Pain (no ontology)

From Mazeworld

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| colspan="2" | <span style="color: red">Death</span>
| colspan="2" | <span style="color: red">Death</span>
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The above table assumes 100% Blackout window and 100% Max Pain threshold. See below for the meaning of those terms.
*Pain can be '''naturally healed''', at a rate of '''2% per turn'''. Natural healing of Pain requires [[Hunger|5kcal per 1%]], and thus 10kcal per 2%.
*Pain can be '''naturally healed''', at a rate of '''2% per turn'''. Natural healing of Pain requires [[Hunger|5kcal per 1%]], and thus 10kcal per 2%.
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=== Modifiers ===
=== Modifiers ===
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Two stats can influence Pain: '''Maximum Pain threshold''' and '''Pain sensitivity'''. The former dictates the maximum amount of Pain one can take before blackout (and thus, death), and the latter is a multiplier on received damage.
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Three stats influence Pain: '''Pain sensitivity''', '''Max Pain threshold''', and '''Max Pain until Blackout'''.
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* Pain sensitivity can be modified temporarily or permanently via the use of [[Medical aid|meds]], [[Bionics]], or other methods (magic, certain items or effects, etc).
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* Max Pain threshold (or simply Max Pain) modifies the maximum amount of Pain needed before dying. It can only be increased via the use of [[Bionics]] or certain other methods.
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Calculating damage and determining the sufferer's state:
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* Pain sensitivity is a modifier on incoming Pain damage can be modified temporarily or permanently via the use of [[Medical aid|meds]], [[Bionics]], or other methods (magic, certain items or effects, etc).
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* Check the Max Pain threshold. Unmodified, 100% represents blackout, and 150% represents death. Death always occurs at (Max Pain threshold) + 50% (unless modified by bionics).
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* Max Pain threshold (or simply Max Pain) modifies the maximum amount of Pain needed before dying. It can only be modified via the use of [[Bionics]] or certain other methods.
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* If Max Pain is '''100%''', the table above can be used as is.
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* Max Pain until Blackout (aka the Blackout window) modifies the minimum amount of Pain needed before passing out. It can never be higher than the Max Pain threshold, for obvious reasons. It can only be modified via the use of [[Bionics]] or certain other methods.
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* If Max Pain is '''superior than 100%''', the difference is pushed under 0% so as to not "push" the thresholds on the table to other values.
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** For example, someone with a Max Pain of 125% means that their minimum is -25%, going "past" 0%.
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* If Max Pain is '''inferior than 100%''', the Blackout window increases to reflect lower pain tolerance.
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** Someone with a Max Pain of 90% means that they will blackout upon reaching 90% Pain.
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=== Effects ===
=== Effects ===
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* <span style="color: red">Blackout</span> causes loss of consciousness, as the term may suggest.  
* <span style="color: red">Blackout</span> causes loss of consciousness, as the term may suggest.  
** While in blackout, the creature loses consciousness and all awareness of its surroundings. The GM may, at their discretion, describe generally what is ongoing, but generally speaking, '''a creature in blackout state is totally helpless, blind, deaf, and incapable of acting or moving in any way''', until death or regaining consciousness occurs.
** While in blackout, the creature loses consciousness and all awareness of its surroundings. The GM may, at their discretion, describe generally what is ongoing, but generally speaking, '''a creature in blackout state is totally helpless, blind, deaf, and incapable of acting or moving in any way''', until death or regaining consciousness occurs.
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** Blacked-out creatures technically no longer suffer the accuracy loss effects of lesser states of pain, but can still feel pain and as such, pain sensitivity still applies.
* <span style="color: red">≥150% Pain</span> usually causes [[Death]]
* <span style="color: red">≥150% Pain</span> usually causes [[Death]]

Revision as of 17:15, 17 October 2015

The Pain rate is one of the vital statistics tracked on every contestant. Pain is affected by a wide majority of threats, including but not limited to enemy attacks, weapons, traps and various other hazards.

Rate ≤0% 1%;39% 40%;69% 70%;99% 100;149% ≥150%
Condition Optimum Normal Hurt Agony Blackout Death

The above table assumes 100% Blackout window and 100% Max Pain threshold. See below for the meaning of those terms.

  • Pain can be naturally healed, at a rate of 2% per turn. Natural healing of Pain requires 5kcal per 1%, and thus 10kcal per 2%.
  • Received Pain can be prevented or reduced by wearing clothing and armor of the highest possible armor class, and it should cover the most body parts possible to ensure reliable protection.
  • Pain can be treated via certain medical aids, or when meeting a nurse or a medic, for a fee.

Modifiers

Three stats influence Pain: Pain sensitivity, Max Pain threshold, and Max Pain until Blackout.

  • Pain sensitivity is a modifier on incoming Pain damage can be modified temporarily or permanently via the use of meds, Bionics, or other methods (magic, certain items or effects, etc).
  • Max Pain threshold (or simply Max Pain) modifies the maximum amount of Pain needed before dying. It can only be modified via the use of Bionics or certain other methods.
  • Max Pain until Blackout (aka the Blackout window) modifies the minimum amount of Pain needed before passing out. It can never be higher than the Max Pain threshold, for obvious reasons. It can only be modified via the use of Bionics or certain other methods.

Effects

The effects of Pain simulate the effects of shock.

  • Hurt causes reduced accuracy (FT+1).
  • Agony causes further reduced accuracy (FT+2).
  • Blackout causes loss of consciousness, as the term may suggest.
    • While in blackout, the creature loses consciousness and all awareness of its surroundings. The GM may, at their discretion, describe generally what is ongoing, but generally speaking, a creature in blackout state is totally helpless, blind, deaf, and incapable of acting or moving in any way, until death or regaining consciousness occurs.
    • Blacked-out creatures technically no longer suffer the accuracy loss effects of lesser states of pain, but can still feel pain and as such, pain sensitivity still applies.
  • ≥150% Pain usually causes Death

See also