Pain (no ontology)

From Mazeworld

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*Pain can be '''naturally healed''', at a rate of '''2% per turn'''. Natural healing of Pain requires [[Hunger|5kcal per 1%]], and thus 10kcal per 2%.
*Pain can be '''naturally healed''', at a rate of '''2% per turn'''. Natural healing of Pain requires [[Hunger|5kcal per 1%]], and thus 10kcal per 2%.
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*Received Pain can be prevented or reduced by wearing [[clothing and armor]] of the highest possible [[Damage chart|armor class]], and it should cover the most body parts possible to ensure reliable protection.
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*Incoming Pain can be lessened by wearing [[clothing and armor]] of the highest possible [[Damage chart|armor class]], and it should cover the most body parts possible to ensure reliable protection.
*Pain can be treated via certain [[Medical aid|medical aids]], or when meeting a [[nurse]] or a [[Hospital room|medic]], for a fee.  
*Pain can be treated via certain [[Medical aid|medical aids]], or when meeting a [[nurse]] or a [[Hospital room|medic]], for a fee.  
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*Various ways to affect the stats influencing Pain also exist, e.g. [[medical aid|meds]] modifying pain sensitivity.
=== Modifiers ===
=== Modifiers ===

Revision as of 17:18, 17 October 2015

The Pain rate is one of the vital statistics tracked on every contestant. Pain is affected by a wide majority of threats, including but not limited to enemy attacks, weapons, traps and various other hazards.

Rate ≤0% 1%;39% 40%;69% 70%;99% 100;149% ≥150%
Condition Optimum Normal Hurt Agony Blackout Death
  • Pain can be naturally healed, at a rate of 2% per turn. Natural healing of Pain requires 5kcal per 1%, and thus 10kcal per 2%.
  • Incoming Pain can be lessened by wearing clothing and armor of the highest possible armor class, and it should cover the most body parts possible to ensure reliable protection.
  • Pain can be treated via certain medical aids, or when meeting a nurse or a medic, for a fee.
  • Various ways to affect the stats influencing Pain also exist, e.g. meds modifying pain sensitivity.

Modifiers

Three stats influence Pain: Pain sensitivity, Max Pain threshold, and Max Pain until Blackout.

  • Pain sensitivity (Default value: 100%/1x) is a multiplier on incoming Pain damage can be modified temporarily or permanently via the use of meds, Bionics, or other methods (magic, certain items or effects, etc).
  • Max Pain threshold (Max Pain, default value: 150%) sets the maximum amount of Pain needed before dying. It can only be modified via the use of Bionics or certain other methods.
  • Max Pain until Blackout (Blackout window, default value: 100%) sets the minimum amount of Pain needed before passing out. It can never be higher than the Max Pain threshold, for obvious reasons. It can only be modified via the use of Bionics or certain other methods.

Effects

The effects of Pain simulate the effects of shock.

  • Hurt causes reduced accuracy (FT+1).
  • Agony causes further reduced accuracy (FT+2).
  • Reaching Blackout causes loss of consciousness, as the term may suggest.
    • While in blackout, the creature loses consciousness and all awareness of its surroundings. The GM may, at their discretion, describe generally what is ongoing, but generally speaking, a creature in blackout state is totally helpless, blind, deaf, and incapable of acting or moving in any way, until death or regaining consciousness occurs.
    • Blacked-out creatures technically no longer suffer the accuracy loss effects of lesser states of pain, but can still feel pain and as such, pain sensitivity still applies.
  • Reaching max Pain causes Death, except in very specific circumstances.

See also