Inebriation (no ontology)

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The list of [[Secondary effect|Effects]] at the various stages of inebriation:
The list of [[Secondary effect|Effects]] at the various stages of inebriation:
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*When <span style="color: yellow">Drunk</span>: Decreased accuracy (FT+1), Decreased Pain Sensitivity (-10%).
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*When <span style="color: yellow">Drunk</span>: Decreased accuracy (FT+1), Decreased Pain Sensitivity (-10%) and [[Agility]] -1.
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*When <span style="color: yellow">Blurred</span>: Decreased accuracy x2 (FT+2), Decreased Pain Sensitivity x2 (-20%).
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*When <span style="color: yellow">Blurred</span>: Decreased accuracy x2 (FT+2), Decreased Pain Sensitivity x2 (-20%) and [[Agility]] -2.
*If the contestant <span style="color: red">passes out</span>: [[Throwing up|Vomiting]] occurs, instantly reducing Inebriation to 50%, and causing a brutal [[Hunger|250kcal loss]] and +15% [[Pain]]. Afterwards, forced [[Resting|sleep]] occurs for 10 turns, in which the contestant will be completely defenseless should it happen during a fight.
*If the contestant <span style="color: red">passes out</span>: [[Throwing up|Vomiting]] occurs, instantly reducing Inebriation to 50%, and causing a brutal [[Hunger|250kcal loss]] and +15% [[Pain]]. Afterwards, forced [[Resting|sleep]] occurs for 10 turns, in which the contestant will be completely defenseless should it happen during a fight.
*After '''regaining consciousness''': Contestant experiences '''hangover''', which [[Secondary effect|decreases strength and accuracy]], for 10 turns.
*After '''regaining consciousness''': Contestant experiences '''hangover''', which [[Secondary effect|decreases strength and accuracy]], for 10 turns.

Revision as of 17:38, 29 November 2015

The Inebriation rate is one of the vital statistics tracked on every contestant. Inebriation increases when the contestant consumes alcoholic beverages.

Inebriation, as the name suggests, distorts and alters the contestant's mental and physical statuses, through speech impediments, altered behavior, accuracy decreases, and other such effects.

Rate 0%;39% 40%;69% 70%;99% 100%
Condition Sober Drunk Blurred Pass out
  • Inebriation decreases naturally at a rate of -1% per turn, including during fights.
  • At 100%, the contestant will first vomit, greatly affecting Hunger, then pass out, forcing him/her to sleep for 10 turns and resetting the Inebriation rate to 0%. This may be a major problem if it happens in the middle of a fight.
  • Inebriation can be lowered through visiting a medic or a nurse, attempting to throw up, or simply waiting it out and sober up naturally.

Effects

The list of Effects at the various stages of inebriation:

  • When Drunk: Decreased accuracy (FT+1), Decreased Pain Sensitivity (-10%) and Agility -1.
  • When Blurred: Decreased accuracy x2 (FT+2), Decreased Pain Sensitivity x2 (-20%) and Agility -2.
  • If the contestant passes out: Vomiting occurs, instantly reducing Inebriation to 50%, and causing a brutal 250kcal loss and +15% Pain. Afterwards, forced sleep occurs for 10 turns, in which the contestant will be completely defenseless should it happen during a fight.
  • After regaining consciousness: Contestant experiences hangover, which decreases strength and accuracy, for 10 turns.

See also