Damage chart (no ontology)

From Mazeworld

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'''Type''' = Damage type.
'''Type''' = Damage type.
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*'''Blunt hit''' - This damage type does not benefit from the [[Gameplay mechanics|5x headshot multiplier.]]
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*'''Blunt-type''' - This damage type never benefits from the [[Gameplay mechanics|5x headshot multiplier.]]
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*'''Sharp hit'''
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*'''Sharp-type'''
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*'''Piercing hit'''
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*'''Piercing-type'''
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*'''Explosive''' - This damage type is able to do '''splash damage''', which, depending on the distance between the explosion and the target, serves as a multiplier of damage received.
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*'''Explosive-type''' - This damage type is able to do '''splash damage''', meaning that Pain is dealt to all things on the same side as the target. It includes [[encounters]] and [[cover]].
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*'''Bullet''' - This damage type is NOT affected by '''clothing and armor proofs'''
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*'''Bullet-type''' - No clothing proofs exist against this damage type. Always deals 0.01 dmg per hit to non-[[Secondary effect#Clothing style|bullet-proof]] clothes. Certain types of [[Maze Customs|armor piercing]] ammunition may deal 0.02 dmg instead.
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*'''Special''' - This damage type is NOT affected by '''proofs''' NOR '''armor class''' (it always deals '''the same amount''' of damage)
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*'''Special''' - No clothing proofs exist against this damage type. Damage '''is almost always the same across all Armor Classes''', making such attacks typically very dangerous due to their flat damage curve.
 +
Various subcategories of Special-type damage exist, each with their effects:
 +
*'''Special-type''' - The plain version. Always deals 1 dmg to clothing.
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*'''Spec-Fire''' - Such attacks can [[Secondary effect#Elemental|set on fire]] its targets, unless they are [[Secondary effect#Clothing style|fire-retardant]] or somehow immune to fire. (Damage by Pain still applies even if the attack fails to set on fire.)
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*'''Spec-Ice''' - Such attacks are [[Secondary effect#Elemental|Frost attacks]].
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*'''Spec-Elec''' - Such attacks cause [[Secondary effect#Elemental|After-shocks]]. Certain attacks can also cause '''stunning'''.
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*'''Spec-Aqua''' - Such attacks cause [[Secondary effect#Elemental|Water-fills]]. Such attacks may also immediately put out fires, removing the "Set on fire" effect instantly.
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*'''Spec-Acid''' - Such attacks cause [[Secondary effect#Elemental|Acid degradation]].
Unarm. = Unarmored, also known as Naked AC<br />
Unarm. = Unarmored, also known as Naked AC<br />

Revision as of 02:49, 10 July 2013

Example damage chart, to understand the meanings of the abbreviations and terms used.

Type Unarm. Light Hardskin Kevlar-2 Kevlar-3 Kevlar-4 HEV
Bullet 100% 100% 80% 70% 45% 25% 4%

Type = Damage type.

  • Blunt-type - This damage type never benefits from the 5x headshot multiplier.
  • Sharp-type
  • Piercing-type
  • Explosive-type - This damage type is able to do splash damage, meaning that Pain is dealt to all things on the same side as the target. It includes encounters and cover.
  • Bullet-type - No clothing proofs exist against this damage type. Always deals 0.01 dmg per hit to non-bullet-proof clothes. Certain types of armor piercing ammunition may deal 0.02 dmg instead.
  • Special - No clothing proofs exist against this damage type. Damage is almost always the same across all Armor Classes, making such attacks typically very dangerous due to their flat damage curve.

Various subcategories of Special-type damage exist, each with their effects:

  • Special-type - The plain version. Always deals 1 dmg to clothing.
  • Spec-Fire - Such attacks can set on fire its targets, unless they are fire-retardant or somehow immune to fire. (Damage by Pain still applies even if the attack fails to set on fire.)
  • Spec-Ice - Such attacks are Frost attacks.
  • Spec-Elec - Such attacks cause After-shocks. Certain attacks can also cause stunning.
  • Spec-Aqua - Such attacks cause Water-fills. Such attacks may also immediately put out fires, removing the "Set on fire" effect instantly.
  • Spec-Acid - Such attacks cause Acid degradation.

Unarm. = Unarmored, also known as Naked AC
Light = Light, clothing-level protection
Hardskin = Hard skin-grade protection
Kevlar-x = Type x Kevlar-grade protection - either 2, 3 or 4
HEV = HEV Suit-grade protection.

Deadly = Assured kill
Destructive = Severely damaging hit, between 70 and 99% Pain
Threatening = Highly damaging hit, between 40 and 69% Pain
Damaging = Damaging hit, between 6 and 39% Pain
Negligible = Negligible damage or immunity, 5% Pain and under
Data provided on torso hits - please read gameplay mechanics for more info on other body areas.

See also