Inebriation (no ontology)

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(Effects)
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=== Effects ===
=== Effects ===
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The list of [[Secondary effect|Effects]] at the various stages of inebriation:
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The various stages of inebriation may cause different [[Secondary effects]]:
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*When <span style="color: yellow">Drunk</span>: Decreased accuracy (FT+1), Decreased Pain Sensitivity (-10%) and [[Agility]] -1.
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*<span style="color: yellow">Drunk</span>:
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*When <span style="color: yellow">Blurred</span>: Decreased accuracy x2 (FT+2), Decreased Pain Sensitivity x2 (-20%) and [[Agility]] -2.
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** Decreased accuracy (FT+1)
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*If the contestant <span style="color: red">passes out</span>: [[Throwing up|Vomiting]] occurs, instantly reducing Inebriation to 50%, and causing a brutal [[Hunger|250kcal loss]] and +15% [[Pain]]. Afterwards, forced [[Resting|sleep]] occurs for 10 turns, in which the contestant will be completely defenseless should it happen during a fight.
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** Decreased Pain Sensitivity (-10%)
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*After '''regaining consciousness''': Contestant experiences '''hangover''', which [[Secondary effect|decreases strength and accuracy]], for 10 turns.
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** [[Agility]] '''-1'''
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** [[Secondary effect#Stress|Relaxation]]
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*<span style="color: yellow">Blurred</span>:
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** Decreased accuracy (FT+2)
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** Decreased Pain Sensitivity (-20%)
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** [[Agility]] '''-2'''
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** ** [[Secondary effect#Stress|Intense relaxation]]
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*If the contestant <span style="color: red">passes out</span>:
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** [[Throwing up|Vomiting]] occurs
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** Instant -50% Inebriation
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** [[Secondary effect#Body-affecting|Alcohol poisoning]] for 50 turns
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** Instant +10.0% [[Fatigue]]
== See also ==
== See also ==

Revision as of 18:16, 29 March 2016

The Inebriation rate is one of the vital statistics tracked on every contestant. Inebriation increases when the contestant consumes alcoholic beverages.

Inebriation, as the name suggests, distorts and alters the contestant's mental and physical statuses, through speech impediments, altered behavior, accuracy decreases, and other such effects.

Rate 0%;39% 40%;69% 70%;99% 100%
Condition Sober Drunk Blurred Pass out
  • Inebriation decreases naturally at a rate of -1% per turn, including during fights.
  • At 100%, the contestant will first vomit, greatly affecting Hunger, then pass out, forcing him/her to sleep for 10 turns and resetting the Inebriation rate to 0%. This may be a major problem if it happens in the middle of a fight.
  • Inebriation can be lowered through visiting a medic or a nurse, attempting to throw up, or simply waiting it out and sober up naturally.

Effects

The various stages of inebriation may cause different Secondary effects:

  • Drunk:

See also