant and do not die easily - they are not willing to give up, and are often determined to some kind of goal, the most common of which is going back home, as promised by the [[Game Master|Game Masters]] were they to complete the tasked challenge of collecting the Amulets..
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[[Mazeworld]] is known to be very harsh both physically and mentally. Before the advent of contestants chosen after their death, the Game Masters used genetically-engineered, or kidnapped humans and creatures of many kinds, and used them as testing contestants to test the effectiveness of every room, and their effects on their physical and mental condition. Those were the era of what is informally called ''Mazeworld Beta''. A total of 345 contestants were enrolled or engineered into testing every bit, nook and cranny of the game, and only a few of them survived, albeit with severe physical ailments and a variety of mental conditions, ranging from mindlessness to complete insanity. The survivors were called the [[Failed]], and now reside inside Mazeworld as enemy encounters to the contestants of nowadays.
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[[Mazeworld]] is known to be very harsh both physically and mentally. Before the advent of contestants chosen after their death, the Game Masters used genetically-engineered, or kidnapped humans and creatures of many kinds, and used them as testing contestants to test the effectiveness of every room, and their effects on their physical and mental condition. Those were the era of what is informally called ''Mazeworld Beta''. A total of 345 contestants were enrolled or engineered into testing every bit, nook and cranny of the world, albeit with severe physical ailments and a variety of mental conditions, ranging from mindlessness to complete insanity. As they have all died in the process, they are referred to as the '''Failed''', though their actual purpose served to ensure that the Mazes themselves would be a technical success.
Every contestant was assigned a number: this is where every contestant's ID number comes from, and why it officially starts at number '''346'''.
Every contestant was assigned a number: this is where every contestant's ID number comes from, and why it officially starts at number '''346'''.

Revision as of 12:17, 18 October 2014

When playing Mazeworld, you are in control of a contestant, which may also be referred to (your) character(s). The contestant is essentially the one you play as and is meant to represent you, but can look like anything you please.

Physical traits

Contestants may be one of the four genders that exist in the Mazes. They may be either male ♂, female ♀, X-male ☿, or X-female ⚥. All humans and many other creatures, such as non-wicked youkai, are typically one of four genders, and the contestant itself is no exception to this.

In almost all cases, contestants are humans, but about any roughly humanoid creature can be played, such as hybrids (anthropomorphic animals), so long as they don't have any advantages over a regular human. Upon their arrival in Mazeworld, every contestant is stripped of whatever magical, innate, or acquired powers they've had during their past lives, giving them human-like strength, so all contestants start on an equal foot. More information about what and what isn't ok is available here.

Statistics and abilities

Please refer yourself to statistics and abilities for more information.

Differences of play between genders

There is almost no sizable practical differences between genders, only slight differences in play which offer no significant advantage for any gender over any other.

Certain disguises work only on certain genders; disguising as a maid for example, can only be done by females and X-females, though males can easily achieve a similar disguise by simply attempting to impersonate a butler instead. The shrine maiden is the only NPC that is particularly difficult to impersonate, as the disguise can only be strictly worn by females, and none else.
Contestants will encounter human NPCs that are, 2/3 of the time (100% for perverted encounters), of the opposite of their technical gender, except during special cases such as during missions where most characters encountered in those situations have a fixed, scripted appearance. Rarely, named mission characters which are encountered CAN be different according to the gender of the contestant.

Life of a contestant

You may also want to check information about the Startgame and the Endgame for more specific information.

Depending on their performance in the game, on their ability of managing their equipment and physical condition, as well as a good bit of luck, a contestant can, statistically, die as soon as room 1, or live an epic adventure all the way to the four Cardinal Amulets.

Most of the time, contestants are resistant and do not die easily - they are not willing to give up, and are often determined to some kind of goal, the most common of which is going back home, as promised by the Game Masters were they to complete the tasked challenge of collecting the Amulets..

Mazeworld is known to be very harsh both physically and mentally. Before the advent of contestants chosen after their death, the Game Masters used genetically-engineered, or kidnapped humans and creatures of many kinds, and used them as testing contestants to test the effectiveness of every room, and their effects on their physical and mental condition. Those were the era of what is informally called Mazeworld Beta. A total of 345 contestants were enrolled or engineered into testing every bit, nook and cranny of the world, albeit with severe physical ailments and a variety of mental conditions, ranging from mindlessness to complete insanity. As they have all died in the process, they are referred to as the Failed, though their actual purpose served to ensure that the Mazes themselves would be a technical success.

Every contestant was assigned a number: this is where every contestant's ID number comes from, and why it officially starts at number 346.

Known Contestants

Beta era

  • 1-345: Previous-generation contestants, some of which are referred to as the "Failed" as many of them were closer to test subjects than characters with free will and an objective.

Existed up until version 2.5

Current contestants (version 3)

See also